fix(client): restore retail interaction parity
All checks were successful
CI / linux-portable (push) Successful in 3m27s
CI / windows-gate (push) Successful in 6m42s
CI / release (push) Successful in 2m12s

Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -2681,6 +2681,13 @@ public sealed class WorldSession : IDisposable
SendGameAction(ClientCommandRequests.BuildEmote(seq, message));
}
public void SendSoulEmote(string message)
{
ArgumentNullException.ThrowIfNull(message);
uint seq = NextGameActionSequence();
SendGameAction(ClientCommandRequests.BuildSoulEmote(seq, message));
}
/// <summary>
/// Send retail SetSingleCharacterOption (0x0005) — toggles one character
/// option. For the six <c>ListenTo*Chat</c> ids this is the message that