fix: complete retail parity stability pass
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This commit is contained in:
Erik 2026-08-28 20:01:39 +02:00
parent d3df4cb20a
commit f7aa8e0eb7
131 changed files with 7765 additions and 1190 deletions

View file

@ -503,6 +503,12 @@ elapsed seconds that `TexVelocityX/Y` accumulate against with a fixed value.
**Unset — the default, and every ordinary run — keeps the wall clock**, so
nothing the user or the offline gate sees changes unless a gate asks.
**2026-08-28 follow-up:** the ordinary sky-animation source is now a monotonic
`Stopwatch` clock, matching retail's accumulated timer deltas and preventing an
OS time correction from jumping rain/cloud UVs. The V7 pin and its gate
semantics are unchanged; the wall-clock wording above describes the original
V7 implementation.
It exists because `ACDREAM_DAY_GROUP` and the `AcdreamCycleTimeOfDay` override
pin only the *other* sky clock: the Dereth date, which chooses the day group,
the keyframe and the sun angle. The cloud sheet does not read that clock at all
@ -2591,6 +2597,10 @@ Holtburg pair went from 23,090 differing pixels to 1,211. **The alternative was
`-MaskTopPixels`, which would have permanently blinded the campaign's strictest
instrument to the entire sky.** See §5.1.
The 2026-08-28 rain-timing parity follow-up replaced that adjustable wall clock
with monotonic `Stopwatch` elapsed time; this historical V7 measurement and the
diagnostic pin remain otherwise unchanged.
**3. The world clock was never pinned at all, and that was most of the number**
(`1f25a609`). The route opened by pressing `AcdreamCycleTimeOfDay` three times.
The mechanism underneath is `WorldTimeService.SetDebugTime`, and