fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -338,6 +338,11 @@ public sealed class CurrentGameRuntimeAdapterTests
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Assert.True(graphicalInput.HandleInputAction(
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InputAction.CombatLowAttack,
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ActivationType.Press));
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Assert.True(graphical.Actions.View.Snapshot.CombatAttack.RequestInProgress);
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Assert.True(graphicalInput.HandleInputAction(
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InputAction.CombatLowAttack,
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ActivationType.Hold));
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Assert.True(graphical.Actions.View.Snapshot.CombatAttack.RequestInProgress);
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Assert.True(graphicalInput.HandleInputAction(
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InputAction.CombatLowAttack,
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ActivationType.Release));
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@ -1280,6 +1285,10 @@ public sealed class CurrentGameRuntimeAdapterTests
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{
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}
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public void AbortAutomaticAttack()
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{
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}
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public bool HandleInputAction(
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InputAction action,
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ActivationType activation) => false;
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