fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -134,6 +134,28 @@ public sealed class OptionsPanelController : IRetainedPanelController
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public OptionPage ConfigPage => _pages[ConfigPageId];
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/// <summary>True when the authored Gameplay Options page is active.</summary>
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public bool IsShowingGameplay =>
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_tabPanel.ActivePageElementId == GameplayPageId;
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public bool IsShowingCharacter =>
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_tabPanel.ActivePageElementId == CharacterPageId;
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public bool IsShowingConfiguration =>
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_tabPanel.ActivePageElementId == ConfigPageId;
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/// <summary>
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/// Programmatic form of retail action <c>0x1000001B</c>, resolved from
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/// the installed ActionMap as "Show/Hide Gameplay Options Page". This is
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/// the final fallback of <c>ClientUISystem::OnAction(EscapeKey)</c> at
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/// <c>0x00564CBF</c>.
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/// </summary>
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public void ShowGameplay() => _tabPanel.SwitchTo(GameplayPageId);
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public void ShowCharacter() => _tabPanel.SwitchTo(CharacterPageId);
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public void ShowConfiguration() => _tabPanel.SwitchTo(ConfigPageId);
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private OptionsPanelController(UiTabPanel tabPanel, Action? afterApply)
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{
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_tabPanel = tabPanel;
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