fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
parent
0c699240e0
commit
f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions
|
|
@ -2269,8 +2269,9 @@ public sealed class MotionInterpreter : IMotionDoneSink
|
|||
if (PhysicsObj is null)
|
||||
return false;
|
||||
|
||||
bool grounded = PhysicsObj.TransientState.HasFlag(TransientStateFlags.Contact)
|
||||
&& PhysicsObj.TransientState.HasFlag(TransientStateFlags.OnWalkable);
|
||||
const TransientStateFlags groundedMask =
|
||||
TransientStateFlags.Contact | TransientStateFlags.OnWalkable;
|
||||
bool grounded = (PhysicsObj.TransientState & groundedMask) == groundedMask;
|
||||
if (!grounded)
|
||||
return false;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue