fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -59,6 +59,12 @@ public sealed class ChatVM : IDisposable, IChatCommandFeedback
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public string? LastOutgoingTellTarget =>
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_commandTargets.LastOutgoingTellTarget;
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public string? LastMonarchSender =>
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_commandTargets.LastMonarchSender;
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public string? LastPatronSender =>
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_commandTargets.LastPatronSender;
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/// <summary>
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/// Optional callback exposing the live framerate. Wired by
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/// <c>GameWindow</c> at construction so the client-side
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