fix(client): restore retail interaction parity
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Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -14,6 +14,8 @@ internal interface IPaperdollDollRenderer
{
void SetDoll(WorldEntity? doll);
void Prepare();
uint Render(int width, int height);
}
@ -73,9 +75,6 @@ internal sealed class PaperdollFramePresenter : IPrivateEntityViewportFrame
public void Render()
{
if (!_view.TryGetVisibleSize(out int width, out int height))
return;
if (_dirty)
{
if (_factory.TryBuild(out WorldEntity? doll))
@ -101,6 +100,11 @@ internal sealed class PaperdollFramePresenter : IPrivateEntityViewportFrame
}
}
_renderer.Prepare();
if (!_view.TryGetVisibleSize(out int width, out int height))
return;
_view.SetTextureHandle(_renderer.Render(width, height));
}