fix(client): restore retail interaction parity
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Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -67,6 +67,7 @@ public sealed class ClientCommandRequestsTests
{
{ ClientCommandRequests.BuildSetAfkMessage, ClientCommandRequests.SetAfkMessageOpcode },
{ ClientCommandRequests.BuildEmote, ClientCommandRequests.EmoteOpcode },
{ ClientCommandRequests.BuildSoulEmote, ClientCommandRequests.SoulEmoteOpcode },
{ ClientCommandRequests.BuildAddFriend, ClientCommandRequests.AddFriendOpcode },
{ ClientCommandRequests.BuildRemoveConsent, ClientCommandRequests.RemoveConsentOpcode },
};

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@ -27,6 +27,22 @@ public sealed class ServerMessageTests
Assert.Equal(5u, parsed.Value.ChatType);
}
[Fact]
public void TryParse_PreservesEmbeddedCommandResponseNewlines()
{
const string text = "@acecommands\n@help\n@teleport";
byte[] msg = PackString16L(text);
byte[] body = new byte[4 + msg.Length + 4];
BinaryPrimitives.WriteUInt32LittleEndian(body, ServerMessage.Opcode);
Array.Copy(msg, 0, body, 4, msg.Length);
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4 + msg.Length), 0u);
ServerMessage.Parsed parsed = Assert.IsType<ServerMessage.Parsed>(
ServerMessage.TryParse(body));
Assert.Equal(text, parsed.Message);
}
[Fact]
public void TryParse_WrongOpcode_ReturnsNull()
{

View file

@ -77,6 +77,18 @@ public sealed class WorldSessionChatTests
Assert.Throws<ArgumentNullException>(() => session.SendTalk(null!));
}
[Fact]
public void SendSoulEmote_EmitsRetailGameAction()
{
using var session = NewSession();
byte[]? captured = null;
session.GameActionCapture = body => captured = body;
session.SendSoulEmote("waves.");
Assert.Equal(ClientCommandRequests.BuildSoulEmote(1u, "waves."), captured);
}
[Fact]
public void SendTeleportToLifestone_EmitsRetailGameAction()
{