fix: complete retail parity stability pass
This commit is contained in:
parent
d3df4cb20a
commit
f7aa8e0eb7
131 changed files with 7765 additions and 1190 deletions
|
|
@ -180,10 +180,9 @@ public sealed record DisplaySettings(
|
|||
int LandscapeTextureDetail = 2,
|
||||
int EnvironmentTextureDetail = 1,
|
||||
int TextureFiltering = 1,
|
||||
// UNRESOLVED (OP6, cite in register row): retail's own
|
||||
// SetDefaultValue(8) does not index its 6-entry SetEnumChoices array
|
||||
// (VeryLow..Extreme) — reproduced faithfully as an opaque int, not
|
||||
// guessed into a clamped index.
|
||||
// Retail stores the VALUE, not the caption index. Its six enum payloads
|
||||
// are {3,5,8,11,15,25}; SetDefaultValue(8) therefore selects Medium.
|
||||
// #361 corrected the former index-shaped Config binding.
|
||||
int LandscapeDrawDistance = 8,
|
||||
bool BuildingDetailTextures = true,
|
||||
bool MultiPassAlpha = false)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue