fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -14,6 +14,8 @@ internal interface IPaperdollDollRenderer
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{
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void SetDoll(WorldEntity? doll);
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void Prepare();
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uint Render(int width, int height);
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}
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@ -73,9 +75,6 @@ internal sealed class PaperdollFramePresenter : IPrivateEntityViewportFrame
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public void Render()
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{
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if (!_view.TryGetVisibleSize(out int width, out int height))
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return;
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if (_dirty)
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{
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if (_factory.TryBuild(out WorldEntity? doll))
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@ -101,6 +100,11 @@ internal sealed class PaperdollFramePresenter : IPrivateEntityViewportFrame
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}
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}
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_renderer.Prepare();
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if (!_view.TryGetVisibleSize(out int width, out int height))
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return;
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_view.SetTextureHandle(_renderer.Render(width, height));
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}
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