fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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0c699240e0
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151 changed files with 10162 additions and 1211 deletions
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@ -153,6 +153,7 @@ public sealed class RuntimeCombatAttackStateTests
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now += 0.5d;
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controller.ReleaseAttack();
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Assert.Single(sent);
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Assert.True(controller.RepeatAttackInProgress);
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controller.HandleCommand(new RuntimeCombatAttackInput(
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RuntimeCombatAttackCommand.AbortForMovement,
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@ -161,6 +162,7 @@ public sealed class RuntimeCombatAttackStateTests
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Assert.Equal(1, cancels);
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Assert.Single(sent);
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Assert.False(controller.RepeatAttackInProgress);
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Assert.False(controller.BuildInProgress);
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Assert.Equal(0f, controller.PowerBarLevel);
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}
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@ -128,6 +128,26 @@ public sealed class RuntimeInventoryStateTests
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Assert.Empty(inventory.Shortcuts.Items);
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}
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[Fact]
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public void RemovingAnObjectRetiresRetailOpenedCorpseHistory()
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{
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using var entities = new RuntimeEntityObjectLifetime();
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using var inventory = new RuntimeInventoryState(entities);
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const uint corpse = 0x70000020u;
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inventory.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = corpse,
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PublicWeenieBitfield = (uint)PublicWeenieFlags.Corpse,
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});
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inventory.ExternalContainers.RequestOpen(corpse, isCorpse: true);
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Assert.True(inventory.ExternalContainers.HasCorpseBeenOpened(corpse));
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Assert.True(inventory.Objects.Remove(corpse));
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Assert.False(inventory.ExternalContainers.HasCorpseBeenOpened(corpse));
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Assert.Equal(0, inventory.CaptureOwnership().OpenedCorpseCount);
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}
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[Fact]
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public void DisposalFailureIsReportedAfterTerminalOwnerConvergence()
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{
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@ -6,6 +6,24 @@ namespace AcDream.Runtime.Tests.Gameplay;
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public sealed class RuntimeLocalPlayerMovementStateTests
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{
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private static PhysicsEngine MakeFlatEngine()
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{
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var engine = new PhysicsEngine();
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var heights = new byte[81];
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Array.Fill(heights, (byte)50);
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var heightTable = new float[256];
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for (int i = 0; i < heightTable.Length; i++)
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heightTable[i] = i;
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engine.AddLandblock(
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0xA9B4FFFFu,
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new TerrainSurface(heights, heightTable),
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Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(),
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worldOffsetX: 0f,
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worldOffsetY: 0f);
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return engine;
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}
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[Fact]
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public void ViewProjectsTheExactCanonicalControllerAndAutorunOwner()
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{
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@ -59,6 +77,30 @@ public sealed class RuntimeLocalPlayerMovementStateTests
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Assert.False(movement.View.Snapshot.HasCommandInput);
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}
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[Fact]
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public void EscapeCommandsFinishJumpAndStopThroughCanonicalController()
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{
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var controller = new PlayerMovementController(MakeFlatEngine());
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controller.SeedPlacementForTest(
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new Vector3(96f, 96f, 50f),
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0xA9B40001u,
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new Vector3(96f, 96f, 50f));
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using var movement = new RuntimeLocalPlayerMovementState
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{
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Controller = controller,
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};
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controller.Update(0.25f, new MovementInput(Jump: true));
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Assert.True(movement.View.JumpCharge.IsCharging);
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Assert.True(movement.Execute(RuntimeMovementCommand.FinishJump));
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Assert.False(movement.View.JumpCharge.IsCharging);
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controller.Update(1f / 60f, new MovementInput(Forward: true));
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Assert.False(movement.View.IsStandingStill);
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Assert.True(movement.Execute(RuntimeMovementCommand.StopCompletely));
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Assert.Equal(MotionCommand.Ready, controller.Motion.RawState.ForwardCommand);
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}
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[Fact]
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public void CommandInputIsDeduplicatedAndResetWithSessionIntent()
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{
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@ -123,6 +165,65 @@ public sealed class RuntimeLocalPlayerMovementStateTests
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}
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}
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[Fact]
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public void CommandMotionUsesCanonicalControllerAndEmitsOneMovementEdge()
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{
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const uint afkState = 0x43000118u;
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var controller = new PlayerMovementController(new PhysicsEngine());
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using var movement = new RuntimeLocalPlayerMovementState
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{
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Controller = controller,
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};
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Assert.True(movement.ExecuteMotion(afkState));
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Assert.Equal(afkState, controller.Motion.RawState.ForwardCommand);
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MovementResult first = controller.Update(1f / 60f, default);
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MovementResult second = controller.Update(1f / 60f, default);
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Assert.True(first.ShouldSendMovementEvent);
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RawMotionState outbound =
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LocalPlayerOutboundController.BuildRawMotionState(first);
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Assert.Equal(afkState, outbound.ForwardCommand);
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Assert.False(second.ShouldSendMovementEvent);
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}
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[Fact]
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public void OutboundRawOverridePreservesRetailActionAndStamp()
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{
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const uint cheer = 0x1300004Cu;
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var raw = new RawMotionState();
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raw.AddAction(
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cheer,
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speed: 1f,
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actionStamp: 7u,
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autonomous: true);
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var result = new MovementResult(
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default,
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default,
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0u,
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false,
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true,
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null,
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null,
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null,
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null,
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null,
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null,
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RawMotionStateOverride: new RawMotionState(raw));
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RawMotionState firstRaw =
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LocalPlayerOutboundController.BuildRawMotionState(result);
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RawMotionAction firstAction = Assert.Single(firstRaw.Actions);
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Assert.Equal((ushort)0x004C, firstAction.Command);
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Assert.Equal(7, firstAction.Stamp);
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Assert.True(firstAction.Autonomous);
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raw.RemoveAction();
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Assert.Single(firstRaw.Actions);
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}
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[Fact]
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public void ConcurrentRuntimeInstancesHaveIndependentMovementState()
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{
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