fix(client): restore retail interaction parity
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Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -77,6 +77,18 @@ public sealed class WorldSessionChatTests
Assert.Throws<ArgumentNullException>(() => session.SendTalk(null!));
}
[Fact]
public void SendSoulEmote_EmitsRetailGameAction()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendSoulEmote("waves.");
Assert.Equal(ClientCommandRequests.BuildSoulEmote(1u, "waves."), captured);
}
[Fact]
public void SendTeleportToLifestone_EmitsRetailGameAction()
{