fix(client): restore retail interaction parity
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Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -128,6 +128,26 @@ public sealed class RuntimeInventoryStateTests
Assert.Empty(inventory.Shortcuts.Items);
}
[Fact]
public void RemovingAnObjectRetiresRetailOpenedCorpseHistory()
{
using var entities = new RuntimeEntityObjectLifetime();
using var inventory = new RuntimeInventoryState(entities);
const uint corpse = 0x70000020u;
inventory.Objects.AddOrUpdate(new ClientObject
{
ObjectId = corpse,
PublicWeenieBitfield = (uint)PublicWeenieFlags.Corpse,
});
inventory.ExternalContainers.RequestOpen(corpse, isCorpse: true);
Assert.True(inventory.ExternalContainers.HasCorpseBeenOpened(corpse));
Assert.True(inventory.Objects.Remove(corpse));
Assert.False(inventory.ExternalContainers.HasCorpseBeenOpened(corpse));
Assert.Equal(0, inventory.CaptureOwnership().OpenedCorpseCount);
}
[Fact]
public void DisposalFailureIsReportedAfterTerminalOwnerConvergence()
{