fix(client): restore retail interaction parity
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Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -2269,8 +2269,9 @@ public sealed class MotionInterpreter : IMotionDoneSink
if (PhysicsObj is null)
return false;
bool grounded = PhysicsObj.TransientState.HasFlag(TransientStateFlags.Contact)
&& PhysicsObj.TransientState.HasFlag(TransientStateFlags.OnWalkable);
const TransientStateFlags groundedMask =
TransientStateFlags.Contact | TransientStateFlags.OnWalkable;
bool grounded = (PhysicsObj.TransientState & groundedMask) == groundedMask;
if (!grounded)
return false;