fix: complete retail parity stability pass
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This commit is contained in:
Erik 2026-08-28 20:01:39 +02:00
parent d3df4cb20a
commit f7aa8e0eb7
131 changed files with 7765 additions and 1190 deletions

View file

@ -173,7 +173,13 @@ public sealed record RuntimeOptions(
// Legacy override for ACDREAM_STREAM_RADIUS. Caller applies it on
// top of the quality preset's radii. Null when unset or invalid.
LegacyStreamRadius: TryParseNonNegativeInt(env("ACDREAM_STREAM_RADIUS")),
RetailUi: IsExactlyOne(env("ACDREAM_RETAIL_UI")),
// The retained retail UI is the product's only presentation
// stack. It is therefore default-on for every launch path;
// literal 0 remains an explicit diagnostic/headless opt-out.
RetailUi: !string.Equals(
env("ACDREAM_RETAIL_UI"),
"0",
StringComparison.Ordinal),
OpenCharacterCreationOnStart:
IsExactlyOne(env("ACDREAM_OPEN_CHARGEN")),
AcDir: NullIfEmpty(env("ACDREAM_AC_DIR")),
@ -293,14 +299,6 @@ public sealed record RuntimeOptions(
PreparedAssetEffectiveRecipeVersion =
content?.PreparedAssetEffectiveRecipeVersion,
LiveMode = true,
// Campaign LA gate round 2: a session-config launch IS a product
// launch — the retail UI is the shipped UI, not a dev option.
// ACDREAM_RETAIL_UI remains the opt-in for env-var dev launches,
// but the launcher strips ACDREAM_* from children (LA11 isolation),
// so inheriting the env default here shipped a client with world
// rendering and NO interface at all — the guiSelect flow's
// character screen included.
RetailUi = true,
LiveHost = session.Endpoint.Host,
LivePort = session.Endpoint.Port,
LiveUser = session.Account,