fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -8,10 +8,9 @@ namespace AcDream.UI.Abstractions.Input;
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/// debug bindings that have no retail equivalent.
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///
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/// <para>
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/// K.1a defined the enum and K.1c flipped the bindings table to the full
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/// retail preset. Runtime controllers subscribe by subsystem; actions whose
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/// owning panel has not landed yet (for example <c>UseSpellSlot_*</c>) may
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/// intentionally remain undispatched.
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/// The installed Sept-2013 ActionMap's 306 user-bindable rows each have one
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/// distinct enum identity and one live subsystem consumer. Low, non-bindable
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/// MasterInputMap commands remain separate infrastructure actions.
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/// </para>
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/// </summary>
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public enum InputAction
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@ -92,7 +91,10 @@ public enum InputAction
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// ── UICommands ────────────────────────────────────────
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/// <summary>Use the selected item / interact (retail R).</summary>
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UseSelected,
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/// <summary>Cancel the topmost UI / clear selection / open log-out menu.</summary>
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/// <summary>
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/// Retail Escape priority: cancel focused UI/targeting/movement, clear
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/// selection, then toggle the Gameplay Options page.
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/// </summary>
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EscapeKey,
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/// <summary>Log out of the game (retail Shift+Esc).</summary>
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LOGOUT,
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@ -169,7 +171,7 @@ public enum InputAction
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// ── Combat ────────────────────────────────────────────
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/// <summary>Toggle combat-stance on/off (retail Grave / `).</summary>
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CombatToggleCombat,
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// Mode-dependent (dormant in K — Phase L lights them up)
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// Mode-dependent retail combat actions.
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CombatDecreaseAttackPower,
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CombatIncreaseAttackPower,
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CombatLowAttack,
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@ -267,7 +269,8 @@ public enum InputAction
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AcdreamToggleAudioMute,
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/// <summary>F (existing) toggles between fly camera and orbit/chase mode.</summary>
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AcdreamToggleFlyMode,
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/// <summary>Tab — currently toggles fly↔player mode (will be reassigned to ToggleChatEntry in K.1c).</summary>
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/// <summary>Legacy acdream player-mode toggle. Intentionally unbound;
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/// retail Tab is <see cref="InputAction.ToggleChatEntry"/>.</summary>
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AcdreamTogglePlayerMode,
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/// <summary>Hold-RMB chase-camera orbit (debug-only, not user-rebindable).
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/// Camera orbits around the player while held; never drives character yaw.</summary>
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@ -285,4 +288,201 @@ public enum InputAction
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CameraRaise,
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/// <summary>Camera lower (held key, integrates Pitch−= adjSpeed·dt·0.02). Default unbound.</summary>
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CameraLower,
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// ── Remaining Sept-2013 retail ActionMap identities ────────────
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// Appended after every pre-existing member so persisted numeric enum values
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// remain stable. These are distinct even where retail reuses the same
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// Action id in another InputMap (notably CameraAlternateControls).
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CameraAlternateMoveToward,
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CameraAlternateMoveAway,
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CameraAlternateRotateLeft,
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CameraAlternateRotateRight,
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CameraAlternateRotateUp,
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CameraAlternateRotateDown,
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CameraAlternateViewDefault,
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CameraAlternateViewFirstPerson,
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CameraAlternateViewLookDown,
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CameraAlternateViewMapMode,
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UseSpellSlot_10,
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UseSpellSlot_11,
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UseSpellSlot_12,
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EmoteAfkState,
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EmoteAkimbo,
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EmoteAToyotState,
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EmoteAkimboState,
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EmoteAtEaseState,
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EmoteBeckon,
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EmoteBeSeeingYou,
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EmoteBlowKiss,
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EmoteBowDeep,
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EmoteBowDeepState,
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EmoteClapHands,
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EmoteClapHandsState,
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EmoteCringe,
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EmoteCrossArmsState,
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EmoteCurtseyState,
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EmoteDrudgeDance,
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EmoteDrudgeDanceState,
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EmoteHaveASeat,
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EmoteHaveASeatState,
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EmoteHeartyLaugh,
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EmoteHelper,
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EmoteKneel,
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EmoteKneelState,
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EmoteKnock,
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EmoteLeanState,
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EmoteMeditateState,
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EmoteMimeDrinking,
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EmoteMimeEating,
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EmoteMock,
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EmoteNod,
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EmoteNudgeLeft,
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EmoteNudgeRight,
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EmotePlead,
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EmotePleadState,
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EmotePoint,
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EmotePointDown,
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EmotePointDownState,
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EmotePointLeft,
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EmotePointLeftState,
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EmotePointRight,
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EmotePointRightState,
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EmotePossumState,
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EmotePray,
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EmotePrayState,
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EmoteReadState,
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EmoteSalute,
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EmoteSaluteState,
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EmoteScanHorizon,
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EmoteScratchHead,
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EmoteScratchHeadState,
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EmoteShakeFist,
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EmoteShakeFistState,
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EmoteShakeHead,
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EmoteShiver,
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EmoteShiverState,
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EmoteShoo,
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EmoteShrug,
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EmoteSitState,
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EmoteSitBackState,
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EmoteSitCrossleggedState,
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EmoteSlouch,
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EmoteSlouchState,
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EmoteSmackHead,
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EmoteSnowAngelState,
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EmoteSpit,
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EmoteSurrender,
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EmoteSurrenderState,
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EmoteTalkToTheHandState,
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EmoteTapFoot,
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EmoteTapFootState,
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EmoteTeapot,
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EmoteThinkerState,
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EmoteWarmHands,
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EmoteWaveState,
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EmoteWaveLow,
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EmoteWaveHigh,
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EmoteWinded,
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EmoteWindedState,
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EmoteWoah,
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EmoteWoahState,
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EmoteYawnAndStretch,
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EmoteYmca,
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SelectionSelf,
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SelectionPlaceInInventory,
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SelectionUseClosestUnopenedCorpse,
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SelectionUseNextUnopenedCorpse,
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SelectionGiveToTarget,
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SelectionDrop,
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SelectionPlaceInMainPack,
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SelectionClosestUnopenedCorpse,
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SelectionNextUnopenedCorpse,
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ToggleAbuseReportingPanel,
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ToggleCharacterInfoPanel,
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TogglePositiveMagicPanel,
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ToggleNegativeMagicPanel,
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ToggleLinkStatusPanel,
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ToggleUrgentAssistancePanel,
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ToggleVitaePanel,
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ToggleSocialPanel,
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ToggleSpellManagementPanel,
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ToggleCharacterDetailPanel,
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ToggleMapPage,
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ToggleHousePage,
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ToggleGameplayOptionsPage,
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ToggleCharacterSettingsPage,
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ToggleConfigurationPage,
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ToggleCompass,
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ToggleKeyboardConfiguration,
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ToggleFriendsPage,
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ToggleCharacterTitlesPage,
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ToggleQuestDetailPanel,
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ToggleQuestJournalPage,
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ToggleJournalPageList,
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ToggleContractsPage,
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ChatMonarchReply,
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ChatPatronReply,
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ChatReply,
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ChatStartCommand,
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ChatTellToSelected,
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UseQuickSlot_10,
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UseQuickSlot_11,
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UseQuickSlot_12,
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UseQuickSlot_13,
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ToggleCharacterOptionAutoRepeatAttack,
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ToggleCharacterOptionIgnoreAllegianceRequests,
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ToggleCharacterOptionIgnoreFellowshipRequests,
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ToggleCharacterOptionIgnoreTradeRequests,
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ToggleCharacterOptionPersistentAtDay,
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ToggleCharacterOptionAllowGive,
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ToggleCharacterOptionViewCombatTarget,
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ToggleCharacterOptionShowTooltips,
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ToggleCharacterOptionUseDeception,
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ToggleCharacterOptionToggleRun,
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ToggleCharacterOptionStayInChatMode,
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ToggleCharacterOptionAdvancedCombatUi,
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ToggleCharacterOptionAutoTarget,
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ToggleCharacterOptionVividTargetingIndicator,
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ToggleCharacterOptionFellowshipShareXp,
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ToggleCharacterOptionAcceptLootPermits,
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ToggleCharacterOptionFellowshipShareLoot,
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ToggleCharacterOptionFellowshipAutoAcceptRequests,
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ToggleCharacterOptionCoordinatesOnRadar,
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ToggleCharacterOptionSpellDuration,
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ToggleCharacterOptionDisableHouseRestrictionEffects,
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ToggleCharacterOptionDragItemOnPlayerOpensSecureTrade,
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ToggleCharacterOptionDisplayAllegianceLogonNotifications,
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ToggleCharacterOptionUseChargeAttack,
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ToggleCharacterOptionUseCraftSuccessDialog,
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ToggleCharacterOptionListenToAllegianceChat,
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ToggleCharacterOptionDisplayDateOfBirth,
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ToggleCharacterOptionDisplayAge,
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ToggleCharacterOptionDisplayChessRank,
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ToggleCharacterOptionDisplayFishingSkill,
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ToggleCharacterOptionDisplayNumberDeaths,
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ToggleCharacterOptionDisplayTimeStamps,
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ToggleCharacterOptionSalvageMultiple,
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ToggleCharacterOptionListenToGeneralChat,
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ToggleCharacterOptionListenToTradeChat,
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ToggleCharacterOptionListenToLfgChat,
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ToggleCharacterOptionListenToRoleplayChat,
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ToggleCharacterOptionDisplayNumberCharacterTitles,
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ToggleCharacterOptionMainPackPreferred,
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ToggleCharacterOptionLeadMissileTargets,
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ToggleCharacterOptionUseFastMissiles,
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ToggleCharacterOptionFilterLanguage,
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ToggleCharacterOptionConfirmVolatileRareUse,
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ToggleCharacterOptionListenToSocietyChat,
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ToggleCharacterOptionShowHelm,
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ToggleCharacterOptionDisableDistanceFog,
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ToggleCharacterOptionShowCloak,
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ToggleCharacterOptionSideBySideVitals,
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}
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