fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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0c699240e0
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151 changed files with 10162 additions and 1211 deletions
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@ -473,6 +473,7 @@ public sealed unsafe partial class WbDrawDispatcher
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}
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float opacity = PackedPartOpacity(
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entity.ServerGuid,
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entity.LocalEntityId,
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(uint)setupPartIndex);
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if (opacity < 1f)
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@ -527,6 +528,7 @@ public sealed unsafe partial class WbDrawDispatcher
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// one-part assumption and kept the Bind Stone's four
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// hook-hidden shard parts visible.
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float opacity = PackedPartOpacity(
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entity.ServerGuid,
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entity.LocalEntityId,
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(uint)partIndex);
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if (opacity < 1f)
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@ -585,20 +587,24 @@ public sealed unsafe partial class WbDrawDispatcher
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anyVao != 0 && alphaQueueCollecting;
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private float PackedPartOpacity(
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uint serverGuid,
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uint localEntityId,
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uint setupPartIndex)
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{
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float opacity = EntityOpacity(serverGuid);
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if (opacity <= 0f)
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return 0f;
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if (!_translucencyFades.TryGetCurrentValue(
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localEntityId,
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setupPartIndex,
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out float translucency))
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{
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return 1f;
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return opacity;
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}
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return translucency >= 1f
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? 0f
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: 1f - translucency;
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: opacity * (1f - translucency);
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}
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private bool ClassifyPackedBatches(
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