docs: reconcile project state and refresh README
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12 changed files with 432 additions and 295 deletions
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@ -87,7 +87,8 @@ program: spell-bar overflow, status Use/Assess, assessment information,
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equipped-child picking, vendor browsing, and authoritative vendor
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transactions. This is deliberately using the extracted interaction owners and
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canonical shared main-panel host before quest/emote/character-creation bodies
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broaden the feature surface.
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broaden the feature surface. Slices 1–3 are user-accepted; resume at Slice 4
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equipped-child picking.
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The separately authorized modern-runtime performance program has completed
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Slices A–D: corrected measurement, prepared-package bake/dedup, package-only
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@ -405,7 +406,8 @@ disables component enforcement (IA-21), installs each icon as its authored
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template root's own foreground image, and resets obsolete saved dimensions
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once to the authored 310 x 400 extent. The Release build with #228's 17
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tracked test warnings, 3,557 App tests / 3 skips, and 7,988 complete-solution
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tests / 5 skips pass; the connected visual gate is pending.
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tests / 5 skips pass. The corrected formula/icons/foreground stack and
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authored extent were user-accepted on 2026-07-24.
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Slice 3's first connected gate found and corrected the real remaining defects:
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ACE creature flag `0x0100` was mislabeled as a weapon profile and left the
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appraisal busy reference held, retail's examination UI had been mounted as a
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@ -415,8 +417,9 @@ display-only. Exact response flags, the independent
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edit transaction are now ported and user-confirmed. Its item path now follows
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the complete EoR formatter dispatch, including literal set/rating/tinkering
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prose, weapon/armor/magic/XP/activation/healer/rare branches, and installed-DAT
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material/creature names. The connected item-report comparison is Slice 3's
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remaining gate.
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material/creature names. The connected item-report comparison was Slice 3's
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final accepted gate. Slices 1–3 are complete; resume at Slice 4
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equipped-child picking.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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@ -1215,7 +1218,7 @@ from M3 = retail-equivalent gameplay loop for melee and casters.
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---
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### M4 — "Live in the world" — 🟡 NEXT (~6–10 weeks)
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### M4 — "Live in the world" — 🟡 ACTIVE (~6–10 weeks)
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**Entry condition:** complete the behavior-preserving `GameWindow`
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decomposition campaign before adding H.3/H.4/L.1e feature bodies. This protects
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