fix(client): restore retail interaction parity
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Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -32,6 +32,12 @@ public sealed class InventoryFailureMessagesTests
[InlineData(
InventoryRequestKind.SplitToContainer, "Arrows", 0x36u,
"The Arrows can't be split - action cancelled")]
[InlineData(
InventoryRequestKind.Move, "Sword", 0u,
"The Sword can't be moved")]
[InlineData(
InventoryRequestKind.Wield, "Sword", 0x1Du,
"The Sword can't be wielded - you're too busy")]
public void ComposeMatchesServerSaysAttemptFailed(
InventoryRequestKind kind,
string name,