fix: complete retail parity stability pass
This commit is contained in:
parent
d3df4cb20a
commit
f7aa8e0eb7
131 changed files with 7765 additions and 1190 deletions
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@ -306,41 +306,9 @@ internal sealed class CharacterCreationSkillsPage : IDisposable
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_infoTitle = UiElement.FindDescendant(pageRoot, 0x100003FBu) as UiText;
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_infoText = UiElement.FindDescendant(pageRoot, 0x100003FCu) as UiText;
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// R3-3 (Campaign CC gate round 1 re-test 2): the title
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// (0x100003fb, Y=435, Height=100) and description (0x100003fc,
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// Y=460, Height=100) panes' own AUTHORED boxes overlap by 75px
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// (live-DAT-measured) — retail relies on vertical JUSTIFICATION,
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// not disjoint rects, to keep the two visually separate. Neither
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// element authors dat property 0x15 (live-DAT-probe-confirmed
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// absent on both), so both fall to whatever the unauthored default
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// resolves to. Byte-traced against retail's own
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// UIElement_Text::UIElement_Text ctor @0x004685ff
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// (this->m_eVerticalJustification = 4) cross-referenced with
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// UIElement_Text::CalcJustification @0x00467260 (the ACTUAL
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// enum semantics: ecx_5==1 -> Center, ecx_5==3||5 -> the FAR edge
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// (Bottom), any other value including the ctor's own default of 4
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// -> edi=0, the NEAR edge, i.e. Top): the correct unauthored
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// default is TOP, not Center. This port's shared
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// ElementReader/DatWidgetFactory VJustify mapping and field
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// default both currently resolve an absent 0x15 to Center — a
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// client-wide mismatch with real retail semantics that is NOT
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// fixed here (filed as ISSUES.md #410; the blast radius spans
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// every already-shipped DAT-imported UiText that relies on the
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// CURRENT Center default, so a global remap needs its own
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// dedicated investigation + regression sweep, not a bundled
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// fix inside this page). Scoped correction: force these two
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// specific panes to the value retail's ctor actually resolves
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// to. Under Top justification the title (OneLine, ~1 line) sits
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// near its box's own top (global Y~435) and the description
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// (multi-line, honoring the SAME justification via
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// ConfigureDatState's _honorDatVerticalJustification) starts near
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// ITS box's own top (global Y~460) — the two boxes' TOP edges are
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// 25px apart, so short/typical content no longer collides even
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// though the boxes' full 100px extents still overlap on paper.
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if (_infoTitle is { } infoTitle)
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infoTitle.VerticalJustify = VJustify.Top;
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if (_infoText is { } infoText)
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infoText.VerticalJustify = VJustify.Top;
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// The two panes author no 0x15. The shared importer now applies
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// retail's constructor default (raw 4 -> Top), so no page-local
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// justification correction is needed.
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// R4-3 (Campaign CC gate round 1 re-test 3): the description pane's
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// own raw box (0x100003fc, Y=460 H=100 -> bottom Y=560, live-DAT-
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@ -309,40 +309,6 @@ internal sealed class CharacterCreationUiController : IDisposable
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_townTab.OnClick = () => ApplyProgressState(Page.Town);
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_summaryTab.OnClick = () => ApplyProgressState(Page.Summary);
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// GF-13 (Campaign CC gate round 1, Batch A): honor the authored
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// Invisible flag (dat property 0x3B) chargen-scoped only — see
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// HideAuthoredInvisibleElements's own doc comment.
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HideAuthoredInvisibleElements(Root);
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}
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/// <summary>
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/// GF-13 (Campaign CC gate round 1, Batch A). The user's live gate
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/// reported an acdream-only "-Non-admin or Non-envoy" text leak below the
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/// Summary name field. Root cause: elements <c>0x10000403</c> ("Non-
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/// Admin") and <c>0x10000494</c> ("Non-Envoy") author dat property
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/// <c>0x3B</c> (Invisible) = <see langword="true"/> — retail's
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/// <c>UIElement::OnSetAttribute @0x00462d80</c> case 8
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/// (<c>GetPropertyName()-0x33 == 8</c>, property id <c>0x3B</c>) hides any
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/// element authoring it via <c>SetVisible(value == 0)</c>. acdream's
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/// shared <see cref="LayoutImporter"/> never read this property at all
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/// (it now does, into <see cref="ElementInfo.Invisible"/> /
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/// <see cref="UiElement.AuthoredInvisible"/>, a pure data addition), so
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/// every one of the 1,083 elements client-wide that author it rendered
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/// regardless. A blanket importer-wide honor is its own separately-gated
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/// visual sweep (docs/ISSUES.md #408) — this method is the NARROW,
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/// chargen-scoped fix: walk this screen's own mounted subtree once at
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/// construction and hide anything the dat itself marked hidden, by the
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/// AUTHORED FLAG rather than a hardcoded id list, so any other
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/// authored-invisible element under this root (not just the two the user
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/// happened to see) is honored the same way. Register AP-230 records the
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/// scoped-vs-general split.
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/// </summary>
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private static void HideAuthoredInvisibleElements(UiElement element)
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{
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if (element.AuthoredInvisible)
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element.Visible = false;
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foreach (UiElement child in element.Children)
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HideAuthoredInvisibleElements(child);
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}
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internal UiElement Root => _layout.Root;
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@ -23,7 +23,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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/// gmCharacterManagementUI::ListenToElementMessage@0x004ed5a0's element-id
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/// switch is keyed off <c>idElement - 0x1000039d</c> (the listbox base);
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/// offset 6 -> QueueUIMode(0x10000005), the mode gmCreditsUI registers
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/// (Register@0x0047a69e) — out of scope this round (finding 1 note).
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/// (Register@0x004E7500).
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/// </summary>
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internal const uint CreditsElementId = 0x100003A3u;
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/// <summary>Offset 7 from the listbox base -> MakeConfirmExitDialog@0x004ed250.</summary>
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@ -69,6 +69,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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private uint _errorDialogContext;
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private uint _confirmExitDialogContext;
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private bool _active;
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private bool _presentationSuppressed;
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private bool _restoreCommandInFlight;
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private bool _suppressDialogCallbacks;
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private bool _disposed;
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@ -86,7 +87,8 @@ internal sealed class CharacterManagementUiController : IDisposable
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UiButton exit,
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RetailDialogFactory dialogs,
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CharacterSelectionRuntimeBindings bindings,
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DialogStrings strings)
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DialogStrings strings,
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Action? openCredits)
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{
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_host = host;
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_layout = layout;
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@ -139,13 +141,12 @@ internal sealed class CharacterManagementUiController : IDisposable
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_delete.OnClick = RequestDelete;
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_restore.OnClick = RestoreSelected;
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// Credits (retail QueueUIMode(0x10000005) -> gmCreditsUI) is out of
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// scope this round (finding 1 note) — same "future campaign, visibly
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// ghosted, no invented action" treatment as Create above. Filed as
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// issue #400.
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// ListenToElementMessage @0x004ED5A0 case 6 queues UI mode
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// 0x10000005, registered by gmCreditsUI::Register @0x004E7500.
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// The local composition callback performs that same screen swap.
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_credits.Visible = true;
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_credits.Enabled = false;
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_credits.OnClick = null;
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_credits.Enabled = openCredits is not null;
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_credits.OnClick = openCredits;
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_exit.OnClick = RequestExit;
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// World name (retail UpdateWorldName@0x004ec120 /
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@ -168,6 +169,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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{
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if (_disposed)
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return;
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_presentationSuppressed = false;
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Deactivate();
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_lastRevision = long.MinValue;
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}
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@ -178,7 +180,8 @@ internal sealed class CharacterManagementUiController : IDisposable
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Func<uint, uint, UiElement?> templateResolver,
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RetailDialogFactory dialogs,
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CharacterSelectionRuntimeBindings bindings,
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DialogStrings strings)
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DialogStrings strings,
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Action? openCredits = null)
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{
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CharacterManagementUiController? controller = CreateDetached(
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host,
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@ -186,7 +189,8 @@ internal sealed class CharacterManagementUiController : IDisposable
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templateResolver,
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dialogs,
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bindings,
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strings);
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strings,
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openCredits);
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if (controller is null)
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return null;
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@ -208,7 +212,8 @@ internal sealed class CharacterManagementUiController : IDisposable
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Func<uint, uint, UiElement?> templateResolver,
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RetailDialogFactory dialogs,
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CharacterSelectionRuntimeBindings bindings,
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DialogStrings strings)
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DialogStrings strings,
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Action? openCredits = null)
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{
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ArgumentNullException.ThrowIfNull(host);
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ArgumentNullException.ThrowIfNull(layout);
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@ -255,7 +260,8 @@ internal sealed class CharacterManagementUiController : IDisposable
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exit,
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dialogs,
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bindings,
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strings);
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strings,
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openCredits);
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}
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catch
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{
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@ -264,6 +270,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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enter.OnClick = null;
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delete.OnClick = null;
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restore.OnClick = null;
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credits.OnClick = null;
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exit.OnClick = null;
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throw;
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}
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@ -292,6 +299,13 @@ internal sealed class CharacterManagementUiController : IDisposable
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if (_disposed)
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return;
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if (_presentationSuppressed)
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{
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Deactivate();
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_lastRevision = long.MinValue;
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return;
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}
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IRuntimeCharacterSelectionView? view = _bindings.View();
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RuntimeCharacterSelectionSnapshot snapshot = view?.Snapshot ?? default;
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if (view is null || !snapshot.IsActive)
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@ -380,6 +394,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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_enter.OnClick = null;
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_delete.OnClick = null;
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_restore.OnClick = null;
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_credits.OnClick = null;
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_exit.OnClick = null;
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foreach (UiButton row in _rows)
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{
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@ -394,6 +409,21 @@ internal sealed class CharacterManagementUiController : IDisposable
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}
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}
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/// <summary>
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/// Local UI-mode seam used by <see cref="CreditsUiController"/>. Retail
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/// destroys/recreates the two frameworks through QueueUIMode; hiding this
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/// retained root while preserving Runtime's character-selection owner has
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/// the same observable behavior without duplicating state.
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/// </summary>
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internal void SetPresentationSuppressed(bool suppressed)
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{
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if (_disposed || _presentationSuppressed == suppressed)
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return;
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_presentationSuppressed = suppressed;
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_lastRevision = long.MinValue;
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Tick();
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}
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private static bool TryCaptureRoster(
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IRuntimeCharacterSelectionView view,
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RuntimeCharacterSelectionSnapshot expected,
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@ -20,13 +20,15 @@ internal sealed class CharacterManagementUiMountCoordinator : IDisposable
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private readonly CharacterSelectionRuntimeBindings _bindings;
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private readonly Func<RetailDialogFactory?> _ensureDialogs;
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private readonly Func<CharacterManagementUiMountResources?> _loadResources;
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private readonly Action? _openCredits;
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private bool _disposed;
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public CharacterManagementUiMountCoordinator(
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UiRoot host,
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CharacterSelectionRuntimeBindings bindings,
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Func<RetailDialogFactory?> ensureDialogs,
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Func<CharacterManagementUiMountResources?> loadResources)
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Func<CharacterManagementUiMountResources?> loadResources,
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Action? openCredits = null)
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{
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_host = host ?? throw new ArgumentNullException(nameof(host));
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_bindings = bindings ?? throw new ArgumentNullException(nameof(bindings));
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@ -34,6 +36,7 @@ internal sealed class CharacterManagementUiMountCoordinator : IDisposable
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?? throw new ArgumentNullException(nameof(ensureDialogs));
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_loadResources = loadResources
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?? throw new ArgumentNullException(nameof(loadResources));
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_openCredits = openCredits;
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}
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public CharacterManagementUiController? Controller { get; private set; }
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@ -58,9 +61,10 @@ internal sealed class CharacterManagementUiMountCoordinator : IDisposable
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_host,
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resources.Layout,
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resources.TemplateResolver,
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dialogs,
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_bindings,
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resources.Strings);
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dialogs,
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_bindings,
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resources.Strings,
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_openCredits);
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if (candidate is null)
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return;
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@ -1272,6 +1272,11 @@ public static class ConfigOptionsPageController
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"ID_Graphics_Value_High", "ID_Graphics_Value_VeryHigh", "ID_Graphics_Value_Extreme",
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};
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private static readonly int[] LandscapeDrawDistanceValues =
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{
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3, 5, 8, 11, 15, 25,
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};
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private static void BindRenderingQualitySection(
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UiTemplateListBox listBox,
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OptionPage page,
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@ -1311,17 +1316,18 @@ public static class ConfigOptionsPageController
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storeOnly: true, // AP-198
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resolveSprite, datFont, debugFont);
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// UNRESOLVED (see class doc / register row): retail's own
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// SetDefaultValue(8) does not index this 6-entry choice array.
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// Reproduced as an opaque int; the menu simply shows no
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// highlighted item at the default (no crash, no invented mapping).
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// Retail's SetEnumChoices carries the six integer payloads
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// {3,5,8,11,15,25}; captions are indices only in presentation.
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// SetDefaultValue(8) therefore selects Medium, and @render radius
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// writes the same preference value this row reads.
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BuildMenuRow(
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listBox, "ID_Graphics_LandscapeDrawDistance", LandscapeDrawDistanceChoices, page, resolveString,
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read: () => bindings.LoadDisplay().LandscapeDrawDistance,
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apply: value => bindings.SaveDisplay(bindings.LoadDisplay() with { LandscapeDrawDistance = value }),
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defaultValue: 8,
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storeOnly: true, // AP-198
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resolveSprite, datFont, debugFont);
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storeOnly: false,
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resolveSprite, datFont, debugFont,
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payloadValues: LandscapeDrawDistanceValues);
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BuildToggleRow(
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listBox, "ID_Graphics_BuildingDetailTextures", defaultValue: true, page, resolveString,
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@ -1736,7 +1742,8 @@ public static class ConfigOptionsPageController
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bool storeOnly,
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Func<uint, (uint tex, int w, int h)>? resolveSprite,
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UiDatFont? datFont,
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BitmapFont? debugFont)
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BitmapFont? debugFont,
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IReadOnlyList<int>? payloadValues = null)
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{
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UiElement? row = listBox.AddItemFromTemplateList(MenuTemplateIndex);
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if (row is null)
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@ -1768,7 +1775,13 @@ public static class ConfigOptionsPageController
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if (tooltip is not null)
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menu.TooltipText = tooltip;
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if (payloadValues is not null && payloadValues.Count != choiceKeys.Length)
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throw new ArgumentException(
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"Menu payload count must match the choice count.",
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nameof(payloadValues));
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string[] choiceLabels = new string[choiceKeys.Length];
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int[] choiceValues = new int[choiceKeys.Length];
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var items = new UiMenu.MenuItem[choiceKeys.Length];
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for (int i = 0; i < choiceKeys.Length; i++)
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{
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@ -1779,7 +1792,8 @@ public static class ConfigOptionsPageController
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$"[D.2b] ConfigOptionsPageController: menu choice '{choiceKeys[i]}' "
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+ $"(for '{labelKey}') did not resolve — item renders with no caption "
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+ "rather than invented English.");
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items[i] = new UiMenu.MenuItem(choiceLabels[i], i);
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choiceValues[i] = payloadValues?[i] ?? i;
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items[i] = new UiMenu.MenuItem(choiceLabels[i], choiceValues[i]);
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}
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menu.Items = items;
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@ -1788,7 +1802,8 @@ public static class ConfigOptionsPageController
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menu.ButtonLabelProvider = () =>
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{
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int current = menu.Selected is int selected ? selected : initial;
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return current >= 0 && current < choiceLabels.Length ? choiceLabels[current] : string.Empty;
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int choiceIndex = Array.IndexOf(choiceValues, current);
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return choiceIndex >= 0 ? choiceLabels[choiceIndex] : string.Empty;
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};
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var row_ = new IntOptionRow(
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433
src/AcDream.App/UI/Layout/CreditsUiController.cs
Normal file
433
src/AcDream.App/UI/Layout/CreditsUiController.cs
Normal file
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@ -0,0 +1,433 @@
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using System.Numerics;
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namespace AcDream.App.UI.Layout;
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internal sealed record CreditsUiResources(
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uint LayoutId,
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ImportedLayout PictureLayout,
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ImportedLayout TextLayout,
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IReadOnlyList<string> TextFragments,
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IReadOnlyList<uint> PictureIds,
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float SectionSeconds,
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string PleaseWait);
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/// <summary>
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/// Retained-mode port of retail <c>gmCreditsUI @0x004E6E70..0x004E79E0</c>.
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/// Retail composes two selected roots from layout enum <c>0x10000004</c>,
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/// scrolls the localized <c>ID_Credits1..N</c> glyph block and a cyclic strip
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/// of authored pictures by the same pixel delta, then returns to character
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/// management on completion or any input action.
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/// </summary>
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internal sealed class CreditsUiController : IDisposable
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{
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internal const uint RootEnum = 0x10000004u;
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internal const uint PictureRootElementId = 0x10000413u;
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internal const uint TextRootElementId = 0x10000410u;
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internal const uint TextAreaElementId = 0x10000411u;
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internal const uint DynamicPictureElementId = 0x10000415u;
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private readonly UiRoot _host;
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private readonly ImportedLayout _pictureLayout;
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private readonly ImportedLayout _textLayout;
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private readonly UiText _textArea;
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private readonly IReadOnlyList<string> _textFragments;
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private readonly IReadOnlyList<uint> _pictureIds;
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private readonly float _sectionSeconds;
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private readonly RetailDialogFactory _dialogs;
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private readonly string _pleaseWait;
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private readonly Func<double> _nowSeconds;
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private readonly Func<uint, (uint tex, int w, int h)> _resolveSprite;
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private readonly Action _returnToCharacterManagement;
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private readonly CreditsActionSurface _actionSurface;
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private readonly List<UiPanel> _pictures = [];
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private readonly Vector2 _authoredCanvas;
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private UiText.Line[] _lines = [];
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private float _textHeight;
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private double _startTime;
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private double _duration;
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private float _lastProgress;
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private int _nextPicture;
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private long _tickSequence;
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private long _returnAtTick = long.MaxValue;
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private uint _waitContext;
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private bool _active;
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private bool _returnPending;
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private bool _disposed;
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private CreditsUiController(
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UiRoot host,
|
||||
ImportedLayout pictureLayout,
|
||||
ImportedLayout textLayout,
|
||||
UiText textArea,
|
||||
IReadOnlyList<string> textFragments,
|
||||
IReadOnlyList<uint> pictureIds,
|
||||
float sectionSeconds,
|
||||
RetailDialogFactory dialogs,
|
||||
string pleaseWait,
|
||||
Func<double> nowSeconds,
|
||||
Func<uint, (uint tex, int w, int h)> resolveSprite,
|
||||
Action returnToCharacterManagement)
|
||||
{
|
||||
_host = host;
|
||||
_pictureLayout = pictureLayout;
|
||||
_textLayout = textLayout;
|
||||
_textArea = textArea;
|
||||
_textFragments = textFragments;
|
||||
_pictureIds = pictureIds;
|
||||
_sectionSeconds = sectionSeconds;
|
||||
_dialogs = dialogs;
|
||||
_pleaseWait = pleaseWait;
|
||||
_nowSeconds = nowSeconds;
|
||||
_resolveSprite = resolveSprite;
|
||||
_returnToCharacterManagement = returnToCharacterManagement;
|
||||
|
||||
float width = MathF.Max(
|
||||
PictureRoot.Left + PictureRoot.Width,
|
||||
TextRoot.Left + TextRoot.Width);
|
||||
float height = MathF.Max(
|
||||
PictureRoot.Top + PictureRoot.Height,
|
||||
TextRoot.Top + TextRoot.Height);
|
||||
_authoredCanvas = new Vector2(
|
||||
width > 0f ? width : 800f,
|
||||
height > 0f ? height : 600f);
|
||||
|
||||
PictureRoot.Visible = false;
|
||||
TextRoot.Visible = false;
|
||||
_actionSurface = new CreditsActionSurface(BeginReturn)
|
||||
{
|
||||
Width = _authoredCanvas.X,
|
||||
Height = _authoredCanvas.Y,
|
||||
Visible = false,
|
||||
ZOrder = int.MaxValue,
|
||||
};
|
||||
}
|
||||
|
||||
internal UiElement PictureRoot => _pictureLayout.Root;
|
||||
internal UiElement TextRoot => _textLayout.Root;
|
||||
internal UiText TextArea => _textArea;
|
||||
internal IReadOnlyList<UiPanel> Pictures => _pictures;
|
||||
internal bool IsActive => _active;
|
||||
internal double DurationSeconds => _duration;
|
||||
|
||||
internal static CreditsUiController? CreateDetached(
|
||||
UiRoot host,
|
||||
CreditsUiResources resources,
|
||||
RetailDialogFactory dialogs,
|
||||
Func<double> nowSeconds,
|
||||
Func<uint, (uint tex, int w, int h)> resolveSprite,
|
||||
Action returnToCharacterManagement)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(host);
|
||||
ArgumentNullException.ThrowIfNull(resources);
|
||||
ArgumentNullException.ThrowIfNull(dialogs);
|
||||
ArgumentNullException.ThrowIfNull(nowSeconds);
|
||||
ArgumentNullException.ThrowIfNull(resolveSprite);
|
||||
ArgumentNullException.ThrowIfNull(returnToCharacterManagement);
|
||||
|
||||
if (resources.PictureLayout.Root.DatElementId != PictureRootElementId
|
||||
|| resources.TextLayout.Root.DatElementId != TextRootElementId
|
||||
|| resources.TextLayout.FindElement(TextAreaElementId) is not UiText textArea
|
||||
|| resources.TextFragments.Count == 0
|
||||
|| resources.PictureIds.Count == 0
|
||||
|| !float.IsFinite(resources.SectionSeconds)
|
||||
|| resources.SectionSeconds <= 0f)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[UI] credits: authored root/text/picture contract is incomplete.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return new CreditsUiController(
|
||||
host,
|
||||
resources.PictureLayout,
|
||||
resources.TextLayout,
|
||||
textArea,
|
||||
resources.TextFragments,
|
||||
resources.PictureIds,
|
||||
resources.SectionSeconds,
|
||||
dialogs,
|
||||
resources.PleaseWait,
|
||||
nowSeconds,
|
||||
resolveSprite,
|
||||
returnToCharacterManagement);
|
||||
}
|
||||
|
||||
internal void Activate()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
if (_active)
|
||||
return;
|
||||
|
||||
AttachRoots();
|
||||
ResetRun();
|
||||
_active = true;
|
||||
PictureRoot.Visible = true;
|
||||
TextRoot.Visible = true;
|
||||
_actionSurface.Visible = true;
|
||||
_host.DeclareFixedCanvas(this, _authoredCanvas);
|
||||
_host.BringToFront(PictureRoot);
|
||||
_host.BringToFront(TextRoot);
|
||||
_host.BringToFront(_actionSurface);
|
||||
_host.SetKeyboardFocus(_actionSurface);
|
||||
|
||||
// Update order is retail's: ScrollText first, then ScrollPictures.
|
||||
// At progress zero that creates the first picture one pixel below
|
||||
// the picture field, exactly as CreateAndAddPicture @0x004E7592.
|
||||
Tick();
|
||||
}
|
||||
|
||||
internal void Tick()
|
||||
{
|
||||
if (_disposed || !_active)
|
||||
return;
|
||||
|
||||
_tickSequence++;
|
||||
if (_returnPending)
|
||||
{
|
||||
if (_tickSequence >= _returnAtTick)
|
||||
CompleteReturn();
|
||||
return;
|
||||
}
|
||||
|
||||
double elapsed = Math.Max(0d, _nowSeconds() - _startTime);
|
||||
float progress = _duration <= 0d
|
||||
? 1f
|
||||
: Math.Clamp((float)(elapsed / _duration), 0f, 1f);
|
||||
// Timer::compute_time is monotonic in retail. Preserve that invariant
|
||||
// even when a deterministic test clock is moved backwards.
|
||||
progress = MathF.Max(progress, _lastProgress);
|
||||
_lastProgress = progress;
|
||||
|
||||
float fieldHeight = TextRoot.Height;
|
||||
int oldTop = (int)MathF.Round(_textArea.Top);
|
||||
int travel = (int)MathF.Round(
|
||||
(fieldHeight + _textHeight) * progress,
|
||||
MidpointRounding.ToEven);
|
||||
int newTop = (int)MathF.Round(fieldHeight) - travel;
|
||||
_textArea.Left = 0f;
|
||||
_textArea.Top = newTop;
|
||||
ScrollPictures(oldTop - newTop);
|
||||
|
||||
if (progress >= 1f)
|
||||
BeginReturn();
|
||||
}
|
||||
|
||||
internal void ResetSession()
|
||||
{
|
||||
if (_disposed || !_active)
|
||||
return;
|
||||
Deactivate();
|
||||
_returnToCharacterManagement();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
bool restoreCharacterManagement = _active;
|
||||
_disposed = true;
|
||||
Deactivate();
|
||||
_host.RemoveChild(PictureRoot);
|
||||
_host.RemoveChild(TextRoot);
|
||||
_host.RemoveChild(_actionSurface);
|
||||
if (restoreCharacterManagement)
|
||||
_returnToCharacterManagement();
|
||||
}
|
||||
|
||||
private void AttachRoots()
|
||||
{
|
||||
if (PictureRoot.Parent is null)
|
||||
_host.AddChild(PictureRoot);
|
||||
if (TextRoot.Parent is null)
|
||||
_host.AddChild(TextRoot);
|
||||
if (_actionSurface.Parent is null)
|
||||
_host.AddChild(_actionSurface);
|
||||
}
|
||||
|
||||
private void ResetRun()
|
||||
{
|
||||
CloseWait();
|
||||
ClearPictures();
|
||||
_returnPending = false;
|
||||
_returnAtTick = long.MaxValue;
|
||||
_lastProgress = 0f;
|
||||
_nextPicture = 0;
|
||||
|
||||
_textArea.Width = TextRoot.Width;
|
||||
float maximumWidth = Math.Max(
|
||||
1f,
|
||||
_textArea.Width
|
||||
- (_textArea.Padding + _textArea.MarginLeft)
|
||||
- (_textArea.Padding + _textArea.MarginRight));
|
||||
Func<string, float> measure = _textArea.DatFont is { } font
|
||||
? font.MeasureWidth
|
||||
: static value => value.Length * 8f;
|
||||
string allText = string.Concat(_textFragments);
|
||||
IReadOnlyList<string> wrapped = UiText.WrapWords(
|
||||
allText,
|
||||
measure,
|
||||
maximumWidth);
|
||||
if (wrapped.Count == 0)
|
||||
wrapped = [string.Empty];
|
||||
_lines = [.. wrapped.Select(
|
||||
line => new UiText.Line(line, _textArea.DefaultColor))];
|
||||
_textArea.LinesProvider = () => _lines;
|
||||
|
||||
float lineHeight = _textArea.DatFont?.LineHeight ?? 16f;
|
||||
_textHeight = Math.Max(lineHeight, lineHeight * _lines.Length);
|
||||
_textArea.Left = 0f;
|
||||
_textArea.Top = TextRoot.Height;
|
||||
_textArea.Height = _textHeight;
|
||||
|
||||
// Initialize @0x004E726C. The loop cursor is N+1 when the first
|
||||
// invalid ID_Credits key terminates enumeration, so preserve that
|
||||
// exact denominator rather than substituting the valid count.
|
||||
float terminatorIndex = _textFragments.Count + 1f;
|
||||
_duration = _sectionSeconds
|
||||
* (TextRoot.Height + _textHeight)
|
||||
/ (TextRoot.Height + _textHeight / terminatorIndex);
|
||||
_startTime = _nowSeconds();
|
||||
}
|
||||
|
||||
private void ScrollPictures(int deltaPixels)
|
||||
{
|
||||
if (deltaPixels != 0)
|
||||
foreach (UiPanel picture in _pictures)
|
||||
picture.Top -= deltaPixels;
|
||||
|
||||
if (_pictures.Count > 0
|
||||
&& _pictures[0].Top + _pictures[0].Height < 0f)
|
||||
{
|
||||
UiPanel expired = _pictures[0];
|
||||
_pictures.RemoveAt(0);
|
||||
PictureRoot.RemoveChild(expired);
|
||||
}
|
||||
|
||||
if (_pictures.Count == 0)
|
||||
AddPicture();
|
||||
|
||||
if (_pictures.Count > 0
|
||||
&& _pictures[^1].Top < PictureRoot.Height)
|
||||
{
|
||||
AddPicture();
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPicture()
|
||||
{
|
||||
if (_pictureIds.Count == 0)
|
||||
return;
|
||||
|
||||
uint pictureId = _pictureIds[_nextPicture];
|
||||
_nextPicture = (_nextPicture + 1) % _pictureIds.Count;
|
||||
(uint texture, int width, int height) = _resolveSprite(pictureId);
|
||||
if (texture == 0u || width <= 0 || height <= 0)
|
||||
return;
|
||||
|
||||
float top = _pictures.Count == 0
|
||||
? PictureRoot.Height + 1f
|
||||
: _pictures[^1].Top + _pictures[^1].Height + 1f;
|
||||
var picture = new UiPanel
|
||||
{
|
||||
DatElementId = DynamicPictureElementId,
|
||||
Left = 0f,
|
||||
Top = top,
|
||||
Width = width,
|
||||
Height = height,
|
||||
BackgroundColor = Vector4.Zero,
|
||||
BorderColor = Vector4.Zero,
|
||||
BorderThickness = 0f,
|
||||
BackgroundSprite = pictureId,
|
||||
SpriteResolve = _resolveSprite,
|
||||
ClickThrough = true,
|
||||
};
|
||||
PictureRoot.AddChild(picture);
|
||||
_pictures.Add(picture);
|
||||
}
|
||||
|
||||
private void BeginReturn()
|
||||
{
|
||||
if (_disposed || !_active || _returnPending)
|
||||
return;
|
||||
|
||||
_returnPending = true;
|
||||
_waitContext = _dialogs.MakeWait(_pleaseWait);
|
||||
// QueueUIMode is asynchronous in retail. Keep the wait visible for one
|
||||
// complete presented frame, then perform the local mode swap.
|
||||
_returnAtTick = _tickSequence + 2;
|
||||
}
|
||||
|
||||
private void CompleteReturn()
|
||||
{
|
||||
if (!_active)
|
||||
return;
|
||||
Deactivate();
|
||||
_returnToCharacterManagement();
|
||||
}
|
||||
|
||||
private void Deactivate()
|
||||
{
|
||||
_returnPending = false;
|
||||
_returnAtTick = long.MaxValue;
|
||||
_active = false;
|
||||
PictureRoot.Visible = false;
|
||||
TextRoot.Visible = false;
|
||||
_actionSurface.Visible = false;
|
||||
if (ReferenceEquals(_host.KeyboardFocus, _actionSurface))
|
||||
_host.SetKeyboardFocus(null);
|
||||
_host.RevokeFixedCanvas(this);
|
||||
CloseWait();
|
||||
ClearPictures();
|
||||
}
|
||||
|
||||
private void CloseWait()
|
||||
{
|
||||
uint context = _waitContext;
|
||||
_waitContext = 0u;
|
||||
if (context != 0u)
|
||||
_dialogs.CloseDialog(context);
|
||||
}
|
||||
|
||||
private void ClearPictures()
|
||||
{
|
||||
foreach (UiPanel picture in _pictures)
|
||||
PictureRoot.RemoveChild(picture);
|
||||
_pictures.Clear();
|
||||
}
|
||||
|
||||
private sealed class CreditsActionSurface : UiElement
|
||||
{
|
||||
private readonly Action _onAction;
|
||||
|
||||
public override bool HandlesClick => true;
|
||||
|
||||
public CreditsActionSurface(Action onAction)
|
||||
{
|
||||
_onAction = onAction ?? throw new ArgumentNullException(nameof(onAction));
|
||||
AcceptsFocus = true;
|
||||
ClickThrough = false;
|
||||
}
|
||||
|
||||
public override bool OnEvent(in UiEvent e)
|
||||
{
|
||||
if (!Enabled || !Visible)
|
||||
return false;
|
||||
if (e.Type is UiEventType.KeyDown
|
||||
or UiEventType.MouseDown
|
||||
or UiEventType.RightDown
|
||||
or UiEventType.MiddleDown
|
||||
or UiEventType.Scroll)
|
||||
{
|
||||
_onAction();
|
||||
return true;
|
||||
}
|
||||
return e.Type is UiEventType.KeyUp
|
||||
or UiEventType.MouseUp
|
||||
or UiEventType.RightUp
|
||||
or UiEventType.MiddleUp
|
||||
or UiEventType.Click
|
||||
or UiEventType.RightClick;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -706,10 +706,11 @@ public static class DatWidgetFactory
|
|||
if (state.Properties.Values.TryGetValue(0x14u, out var justify)
|
||||
&& justify.Kind == UiPropertyKind.Enum)
|
||||
{
|
||||
align = justify.UnsignedValue switch
|
||||
align = ElementReader.MapHorizontalJustification(
|
||||
justify.UnsignedValue) switch
|
||||
{
|
||||
0u or 2u => UiMeterLabelAlign.Left,
|
||||
3u or 5u => UiMeterLabelAlign.Right,
|
||||
HJustify.Left => UiMeterLabelAlign.Left,
|
||||
HJustify.Right => UiMeterLabelAlign.Right,
|
||||
_ => UiMeterLabelAlign.Center,
|
||||
};
|
||||
}
|
||||
|
|
@ -893,12 +894,7 @@ public static class DatWidgetFactory
|
|||
// afterward will override these — this is only the dat-driven default.
|
||||
bool centered = info.HJustify == HJustify.Center;
|
||||
bool rightAligned = info.HJustify == HJustify.Right;
|
||||
var vJustify = info.VJustify switch
|
||||
{
|
||||
VJustify.Top => VJustify.Top,
|
||||
VJustify.Bottom => VJustify.Bottom,
|
||||
_ => VJustify.Center,
|
||||
};
|
||||
var vJustify = info.VJustify;
|
||||
|
||||
var t = new UiText
|
||||
{
|
||||
|
|
|
|||
|
|
@ -14,7 +14,8 @@ public enum HJustify : byte { Left = 0, Center = 1, Right = 2 }
|
|||
|
||||
/// <summary>
|
||||
/// Vertical text justification read from dat property 0x15 (UIElement VerticalJustification).
|
||||
/// Values: 2=Top, 4=Bottom; absent/other = Center.
|
||||
/// Retail <c>CalcJustification @ 0x00467260</c> treats 1 as Center,
|
||||
/// 3/5 as Bottom, and every other value (including constructor default 4) as Top.
|
||||
/// </summary>
|
||||
public enum VJustify : byte { Top = 0, Center = 1, Bottom = 2 }
|
||||
|
||||
|
|
@ -109,18 +110,17 @@ public sealed class ElementInfo
|
|||
|
||||
/// <summary>
|
||||
/// Horizontal text justification from dat <c>Properties[0x14]</c>
|
||||
/// (<c>EnumBaseProperty</c>: 0=Left, 1=Center, 3/5=Right).
|
||||
/// Default is <see cref="HJustify.Center"/> to preserve existing behavior where
|
||||
/// controllers set <c>Centered=true</c> and no property was read.
|
||||
/// (<c>EnumBaseProperty</c>: 1=Center, 3/5=Right, all others=Left).
|
||||
/// Retail's constructor default is raw 2, which resolves to Left.
|
||||
/// </summary>
|
||||
public HJustify HJustify = HJustify.Center;
|
||||
public HJustify HJustify = HJustify.Left;
|
||||
|
||||
/// <summary>
|
||||
/// Vertical text justification from dat <c>Properties[0x15]</c>
|
||||
/// (<c>EnumBaseProperty</c>: 2=Top, 4=Bottom; absent/other = Center).
|
||||
/// Default is <see cref="VJustify.Center"/> to preserve existing behavior.
|
||||
/// (<c>EnumBaseProperty</c>: 1=Center, 3/5=Bottom, all others=Top).
|
||||
/// Retail's constructor default is raw 4, which resolves to Top.
|
||||
/// </summary>
|
||||
public VJustify VJustify = VJustify.Center;
|
||||
public VJustify VJustify = VJustify.Top;
|
||||
|
||||
/// <summary>
|
||||
/// Font color from dat <c>Properties[0x1B]</c> (<c>ColorBaseProperty</c>, ARGB bytes).
|
||||
|
|
@ -251,13 +251,8 @@ public sealed class ElementInfo
|
|||
/// an authored <c>true</c> HIDES the element at construction. Populated the
|
||||
/// same way as <see cref="TabTable"/>/<see cref="ScrollbarElementId"/>
|
||||
/// (recomputed fresh from the effective merged state every call), but this
|
||||
/// is a PURE DATA ADDITION: the shared <see cref="LayoutImporter"/>/
|
||||
/// <see cref="DatWidgetFactory"/> path does not act on it. 1,083 elements
|
||||
/// author this flag client-wide (docs/ISSUES.md #408, its own separately-
|
||||
/// gated general-honor item) — only screens that explicitly walk their own
|
||||
/// mounted subtree and check this field may hide elements by it (see
|
||||
/// <c>CharacterCreationUiController</c>'s chargen-scoped honor, register
|
||||
/// AP-230).
|
||||
/// feeds the shared <see cref="LayoutImporter"/>, which applies the retail
|
||||
/// construction-time visibility write uniformly to every built widget.
|
||||
/// </summary>
|
||||
public bool Invisible;
|
||||
|
||||
|
|
@ -583,12 +578,11 @@ public static class ElementReader
|
|||
ZLevel = derived.ZLevel != 0 ? derived.ZLevel : base_.ZLevel,
|
||||
DefaultStateId = derived.DefaultStateId != 0 ? derived.DefaultStateId : base_.DefaultStateId,
|
||||
FontDid = derived.FontDid != 0 ? derived.FontDid : base_.FontDid,
|
||||
// HJustify/VJustify: derived wins when it carries an explicit non-Center value
|
||||
// (the dat property was present and read); otherwise inherit the base prototype's value.
|
||||
// Center is the default (= "not set by this element") so Center-derived never overrides
|
||||
// a non-Center base — matching the FontDid "non-zero wins" convention.
|
||||
HJustify = derived.HJustify != HJustify.Center ? derived.HJustify : base_.HJustify,
|
||||
VJustify = derived.VJustify != VJustify.Center ? derived.VJustify : base_.VJustify,
|
||||
// Presence, not a semantic enum value, decides inheritance. Center
|
||||
// is a legitimate authored override; using it as an "unset"
|
||||
// sentinel silently lost derived raw value 1.
|
||||
HJustify = HasEffectiveEnum(derived, 0x14u) ? derived.HJustify : base_.HJustify,
|
||||
VJustify = HasEffectiveEnum(derived, 0x15u) ? derived.VJustify : base_.VJustify,
|
||||
// FontColor: derived wins when it has an explicit (non-null) color; otherwise inherit the base.
|
||||
// Null means "dat carried no 0x1B property" — so null-derived does NOT override a non-null base.
|
||||
FontColor = derived.FontColor ?? base_.FontColor,
|
||||
|
|
@ -650,23 +644,13 @@ public static class ElementReader
|
|||
if (info.TryGetEffectiveProperty(0x14u, out var horizontal)
|
||||
&& horizontal.Kind == UiPropertyKind.Enum)
|
||||
{
|
||||
info.HJustify = horizontal.UnsignedValue switch
|
||||
{
|
||||
0u or 2u => HJustify.Left,
|
||||
3u or 5u => HJustify.Right,
|
||||
_ => HJustify.Center,
|
||||
};
|
||||
info.HJustify = MapHorizontalJustification(horizontal.UnsignedValue);
|
||||
}
|
||||
|
||||
if (info.TryGetEffectiveProperty(0x15u, out var vertical)
|
||||
&& vertical.Kind == UiPropertyKind.Enum)
|
||||
{
|
||||
info.VJustify = vertical.UnsignedValue switch
|
||||
{
|
||||
2u => VJustify.Top,
|
||||
4u => VJustify.Bottom,
|
||||
_ => VJustify.Center,
|
||||
};
|
||||
info.VJustify = MapVerticalJustification(vertical.UnsignedValue);
|
||||
}
|
||||
|
||||
if (info.TryGetEffectiveProperty(0x1Bu, out var color))
|
||||
|
|
@ -820,6 +804,24 @@ public static class ElementReader
|
|||
info.MinHeight = minHeight;
|
||||
}
|
||||
|
||||
internal static HJustify MapHorizontalJustification(ulong raw) => raw switch
|
||||
{
|
||||
1UL => HJustify.Center,
|
||||
3UL or 5UL => HJustify.Right,
|
||||
_ => HJustify.Left,
|
||||
};
|
||||
|
||||
internal static VJustify MapVerticalJustification(ulong raw) => raw switch
|
||||
{
|
||||
1UL => VJustify.Center,
|
||||
3UL or 5UL => VJustify.Bottom,
|
||||
_ => VJustify.Top,
|
||||
};
|
||||
|
||||
private static bool HasEffectiveEnum(ElementInfo info, uint propertyId) =>
|
||||
info.TryGetEffectiveProperty(propertyId, out UiPropertyValue value)
|
||||
&& value.Kind == UiPropertyKind.Enum;
|
||||
|
||||
private static List<UiTabTableEntry> ReadTabTable(ElementInfo info)
|
||||
{
|
||||
var entries = new List<UiTabTableEntry>();
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using AcDream.Runtime.Gameplay;
|
||||
|
||||
namespace AcDream.App.UI.Layout;
|
||||
|
||||
|
|
@ -31,15 +32,11 @@ namespace AcDream.App.UI.Layout;
|
|||
/// <c>ParseUpdateRentTime</c>/<c>ParseUpdateRentPayment</c>,
|
||||
/// <c>GameEventWiring</c>'s four delegate holes, the outbound HouseQuery
|
||||
/// action). The House-tab ownership-text closer session (also 2026-08-17)
|
||||
/// wired <see cref="Bindings.Lines"/> to the minimal <c>RuntimeHouseState</c>
|
||||
/// owner and ported <c>DisplayPurchaseTimeText @0x004a3110</c>'s expired
|
||||
/// branch — a fresh houseless character's House tab shows the single
|
||||
/// decomp-verified line "You may buy another house immediately.",
|
||||
/// live-connected-gate-verified (screenshot + structural UI-tree dump
|
||||
/// against the real <c>+Acdream</c> character on a local ACE server). The
|
||||
/// other six <c>Display*</c> line builders <c>DisplayHouseData</c> calls
|
||||
/// (owned-house-only content: buy/rent payments and times, location,
|
||||
/// warning text) remain unported — ISSUES #413's surviving scope. The
|
||||
/// wired <see cref="Bindings.Lines"/> to <c>RuntimeHouseState</c>; issue
|
||||
/// #413 later completed all seven <c>Display*</c> builders for both
|
||||
/// houseless and owned-house snapshots. <see cref="Bindings.PanelLines"/>
|
||||
/// preserves retail's Normal/RentPaid/RentNotPaid font-palette index while
|
||||
/// the original string callback remains a compatibility fallback. The
|
||||
/// night-round review (F2, 2026-08-17) moved the outbound HouseQuery send
|
||||
/// from a House-tab-open trigger to retail's real login-complete edge (see
|
||||
/// <see cref="Bindings.OnShown"/>'s own doc), so by the time a player opens
|
||||
|
|
@ -78,11 +75,15 @@ public sealed class HousePageController
|
|||
// always returns null (no resolver = no row), so Refresh silently
|
||||
// produced zero rows regardless of Lines — the gap this session
|
||||
// closes alongside the text composition itself.
|
||||
Func<uint, uint, UiElement?>? TemplateResolver = null);
|
||||
Func<uint, uint, UiElement?>? TemplateResolver = null,
|
||||
// Issue #413: typed rows preserve retail's HousePanelTextColor
|
||||
// palette index. The string-only callback remains for compatibility
|
||||
// with standalone fixtures and older embedding callers.
|
||||
Func<IReadOnlyList<HousePanelLine>>? PanelLines = null);
|
||||
|
||||
private readonly UiTemplateListBox _listBox;
|
||||
private readonly Bindings _bindings;
|
||||
private IReadOnlyList<string> _lastLines = Array.Empty<string>();
|
||||
private IReadOnlyList<HousePanelLine> _lastLines = Array.Empty<HousePanelLine>();
|
||||
|
||||
private HousePageController(UiTemplateListBox listBox, Bindings bindings)
|
||||
{
|
||||
|
|
@ -104,7 +105,7 @@ public sealed class HousePageController
|
|||
|
||||
listBox.TemplateResolver = bindings.TemplateResolver;
|
||||
var controller = new HousePageController(listBox, bindings);
|
||||
controller.Refresh(bindings.Lines());
|
||||
controller.Refresh(controller.CurrentLines());
|
||||
return controller;
|
||||
}
|
||||
|
||||
|
|
@ -113,22 +114,43 @@ public sealed class HousePageController
|
|||
/// other social-panel pages' revision-gated rebuild discipline).</summary>
|
||||
public void Tick()
|
||||
{
|
||||
IReadOnlyList<string> lines = _bindings.Lines();
|
||||
IReadOnlyList<HousePanelLine> lines = CurrentLines();
|
||||
if (lines.SequenceEqual(_lastLines)) return;
|
||||
Refresh(lines);
|
||||
}
|
||||
|
||||
public void OnShown() => _bindings.OnShown?.Invoke();
|
||||
|
||||
private void Refresh(IReadOnlyList<string> lines)
|
||||
private IReadOnlyList<HousePanelLine> CurrentLines()
|
||||
{
|
||||
if (_bindings.PanelLines is { } styled)
|
||||
return styled();
|
||||
|
||||
IReadOnlyList<string> plain = _bindings.Lines();
|
||||
if (plain.Count == 0)
|
||||
return Array.Empty<HousePanelLine>();
|
||||
|
||||
var projected = new HousePanelLine[plain.Count];
|
||||
for (int i = 0; i < plain.Count; i++)
|
||||
projected[i] = new HousePanelLine(plain[i], HousePanelTextColor.Normal);
|
||||
return projected;
|
||||
}
|
||||
|
||||
private void Refresh(IReadOnlyList<HousePanelLine> lines)
|
||||
{
|
||||
_lastLines = lines;
|
||||
_listBox.Flush();
|
||||
foreach (string line in lines)
|
||||
foreach (HousePanelLine line in lines)
|
||||
{
|
||||
UiElement? row = _listBox.AddItemFromTemplateList(0);
|
||||
if (row is UiText text)
|
||||
text.LinesProvider = () => [new UiText.Line(line, Vector4.One)];
|
||||
{
|
||||
int colorIndex = (int)line.Color;
|
||||
Vector4 color = colorIndex >= 0 && colorIndex < text.FontColorPalette.Count
|
||||
? text.FontColorPalette[colorIndex]
|
||||
: text.DefaultColor;
|
||||
text.LinesProvider = () => [new UiText.Line(line.Text, color)];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -128,9 +128,13 @@ public static class LayoutImporter
|
|||
// #409: see the Build overload's own sourceLayoutDid doc comment.
|
||||
w.SourceLayoutDid = sourceLayoutDid;
|
||||
|
||||
// GF-13: pure data passthrough — see UiElement.AuthoredInvisible's own
|
||||
// doc comment for why this does NOT set Visible here.
|
||||
// #408: retail applies P0x3B through UIElement::OnSetAttribute case 8
|
||||
// for every element: Invisible=true means SetVisible(false). Keep the
|
||||
// authored bit for diagnostics while making its initial behavior a
|
||||
// property of the shared importer, not of individual screens.
|
||||
w.AuthoredInvisible = info.Invisible;
|
||||
if (info.Invisible)
|
||||
w.Visible = false;
|
||||
|
||||
// #409: the six per-element tooltip properties, same pure-data-
|
||||
// passthrough shape as AuthoredInvisible above. TooltipText is the
|
||||
|
|
@ -223,19 +227,6 @@ public static class LayoutImporter
|
|||
if (child.StateMedia.Count == 0) continue;
|
||||
var cw = BuildWidget(child, resolve, datFont, fontResolve, stringResolve, byId, sourceLayoutDid);
|
||||
if (cw is null) continue;
|
||||
// F5/F6 (Campaign CC gate round 1 closeout): a NARROW honor
|
||||
// of AuthoredInvisible, scoped to children reached through
|
||||
// THIS carve-out only — e.g. the chat new-text indicator
|
||||
// (0x1000048C, live-DAT-confirmed Invisible=true on every
|
||||
// layout it appears in) would otherwise render as a phantom
|
||||
// element retail never shows, now that this carve-out
|
||||
// builds it as a real widget instead of silently dropping
|
||||
// it. This is NOT the general client-wide honor (#408,
|
||||
// 1,083 elements) — every OTHER AuthoredInvisible consumer
|
||||
// stays data-only, acted on nowhere but chargen's own
|
||||
// HideAuthoredInvisibleElements walk (register AP-230).
|
||||
if (cw.AuthoredInvisible)
|
||||
cw.Visible = false;
|
||||
w.AddChild(cw);
|
||||
}
|
||||
}
|
||||
|
|
@ -395,9 +386,9 @@ public static class LayoutImporter
|
|||
/// (the character footer's three state-groups; the tab-page content areas) manage
|
||||
/// visibility purely at runtime via C++ controller code. Retail uses
|
||||
/// <c>UIElement::SetState(stateId)</c> on the parent to propagate state, then
|
||||
/// C++ getters access the right sub-group by element id. All groups are shipped
|
||||
/// as visible in the imported widget tree; the relevant controllers
|
||||
/// (<see cref="CharacterStatController"/>) perform the initial show/hide.
|
||||
/// C++ getters access the right sub-group by element id. Sibling groups which
|
||||
/// do not author property 0x3B start visible; the relevant controllers
|
||||
/// (<see cref="CharacterStatController"/>) perform their runtime show/hide.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="fontResolve">Optional per-element font resolver (see
|
||||
|
|
@ -677,38 +668,6 @@ public static class LayoutImporter
|
|||
|
||||
if (sd.Properties is not null)
|
||||
{
|
||||
// HorizontalJustification (0x14): EnumBaseProperty.
|
||||
// Retail CalcJustification @ 0x00467260: 1=Center, 3/5=Right,
|
||||
// every other value (including constructor default 2)=Left.
|
||||
// Only update if still at the default (Center); derived-wins handled in Merge.
|
||||
if (info.HJustify == HJustify.Center
|
||||
&& sd.Properties.TryGetValue(0x14u, out var hRaw)
|
||||
&& hRaw is EnumBaseProperty hEnum)
|
||||
{
|
||||
info.HJustify = hEnum.Value switch
|
||||
{
|
||||
0u or 2u => HJustify.Left,
|
||||
1u => HJustify.Center,
|
||||
3u => HJustify.Right,
|
||||
5u => HJustify.Right,
|
||||
_ => HJustify.Left,
|
||||
};
|
||||
}
|
||||
|
||||
// VerticalJustification (0x15): EnumBaseProperty.
|
||||
// Retail values: 2=Top, 4=Bottom; absent/other = Center.
|
||||
if (info.VJustify == VJustify.Center
|
||||
&& sd.Properties.TryGetValue(0x15u, out var vRaw)
|
||||
&& vRaw is EnumBaseProperty vEnum)
|
||||
{
|
||||
info.VJustify = vEnum.Value switch
|
||||
{
|
||||
2u => VJustify.Top,
|
||||
4u => VJustify.Bottom,
|
||||
_ => VJustify.Center,
|
||||
};
|
||||
}
|
||||
|
||||
// ColorBaseProperty (0x1B): ARGB bytes → normalized [0,1] Vector4 (R,G,B,A).
|
||||
// Only read when not already set (first dat state wins; Merge propagates from base).
|
||||
if (info.FontColor is null
|
||||
|
|
|
|||
|
|
@ -652,13 +652,8 @@ public sealed class RetailTooltipPresenter : IDisposable
|
|||
// elements author P0x3D" sweep only covered hover TARGETS, never
|
||||
// the popup skins' text children.)
|
||||
// (b) Tooltip text is LEFT-aligned: the text child authors no
|
||||
// justification and retail's unauthored default is Left, while
|
||||
// our importer's ElementInfo default is Center — the same
|
||||
// wrong-default class as #410's VJustify finding. Point-fixed
|
||||
// here (the chat transcript does the same); the client-wide
|
||||
// default remains #410's scope.
|
||||
text.Centered = false;
|
||||
text.RightAligned = false;
|
||||
// justification, so the shared importer supplies retail's raw-2
|
||||
// constructor default (Left).
|
||||
|
||||
// (c) The text child's authored margins (P0x23-0x26 — L2/R2/U2/D2 on
|
||||
// the popup skins) participate exactly as InqSizewMargins does:
|
||||
|
|
|
|||
|
|
@ -85,6 +85,7 @@ public class UiDatElement : UiElement, IUiDatStateful
|
|||
|
||||
public bool TrySetRetailState(uint stateId)
|
||||
{
|
||||
uint appliedStateId = stateId;
|
||||
UiStateInfo? selectedState = null;
|
||||
if (stateId == UiStateInfo.DirectStateId)
|
||||
{
|
||||
|
|
@ -114,23 +115,15 @@ public class UiDatElement : UiElement, IUiDatStateful
|
|||
// Normal_rollover/Highlight media but NO 'Normal' state at
|
||||
// all, so the row's PassToChildren 'Normal' hover-leave
|
||||
// cascade landed here and the bars never cleared. Retail's
|
||||
// state-0 arm cascades state 0 to children off the BASE
|
||||
// descriptor's own PassToChildren (m_desc.m_bPassToChildren,
|
||||
// @0x00464eca), and the per-state Invisible honor below stays
|
||||
// scoped to NAMED authored states exactly as before (the #408
|
||||
// gate) — selectedState remains null on this path.
|
||||
// state-0 arm applies and cascades the BASE descriptor.
|
||||
ActiveState = "";
|
||||
if (Info.States.TryGetValue(
|
||||
UiStateInfo.DirectStateId, out UiStateInfo? baseState)
|
||||
&& baseState.PassToChildren)
|
||||
{
|
||||
foreach (UiElement child in Children)
|
||||
if (child is IUiDatStateful stateful)
|
||||
stateful.TrySetRetailState(UiStateInfo.DirectStateId);
|
||||
}
|
||||
return true;
|
||||
appliedStateId = UiStateInfo.DirectStateId;
|
||||
Info.States.TryGetValue(appliedStateId, out selectedState);
|
||||
}
|
||||
else
|
||||
{
|
||||
ActiveState = stateName;
|
||||
}
|
||||
ActiveState = stateName;
|
||||
}
|
||||
|
||||
// Per-state Invisible (dat property 0x3B): retail's SetState applies
|
||||
|
|
@ -144,21 +137,11 @@ public class UiDatElement : UiElement, IUiDatStateful
|
|||
// Normal_rollover={0x3B:false}, i.e. hidden at rest, shown on
|
||||
// rollover.
|
||||
//
|
||||
// SCOPED TO NAMED STATES ONLY: a 0x3B authored in the unnamed
|
||||
// DirectState is the CONSTRUCTION-time "authored invisible" class
|
||||
// (1,083 elements client-wide — docs/ISSUES.md #408, its own
|
||||
// separately-gated general-honor item; ElementReader.Invisible/GF-13
|
||||
// captures it and only chargen's scoped walk acts on it, register
|
||||
// AP-230). Honoring it here would un-gate #408 through the back
|
||||
// door: LayoutImporter.BuildWidget's post-children state reapply
|
||||
// calls TrySetRetailState(DirectStateId) on every built widget, so
|
||||
// a DirectState honor would hide all 1,083 at import (measured
|
||||
// same-round: 10 combat-layout elements incl. 0x10000454 went
|
||||
// un-hit-testable, breaking the spell-favorite drag tests). The
|
||||
// NAMED-state flip below is a live visibility state machine that
|
||||
// cannot work at all without the honor — that is this port's line.
|
||||
if (stateId != UiStateInfo.DirectStateId
|
||||
&& selectedState is not null
|
||||
// #408: DirectState is not a special exception. It reaches the same
|
||||
// OnSetAttribute switch during construction and whenever retail falls
|
||||
// back to state 0, so it must be able to restore authored visibility
|
||||
// after a named state changed it.
|
||||
if (selectedState is not null
|
||||
&& selectedState.Properties.TryGetValue(0x3Bu, out var invisibleProp)
|
||||
&& invisibleProp.Kind == UiPropertyKind.Bool)
|
||||
Visible = !invisibleProp.BoolValue;
|
||||
|
|
@ -167,7 +150,7 @@ public class UiDatElement : UiElement, IUiDatStateful
|
|||
{
|
||||
foreach (UiElement child in Children)
|
||||
if (child is IUiDatStateful stateful)
|
||||
stateful.TrySetRetailState(stateId);
|
||||
stateful.TrySetRetailState(appliedStateId);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -169,8 +169,8 @@ public sealed class VendorUiController : IRetainedPanelController, IItemListDrag
|
|||
/// the absent authored sprite exactly rather than inventing one.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>G5 correction (vendor gate finding): it is a SCROLLABLE single
|
||||
/// column, not a 3-column grid.</b> The F1 review's "column-major grid"
|
||||
/// <b>G5 correction (vendor gate finding): it is a single scrollable
|
||||
/// ListBox, not a 3-column grid.</b> The F1 review's "column-major grid"
|
||||
/// framing was wrong — a live-dat scan (<c>tools/VendorLayoutScan</c>,
|
||||
/// <c>dump</c>/<c>resolved 0x21000043 0x1000034F</c>) shows
|
||||
/// <c>0x1000034F</c> has TWO children, not one: the ListBox
|
||||
|
|
@ -183,15 +183,17 @@ public sealed class VendorUiController : IRetainedPanelController, IItemListDrag
|
|||
/// <c>0x06004C60</c>/<c>63</c>/<c>66</c>, up button (element
|
||||
/// <c>0x10000072</c>, retail-seated on top) <c>0x06004C6C</c>/<c>6D</c>/<c>6E</c>, down button
|
||||
/// (element <c>0x10000071</c>, retail-seated on the bottom) <c>0x06004C69</c>/<c>6A</c>/<c>6B</c>,
|
||||
/// track <c>0x06004C5F</c>). With 18 authored categories and only 6
|
||||
/// visible rows, retail's actual rendering is a single scrolling column
|
||||
/// (matching the user's reference screenshot: ~visible rows + scrollbar +
|
||||
/// highlight — not our earlier 3-column x 6-row grid showing all 18 at
|
||||
/// once). <see cref="UiMenu.Scrollable"/> switches the popup to this
|
||||
/// shape; <see cref="UiMenu.RowsPerColumn"/> keeps its existing meaning
|
||||
/// as the authored visible-row count (still 6 — 108px ListBox height /
|
||||
/// 18px row height, now interpreted as "rows before scrolling" instead
|
||||
/// of "rows before wrapping to a new column"). Chat's own popup
|
||||
/// track <c>0x06004C5F</c>). The later named-retail trace resolves the
|
||||
/// apparent fixed-six-row ambiguity: <c>OpenVendor</c> inserts only present
|
||||
/// categories, <c>UIElement_ListBox::UpdateLayout @0x0046e460</c> sums their
|
||||
/// row heights, <c>ResizeScrollableArea</c> broadcasts message <c>0x32</c>,
|
||||
/// and <c>UIElement_Menu::RecalculatePopupSize @0x0046caf0</c> resizes this
|
||||
/// four-edge-docked popup to that content, uncapped. The sibling scrollbar's
|
||||
/// installed-DAT property <c>0x79=true</c> hides it when the resized content
|
||||
/// fits. <see cref="UiMenu.Scrollable"/> keeps the authored single-column
|
||||
/// structure while <see cref="UiMenu.PopupSizeToContent"/> and
|
||||
/// <see cref="UiMenu.PopupScrollbarHideWhenDisabled"/> port those two retail
|
||||
/// behaviors. Chat's own popup
|
||||
/// (LayoutDesc <c>0x21000006</c>, element <c>0x1000001C</c>) has NO
|
||||
/// sibling scrollbar element and is unaffected —
|
||||
/// <see cref="ChatWindowController"/> never sets <c>Scrollable</c>, so
|
||||
|
|
@ -572,6 +574,8 @@ public sealed class VendorUiController : IRetainedPanelController, IItemListDrag
|
|||
// scrollbar, not a column-major grid — see the class doc's "G5
|
||||
// correction" paragraph above.
|
||||
_typeMenu.Scrollable = true;
|
||||
_typeMenu.PopupSizeToContent = true;
|
||||
_typeMenu.PopupScrollbarHideWhenDisabled = true;
|
||||
_typeMenu.ScrollbarWidth = TypeMenuScrollbarWidth;
|
||||
_typeMenu.ScrollButtonExtent = TypeMenuScrollButtonExtent;
|
||||
_typeMenu.ScrollTrackSprite = TypeMenuScrollTrackSprite;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue