fix(items): port retail useability and autowear rejection
Use the exact low USEABLE_NO-bit predicate so reset/zero-valued direct-use items such as Blackmoor's Favor reach the ordinary Use request. Port AutoWear's clothing-priority blocker lookup and exact named system notice through the shared activation owner. Co-authored-by: Codex <codex@openai.com>
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13 changed files with 289 additions and 57 deletions
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@ -166,7 +166,7 @@ public static class ItemInteractionPolicy
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uint useability)
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=> combatUse != 0
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|| (type & ToolbarEquipmentTypes) != 0
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|| (useability & ItemUseability.No) == 0;
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|| ItemUseability.IsUseable(useability);
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public static ItemPrimaryUseResult DetermineUseResult(
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in ItemPolicyObject item,
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@ -207,7 +207,7 @@ public static class ItemInteractionPolicy
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return ItemPrimaryUseResult.BeginGame;
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}
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if (IsUseable(item.Useability))
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if (ItemUseability.IsUseable(item.Useability))
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return ItemPrimaryUseResult.ItemUse;
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if (item.IsPlayer && item.Id != playerId)
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@ -261,7 +261,7 @@ public static class ItemInteractionPolicy
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return Consumed(actions);
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}
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if (IsUseable(source.Useability))
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if (ItemUseability.IsUseable(source.Useability))
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{
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if ((source.Flags & PublicWeenieFlags.PlayerKillerSwitch) != 0)
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return Consumed(new ItemPolicyAction(
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@ -406,7 +406,7 @@ public static class ItemInteractionPolicy
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if (item.OwnedByPlayer && item.IsContainer)
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actions.Add(new ItemPolicyAction(ItemPolicyActionKind.OpenContainedContainer, item.Id));
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if (!item.OwnedByPlayer && item.IsContainer
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&& IsUseable(item.Useability)
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&& ItemUseability.IsUseable(item.Useability)
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&& !ItemUseability.IsTargeted(item.Useability))
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actions.Add(new ItemPolicyAction(ItemPolicyActionKind.SetGroundObject, item.Id,
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groundObjectId));
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@ -418,10 +418,6 @@ public static class ItemInteractionPolicy
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|| ((valid & ClothingLocations) != 0 && (current & ClothingLocations) == 0)
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|| ((valid & HeldLocations) != 0 && (current & HeldLocations) == 0);
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private static bool IsUseable(uint useability)
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=> (ItemUseability.SourceFlags(useability)
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& ~(ItemUseability.No | ItemUseability.NeverWalk)) != 0;
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private static ItemPlacementPolicyDecision PlaceOnGround(
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in ItemPlacementPolicyInput input)
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{
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