fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
parent
0c699240e0
commit
f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions
|
|
@ -32,6 +32,12 @@ public sealed class InventoryFailureMessagesTests
|
|||
[InlineData(
|
||||
InventoryRequestKind.SplitToContainer, "Arrows", 0x36u,
|
||||
"The Arrows can't be split - action cancelled")]
|
||||
[InlineData(
|
||||
InventoryRequestKind.Move, "Sword", 0u,
|
||||
"The Sword can't be moved")]
|
||||
[InlineData(
|
||||
InventoryRequestKind.Wield, "Sword", 0x1Du,
|
||||
"The Sword can't be wielded - you're too busy")]
|
||||
public void ComposeMatchesServerSaysAttemptFailed(
|
||||
InventoryRequestKind kind,
|
||||
string name,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue