fix: complete retail parity stability pass
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131 changed files with 7765 additions and 1190 deletions
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@ -503,6 +503,12 @@ elapsed seconds that `TexVelocityX/Y` accumulate against with a fixed value.
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**Unset — the default, and every ordinary run — keeps the wall clock**, so
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nothing the user or the offline gate sees changes unless a gate asks.
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**2026-08-28 follow-up:** the ordinary sky-animation source is now a monotonic
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`Stopwatch` clock, matching retail's accumulated timer deltas and preventing an
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OS time correction from jumping rain/cloud UVs. The V7 pin and its gate
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semantics are unchanged; the wall-clock wording above describes the original
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V7 implementation.
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It exists because `ACDREAM_DAY_GROUP` and the `AcdreamCycleTimeOfDay` override
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pin only the *other* sky clock: the Dereth date, which chooses the day group,
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the keyframe and the sun angle. The cloud sheet does not read that clock at all
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@ -2591,6 +2597,10 @@ Holtburg pair went from 23,090 differing pixels to 1,211. **The alternative was
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`-MaskTopPixels`, which would have permanently blinded the campaign's strictest
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instrument to the entire sky.** See §5.1.
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The 2026-08-28 rain-timing parity follow-up replaced that adjustable wall clock
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with monotonic `Stopwatch` elapsed time; this historical V7 measurement and the
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diagnostic pin remain otherwise unchanged.
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**3. The world clock was never pinned at all, and that was most of the number**
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(`1f25a609`). The route opened by pressing `AcdreamCycleTimeOfDay` three times.
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The mechanism underneath is `WorldTimeService.SetDebugTime`, and
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