feat(ui): D.2b — toolbar collapse-to-one-row (bottom-edge snap resize hides/shows row 2)

UiElement.MaxHeight + ResizableEdges mask; UiCollapsibleFrame snaps height to the nearer
of {collapsed,expanded} and toggles row-2 visibility; GameWindow computes the two heights
from the layout + top-anchors the content. Amends IA-17. UiNineSlicePanel unsealed to
allow subclassing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-20 18:33:35 +02:00
parent e58be3f030
commit f74e017509
8 changed files with 159 additions and 15 deletions

View file

@ -157,7 +157,7 @@ public class UiRootInputTests
public void ResizeRect_RightBottom_GrowsSizeOnly()
{
var (x, y, w, h) = UiRoot.ResizeRect(10, 20, 100, 50,
ResizeEdges.Right | ResizeEdges.Bottom, dx: 30, dy: 15, minW: 40, minH: 40);
ResizeEdges.Right | ResizeEdges.Bottom, dx: 30, dy: 15, minW: 40, minH: 40, maxW: float.MaxValue, maxH: float.MaxValue);
Assert.Equal(10f, x); Assert.Equal(20f, y);
Assert.Equal(130f, w); Assert.Equal(65f, h);
}
@ -168,7 +168,7 @@ public class UiRootInputTests
// Drag left edge right by 80 on a 100-wide / min-40 window: width clamps to 40,
// origin shifts so the RIGHT edge (110) stays put → x = 70.
var (x, _, w, _) = UiRoot.ResizeRect(10, 20, 100, 50,
ResizeEdges.Left, dx: 80, dy: 0, minW: 40, minH: 40);
ResizeEdges.Left, dx: 80, dy: 0, minW: 40, minH: 40, maxW: float.MaxValue, maxH: float.MaxValue);
Assert.Equal(40f, w);
Assert.Equal(70f, x);
}