fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
parent
0c699240e0
commit
f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions
|
|
@ -2681,6 +2681,13 @@ public sealed class WorldSession : IDisposable
|
|||
SendGameAction(ClientCommandRequests.BuildEmote(seq, message));
|
||||
}
|
||||
|
||||
public void SendSoulEmote(string message)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(message);
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(ClientCommandRequests.BuildSoulEmote(seq, message));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send retail SetSingleCharacterOption (0x0005) — toggles one character
|
||||
/// option. For the six <c>ListenTo*Chat</c> ids this is the message that
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue