fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -128,6 +128,26 @@ public sealed class RuntimeInventoryStateTests
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Assert.Empty(inventory.Shortcuts.Items);
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}
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[Fact]
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public void RemovingAnObjectRetiresRetailOpenedCorpseHistory()
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{
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using var entities = new RuntimeEntityObjectLifetime();
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using var inventory = new RuntimeInventoryState(entities);
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const uint corpse = 0x70000020u;
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inventory.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = corpse,
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PublicWeenieBitfield = (uint)PublicWeenieFlags.Corpse,
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});
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inventory.ExternalContainers.RequestOpen(corpse, isCorpse: true);
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Assert.True(inventory.ExternalContainers.HasCorpseBeenOpened(corpse));
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Assert.True(inventory.Objects.Remove(corpse));
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Assert.False(inventory.ExternalContainers.HasCorpseBeenOpened(corpse));
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Assert.Equal(0, inventory.CaptureOwnership().OpenedCorpseCount);
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}
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[Fact]
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public void DisposalFailureIsReportedAfterTerminalOwnerConvergence()
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{
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