fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -77,6 +77,18 @@ public sealed class WorldSessionChatTests
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Assert.Throws<ArgumentNullException>(() => session.SendTalk(null!));
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}
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[Fact]
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public void SendSoulEmote_EmitsRetailGameAction()
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{
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using var session = NewSession();
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byte[]? captured = null;
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session.GameActionCapture = body => captured = body;
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session.SendSoulEmote("waves.");
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Assert.Equal(ClientCommandRequests.BuildSoulEmote(1u, "waves."), captured);
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}
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[Fact]
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public void SendTeleportToLifestone_EmitsRetailGameAction()
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{
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