fix(items): port retail useability and autowear rejection

Use the exact low USEABLE_NO-bit predicate so reset/zero-valued direct-use items such as Blackmoor's Favor reach the ordinary Use request. Port AutoWear's clothing-priority blocker lookup and exact named system notice through the shared activation owner.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 08:33:31 +02:00
parent 60387668d0
commit f71f947475
13 changed files with 289 additions and 57 deletions

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@ -1,7 +1,8 @@
# World interaction completion — pre-M4 program
**Status:** Slice 1 user-accepted 2026-07-23. Slice 2 Use-hand state and command
path code-complete; connected visual gate pending before Assess continues.
**Status:** Slice 1 user-accepted 2026-07-23. Slice 2 Use-hand selection state
passed its connected gate. The follow-up zero-useability/AutoWear correction is
code-complete and awaits its connected gate before Assess continues.
**Milestone:** M4 prerequisite/preamble.
**Architecture:** retained gameplay UI over shared selection, object, and
interaction state. `GameWindow` remains a composition/callback shell.
@ -69,6 +70,20 @@ AP-122. The 14-test Core interaction focus, 49-test toolbar focus, Release
solution build, 3,474 App tests / 3 skips, and 7,848 complete-solution tests /
5 skips pass.
The connected selection-state gate passed. Its follow-up exposed two deeper
shared-policy defects, now corrected from named retail plus the matching
binary. `ItemUses::IsUseable @ 0x004FCCC0` tests only `USEABLE_NO`; reset/absent
value zero is usable, so Blackmoor's Favor and other zero-valued direct-use
items now emit the ordinary Use request. AutoWear now applies
`CPlayerSystem::AutoWearIsLegal @ 0x0055EF40` through the same double-click and
toolbar-hand path, resolves the overlapping worn object from the
retail-ordered equipment projection, and emits the exact system line
`You must remove your <item> to wear that`. Research:
[`../research/2026-07-23-retail-item-use-and-autowear-pseudocode.md`](../research/2026-07-23-retail-item-use-and-autowear-pseudocode.md).
The focused 25-test Core and 85-test App sets pass, as do the warning-free
Release solution build, 3,476 App tests / 3 skips, and 7,857 complete-solution
tests / 5 skips.
## Slice 1 — spell-bar overflow arrows
### Retail oracle
@ -148,7 +163,8 @@ Named retail references and executable pseudocode are recorded in
### Remaining Slice 2 work
- Port the magnifying-glass Assess command state and activation.
- Run the connected Use-hand visual gate: no selection, spell component,
weapon, and health kit.
- Run the connected correction gate: activate Blackmoor's Favor, then try to
equip armor blocked by an overlapping worn item and verify the named system
message.
- Continue directly into the Assess information slice after the combined
status-control gate.