fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
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151 changed files with 10162 additions and 1211 deletions
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@ -85,6 +85,28 @@ internal sealed class CameraFrameController : ICameraFramePhase
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retail.AdjustPitch(+adjustment * 0.02f);
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if (input.Lower)
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retail.AdjustPitch(-adjustment * 0.02f);
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if (input.RotateLeft)
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retail.YawOffset += adjustment * 0.02f;
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if (input.RotateRight)
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retail.YawOffset -= adjustment * 0.02f;
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}
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else
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{
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ChaseCameraAdjustmentInput input = _input.CaptureChaseAdjustment();
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float adjustment = CameraDiagnostics.CameraAdjustmentSpeed
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* timing.SimulationDeltaSecondsSingle;
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if (input.ZoomIn)
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legacy.AdjustDistance(-adjustment);
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if (input.ZoomOut)
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legacy.AdjustDistance(+adjustment);
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if (input.Raise)
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legacy.AdjustPitch(+adjustment * 0.02f);
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if (input.Lower)
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legacy.AdjustPitch(-adjustment * 0.02f);
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if (input.RotateLeft)
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legacy.YawOffset += adjustment * 0.02f;
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if (input.RotateRight)
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legacy.YawOffset -= adjustment * 0.02f;
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}
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if (!_localFrame.TryGetPresentationAfterNetwork(out var playerFrame))
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