docs: reconcile project state and refresh README
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12 changed files with 432 additions and 295 deletions
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@ -66,7 +66,8 @@ disabled (IA-21), installs each icon through the shared retained
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`UIRegion::SetImage` seam so it keeps the authored foreground stack, and
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one-time migrates stale saved examination dimensions to the authored
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310 x 400 extent while preserving retail-style later resizing.
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Its connected visual gate is pending. Slice 3's first connected gate exposed
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The corrected formula/icons/foreground stack, authored extent, and complete
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item report were user-accepted on 2026-07-24. Slice 3's first connected gate exposed
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three deeper defects, now corrected: the response enum mislabeled ACE's
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creature bit `0x0100` and dropped monster packets while retaining the busy
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cursor; the imported 310 x 400 examination layout was incorrectly hosted as
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@ -78,7 +79,8 @@ transaction under retail ownership/authorship rules; those corrections are
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user-confirmed. The item view now follows the complete EoR formatter dispatch,
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including literal set/rating/tinkering prose, weapon/armor/magic/XP/
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activation/healer/rare branches, and installed-DAT material and creature
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names. Its connected item-report comparison is Slice 3's remaining gate.
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names. Slices 1–3 are complete; M4 resumes at Slice 4 equipped-child picking,
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followed by vendor browsing and authoritative transactions.
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---
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@ -753,7 +755,7 @@ behavior. Estimated 17–26 days focused work, 3–5 weeks calendar.
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- **Missile/portal VFX cell-less rule clarified 2026-07-16.** The Steps 0–5 statement that later plays drop while an existing owner is cell-less applies only to ordinary F754/F755/default playback. Hidden/UnHide is retail's internal exception: `CPhysicsObj::set_hidden` resolves the typed script and calls `play_script_internal`, queuing it until scheduler eligibility returns. This preserves the human table's purple portal materialization across asynchronous destination placement.
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- **✓ M2 local attack receive funnel (live-gated 2026-07-15).** Retail `ExecuteAttack` only sends the request; ACE chooses the concrete melee/missile action and returns it in a non-autonomous mt-0 `UpdateMotion`. The local branch now runs that state through the same constructor-defaulted `MoveToInterpretedState` funnel and 15-bit action-stamp gate as remotes, then applies sticky/long-jump tails. The old local-only direct `Commands[]` replay is deleted. Shared conversion lives in `InboundInterpretedMotionFactory`; research: `docs/research/2026-07-11-local-combat-motion-pseudocode.md`.
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- **✓ M2 basic retail combat bar (live-gated 2026-07-15).** Production mounts authored `gmCombatUI` LayoutDesc `0x21000073`, shows it only for Melee/Missile, and routes mouse plus keyboard through one `CombatAttackController`. Corrections include the authored wider centered dark-red child range (accepted IA-20), full-width left-to-right bright live attack-charge feedback, exact Speed-left/Power-right justification, silent control-only `AttackDone(ActionCancelled)`, target-frame Keep in View with manual orbit, and persistent corpse motion: the AP-80 velocity-only NPC adaptation can now replace only Ready/Walk/Run, never authoritative Dead/actions. `CombatTargetController` ports the selection-cleared AutoTarget consumer, so a selected creature's authoritative Dead motion clears it and selects the nearest eligible creature when enabled. The 2026-07-12 replacement-corpse correction unifies both multi-frame and static/reactive spawns behind retail's CreateObject lifecycle: apply the wire's Dead state while detached, then `MotionTableManager::HandleEnterWorld` strips Ready→Dead links before the first in-world tick; multiple corpses remaining fallen passed the live user gate that day. Follow-up #205 makes the toolbar read the final canonical selection after a reentrant Auto Target notice and restricts automatic candidates to hostile non-player monsters (intentional PK-edge divergence IA-19); that live gate also passed 2026-07-12. Research: `docs/research/2026-07-11-retail-combat-bar-pseudocode.md`, `docs/research/2026-07-11-combat-target-camera-pseudocode.md`, `docs/research/2026-07-12-death-and-auto-target-pseudocode.md`; AP-24/AP-95 retired, AP-80 narrowed, AP-110 narrowed, AP-112 records the remaining attack-start and exact trained-Recklessness seams.
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- **M3 cast lifecycle + retained magic UI implemented 2026-07-15; visual gates pending.** `SpellCastingController` ports retail's immediate targeted/untargeted request boundary, component preflight, target eligibility, movement stop, and shared UI-busy lifetime while leaving turn/cast/fizzle/impact outcomes authoritative to ACE. Formula preflight reads decrypted portal.dat formulas, the SCID↔WCID map, canonical account randomization, exact school-focus map, infused-magic properties, and scarab-only substitution. `MagicCatalog` now projects all 6,266 end-of-retail SpellTable records into the shared Core metadata table; the incomplete 3,956-row CSV is test/research-only and AP-17 is retired. Complete live enchantment packets preserve spell/layer identity, all StatMod fields, client-clock normalization, and exact purge buckets. Authored retained surfaces now include the Magic page of `gmCombatUI`, all eight favorite tabs, equipped caster endowment, `gmSpellbookUI`, `gmSpellComponentUI`, both `gmEffectsUI` windows, and the floating Helpful/Harmful effect indicators. The favorite bar now ports retail horizontal empty-cell padding, shared UIItem 1–9 shortcut overlays, and the Cast button's three independently reflowed DAT face segments. Spell rows resolve UIItem prototype `0x10000343`; the component page now instantiates LayoutDesc `0x21000033` category/component templates `0x10000466/67`, including localized headings, exact row textures and columns, owned/desired counts, selection, and the 0..5000 desired-value contract. The authored scrollbars, exact filters/display ordering, learned-spell drag, and shared server-authoritative delete dialog are connected. `RetailPanelUiController` ports the shared one-active-panel lifecycle so toolbar and indicator launchers converge on one owner. #L.2/#L.3 close and #L.4/AP-110 narrow. Research: `docs/research/2026-07-15-retail-magic-ui-and-casting-pseudocode.md`, `docs/research/2026-07-15-retail-spell-catalog-pseudocode.md`.
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- **M3 cast lifecycle + retained magic UI shipped and user-accepted 2026-07-21.** `SpellCastingController` ports retail's immediate targeted/untargeted request boundary, component preflight, target eligibility, movement stop, and shared UI-busy lifetime while leaving turn/cast/fizzle/impact outcomes authoritative to ACE. Formula preflight reads decrypted portal.dat formulas, the SCID↔WCID map, canonical account randomization, exact school-focus map, infused-magic properties, and scarab-only substitution. `MagicCatalog` now projects all 6,266 end-of-retail SpellTable records into the shared Core metadata table; the incomplete 3,956-row CSV is test/research-only and AP-17 is retired. Complete live enchantment packets preserve spell/layer identity, all StatMod fields, client-clock normalization, and exact purge buckets. Authored retained surfaces now include the Magic page of `gmCombatUI`, all eight favorite tabs, equipped caster endowment, `gmSpellbookUI`, `gmSpellComponentUI`, both `gmEffectsUI` windows, and the floating Helpful/Harmful effect indicators. The favorite bar now ports retail horizontal empty-cell padding, shared UIItem 1–9 shortcut overlays, and the Cast button's three independently reflowed DAT face segments. Spell rows resolve UIItem prototype `0x10000343`; the component page now instantiates LayoutDesc `0x21000033` category/component templates `0x10000466/67`, including localized headings, exact row textures and columns, owned/desired counts, selection, and the 0..5000 desired-value contract. The authored scrollbars, exact filters/display ordering, learned-spell drag, and shared server-authoritative delete dialog are connected. `RetailPanelUiController` ports the shared one-active-panel lifecycle so toolbar and indicator launchers converge on one owner. #L.2/#L.3 close and #L.4/AP-110 narrow. Research: `docs/research/2026-07-15-retail-magic-ui-and-casting-pseudocode.md`, `docs/research/2026-07-15-retail-spell-catalog-pseudocode.md`.
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- **M3 favorite-bar empty-state correction 2026-07-15; visual gate pending.** Shortcut-number arrays remain shared with the status toolbar, but the cell background is now resolved independently from the favorite ItemList's inherited `0x1000000E` cell prototype. LayoutDesc `0x21000010` selects prototype `0x10000341`, whose exact brown/gold `ItemSlot_Empty` surface is `0x06001A97`; the blue toolbar-style `0x060074CF` substitution is removed. The cross-layout resolver and controller presentation are pinned by live-DAT and retained-layout conformance tests.
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- **Retail client command families implemented 2026-07-13; corrective live gate pending.** One shared typed catalog now separates retail client actions from ACE administrator commands for both chat backends. Named-decomp ports cover recall/house/PK travel; age/birth; framerate, lock, version, location, corpse, and die confirmation; clear plus named/automatic UI layouts; AFK/consent; emotes; friends; squelch/filter/message types; and fill-components. App owns execution, Core owns authoritative friends/squelch state, Core.Net owns exact UIQueue/ControlQueue packets. Confirmation reuse now ports retail `DialogFactory` contexts, queue groups/priority, fresh DAT roots, property results, callbacks/close notices, and server abort handling; `/die`, gameplay request tuples, and guarded item-use prompts share its type-1 LayoutDesc `0x2100003C` presenter. The first live gate passed the family except for raw suicide-success code `0x004A` and the title-bar-only FPS presentation; the correction maps retail's text and mounts SmartBox element `0x10000047` with live two-decimal `FPS`/`DEG`. #L.6 is closed; TS-31/TS-47 are narrowed. Research: `docs/research/2026-07-13-retail-client-command-families-pseudocode.md`, `docs/research/2026-07-13-retail-dialog-factory-pseudocode.md`.
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- **✓ SHIPPED — Character window** (`LayoutDesc 0x2100002E`, `CharacterStatController`, 2026-06-26, same branch). **Visually user-confirmed 2026-06-26 — Attributes tab reads as retail.** Three tabs, header (name/heritage/PK), large-gold level number (dat font, `largeDatFont` 18px), "Total Experience (XP):" + "XP for next level:" captions, 9-row attribute list (icons + right-aligned values + Health/Stamina/Mana vitals), click-to-select (top/bottom selection bars + footer State-B "{Attr}: {value}" / "Experience To Raise: Infinity!" + affordability-gated raise triangles), centered footer. User noted "still needs some polish for later" — deferred to Issue #158.
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@ -87,7 +87,8 @@ program: spell-bar overflow, status Use/Assess, assessment information,
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equipped-child picking, vendor browsing, and authoritative vendor
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transactions. This is deliberately using the extracted interaction owners and
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canonical shared main-panel host before quest/emote/character-creation bodies
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broaden the feature surface.
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broaden the feature surface. Slices 1–3 are user-accepted; resume at Slice 4
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equipped-child picking.
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The separately authorized modern-runtime performance program has completed
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Slices A–D: corrected measurement, prepared-package bake/dedup, package-only
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@ -405,7 +406,8 @@ disables component enforcement (IA-21), installs each icon as its authored
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template root's own foreground image, and resets obsolete saved dimensions
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once to the authored 310 x 400 extent. The Release build with #228's 17
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tracked test warnings, 3,557 App tests / 3 skips, and 7,988 complete-solution
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tests / 5 skips pass; the connected visual gate is pending.
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tests / 5 skips pass. The corrected formula/icons/foreground stack and
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authored extent were user-accepted on 2026-07-24.
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Slice 3's first connected gate found and corrected the real remaining defects:
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ACE creature flag `0x0100` was mislabeled as a weapon profile and left the
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appraisal busy reference held, retail's examination UI had been mounted as a
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@ -415,8 +417,9 @@ display-only. Exact response flags, the independent
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edit transaction are now ported and user-confirmed. Its item path now follows
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the complete EoR formatter dispatch, including literal set/rating/tinkering
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prose, weapon/armor/magic/XP/activation/healer/rare branches, and installed-DAT
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material/creature names. The connected item-report comparison is Slice 3's
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remaining gate.
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material/creature names. The connected item-report comparison was Slice 3's
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final accepted gate. Slices 1–3 are complete; resume at Slice 4
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equipped-child picking.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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@ -1215,7 +1218,7 @@ from M3 = retail-equivalent gameplay loop for melee and casters.
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---
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### M4 — "Live in the world" — 🟡 NEXT (~6–10 weeks)
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### M4 — "Live in the world" — 🟡 ACTIVE (~6–10 weeks)
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**Entry condition:** complete the behavior-preserving `GameWindow`
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decomposition campaign before adding H.3/H.4/L.1e feature bodies. This protects
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@ -7,14 +7,15 @@ connected gate exposed an incorrect IdentifyResponse flag table, a non-retail
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shared-panel mount, and its missing inscription transaction. All three are
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corrected and live-confirmed. The creature-page follow-up now has retail's
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ordered stat rows and animated private preview. The follow-up item report and
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authored 310 x 400 layout correction are implemented; their connected visual
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gate is pending. Favorite-spell press-time selection and right-click local
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SpellPanel examination are implemented. The follow-up now maps
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authored 310 x 400 layout correction are implemented and user-accepted.
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Favorite-spell press-time selection and right-click local SpellPanel
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examination are implemented and user-accepted. The follow-up maps
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component-disabled ACE characters to the modern scarab/prismatic formula,
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resolves formula icons by their DAT icon DIDs, installs those icons as each
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authored template root's own foreground image, and migrates stale examination
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dimensions once to the authored 310 x 400 extent. Their connected visual gate
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is pending.
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dimensions once to the authored 310 x 400 extent. The final connected
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assessment gate passed on 2026-07-24. Slices 1–3 are complete; resume at Slice
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4, equipped-child world picking.
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**Milestone:** M4 prerequisite/preamble.
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**Architecture:** retained gameplay UI over shared selection, object, and
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interaction state. `GameWindow` remains a composition/callback shell.
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@ -192,7 +193,7 @@ Focused conformance fixtures cover the geometry layering plus melee, launcher,
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armor, spell, and special-property reports. The Release solution build passes
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with the 17 warnings already tracked by #228, 3,514 App tests / 3 skips, and
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7,931 complete-solution tests / 5 skips. The connected visual result remains
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the closeout gate.
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the historical pre-acceptance checkpoint; the final gate passed 2026-07-24.
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The item-format conformance correction adds literal hook-tail cursor fixtures,
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wire/session/object-table propagation tests, the exact Black Phyntos Hive
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@ -201,7 +202,7 @@ LayoutDesc color-palette/enchantment-style coverage. The isolated Release
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solution build passes with the same 17 tracked warnings; 3,522 App tests / 3
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skips and 7,942 complete-solution tests / 5 skips pass while the previously
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launched client retains the normal Release output lock. The corrected
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connected item visual remains the closeout gate.
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connected item visual was accepted 2026-07-24.
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The exhaustive item-report correction replaces the remaining generic/numeric
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approximations with the complete named-retail dispatch. Equipment sets use the
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@ -218,7 +219,7 @@ need live player/localization state (effective shield, cooldown remaining, and
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augmentation-cost `StringInfo`), plus character and creature-font residuals.
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The focused item formatter suite passes 21/21, App Release passes 3,531 tests /
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3 skips, and the complete Release solution passes 7,952 tests / 5 skips. The
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connected item-report comparison is the remaining Slice 3 gate.
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connected item-report comparison passed on 2026-07-24.
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The material-title and section-boundary correction carries
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`PublicWeenieDesc.MaterialType` from CreateObject through the canonical object
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@ -268,7 +269,8 @@ each component descriptor's icon DID rather than its inventory WCID, applies
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the modern scarab/prismatic formula when ACE disables component enforcement
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(IA-21), and introduces per-window authored-geometry revisions so an obsolete
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saved examination height resets once without discarding position or future
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user resizing. The connected visual gate is pending. The 61-test focused App
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user resizing. The corrected formula/icons/foreground stack and authored
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extent were accepted on 2026-07-24. The 61-test focused App
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gate passed before this correction. The corrected focused tests, Release build
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with #228's 17 tracked test warnings, 3,555 App tests / 3 skips, and 7,986
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complete-solution tests / 5 skips pass.
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@ -2,33 +2,24 @@
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**Date:** 2026-07-24
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**Status:** Slices A–I and J0–J5 are complete. Flat-authoritative collision, zero-
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allocation resolve scratch, parsed-graph removal, connected correctness/
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lifetime acceptance, and Slice-I closeout landed 2026-07-25. Slices F–L were
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explicitly approved 2026-07-24. Slice J0–J1 established the enforced Runtime
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boundary and borrowed contract seam; J2 moved canonical session/transport
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lifetime and ordered inbound routing; J3.1–J3.6 moved canonical entity identity
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and object-table lifetime to Runtime, exact graphical projection identity to
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App, and one ordered canonical entity/object stream plus direct views to all
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hosts and closed the failure-safe owner ledger. J4.1 moved communication and
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social ownership into Runtime at `c9d25ade`; J4.2 moved inventory transaction
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ownership into Runtime at `011efbea`; J4.3 moved the coupled magic/player-sheet
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owner into Runtime at `d02a12ce`; J4.4 moved character settings/projections
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and the shared typed state-command seam at `dcb61efb`; J4.5 closed canonical
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gameplay-state ownership at `89e6b207`. J5 movement, physics, interaction,
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and combat ownership closed at `cdee7a4b` after canonical action state
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(`b298f99f`), interaction transactions (`f5f7b417`), and combat/magic intent
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(`20df9d15`), local movement/outbound cadence (`aa3f4a60`), and per-session
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physics/remote simulation (`7e6033d0`), projectile simulation (`2aee3356`),
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and the combined simulation ledger/Runtime-only closeout moved to Runtime.
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J6 completed at `18d17d8b`: Runtime owns world environment, canonical reveal
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generation/readiness, exact F751/Position destination correlation, and the
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generation/cell-scoped graphical-host acknowledgement suffix. J7 completed
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at `ce41efb9` with its automated gates and the user's 2026-07-27
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physical-display acceptance. J8 and Slice J closed at `a9a822f2`: graphical
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and direct hosts share one `GameRuntime`, one retryable generation-reset
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transaction, and one canonical gameplay-owner graph. Slice K is active; K0
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established the tested Windows/Linux headless boundary at `aada8a37`.
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**Status:** Slices A–K are complete. Slice L is deferred at its L1
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implementation checkpoint by user direction on 2026-07-27.
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Flat-authoritative collision, zero-allocation resolve scratch, parsed-graph
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removal, prepared content, typed residency, retained render-scene submission,
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and bounded frame owners are production paths. Slice J closed at `a9a822f2`:
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graphical and direct hosts share one presentation-independent `GameRuntime`,
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one retryable generation-reset transaction, and one canonical session/entity/
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object/gameplay/movement/physics/projectile/environment/transit owner graph.
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Slice K closed through `776482da`: the Windows/Linux no-window host, shared
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immutable content, deterministic bot API/scheduler, 1/5/10/30-session
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isolation, two-hour simulated endurance, connected portal/movement parity,
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resource ceilings, graceful reconnect/logout, and zero-debt teardown pass.
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Slice L0 landed at `66f114b2`; L1's immutable Win32/X11/Wayland selection,
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packaged GLFW 3.4 preference, atomic capability record, active modern-GL
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probes, and safe terminal reporting landed at `11501d52`. Native Windows AMD
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passes. WSLg correctly rejects its missing mandatory bindless-texture
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capability. Physical-Linux validation and L2–L6 are parked; resume at the
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supported AMD/NVIDIA L1 gate.
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**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
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Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
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@ -1065,6 +1056,9 @@ host-parity tests after each move.
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### Slice K — Linux headless and multi-session host
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**Status:** complete through `776482da`; closeout is
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[`2026-07-26-modern-runtime-slice-k.md`](2026-07-26-modern-runtime-slice-k.md).
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**Prepared execution plan:**
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[`2026-07-26-modern-runtime-slice-k.md`](2026-07-26-modern-runtime-slice-k.md).
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Implementation began after Slice J's no-window closeout at `a9a822f2`.
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@ -1100,9 +1094,14 @@ per-session incremental memory given a numeric ceiling at gate time.
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### Slice L — Linux graphical host and evidence-gated GPU work
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**Status:** deferred 2026-07-27. L0 is complete at `66f114b2`; the L1
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implementation checkpoint is `11501d52`. Physical supported-driver validation
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and L2–L6 remain pending.
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**Prepared execution plan:**
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[`2026-07-26-modern-runtime-slice-l.md`](2026-07-26-modern-runtime-slice-l.md).
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Implementation begins after Slice K closes.
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Implementation began after Slice K closed and is parked at the recorded L1
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gate.
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**Purpose:** Finish platform portability and only then pursue remaining GPU
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opportunities.
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@ -1309,10 +1308,20 @@ at every stable checkpoint. J7 completed at `ce41efb9`, and the user accepted
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its exact post-cutover visual matrix on 2026-07-27. J8 closed Slice J at
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`a9a822f2`; 395 Runtime tests, 3,731 App tests / 3 skips, 8,696 complete-
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solution tests / 5 skips, lifecycle/reconnect, and canonical nine-stop gates
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pass. Slice K is the current execution point.
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K0 completed at `aada8a37`: the no-App Windows/Ubuntu closure, strict
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no-connect validator, dependency/assembly guards, Release build, 8,708-test /
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5-skip complete suite, and local Ubuntu gates pass. K1 is active.
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pass. Slice K closed through `776482da`. K0 established the no-App
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Windows/Ubuntu dependency and loaded-assembly boundary; K1 added portable
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paths/config/credentials and the direct Runtime host; K2 added the
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deterministic scheduler and complete bot command/event API; K3 added shared
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immutable content plus multi-session isolation and connected observer parity;
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K4 added committed resource ceilings, 1/5/10/30-root and two-hour simulated
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endurance gates, and the ten-minute two-account native-Linux connected soak.
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That final process logged both accounts out through ACE and converged every
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Runtime/content ledger. Slice L0 then completed at `66f114b2`, and L1's
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implementation checkpoint landed at `11501d52`. App passes 3,763 / 3 skips
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and the complete Release suite passes 8,826 / 5 skips. Native Windows passes
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the packaged graphical/audio smoke; WSLg X11/Wayland correctly emit the
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actionable mandatory-bindless rejection with zero terminal ownership. Further
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Linux graphical work is deferred at the physical supported-driver L1 gate.
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Evidence:
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[`../research/2026-07-25-slice-g5-production-profile.md`](../research/2026-07-25-slice-g5-production-profile.md)
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and
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@ -1338,7 +1347,15 @@ and
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and
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[`../research/2026-07-26-slice-j5-7-simulation-ownership-closeout.md`](../research/2026-07-26-slice-j5-7-simulation-ownership-closeout.md)
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and
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[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
|
||||
[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md)
|
||||
and
|
||||
[`../research/2026-07-27-slice-k4-resource-telemetry-checkpoint.md`](../research/2026-07-27-slice-k4-resource-telemetry-checkpoint.md)
|
||||
and
|
||||
[`2026-07-26-modern-runtime-slice-k.md`](2026-07-26-modern-runtime-slice-k.md)
|
||||
and
|
||||
[`../research/2026-07-27-slice-l0-platform-services.md`](../research/2026-07-27-slice-l0-platform-services.md)
|
||||
and
|
||||
[`../research/2026-07-27-slice-l1-graphical-capability-checkpoint.md`](../research/2026-07-27-slice-l1-graphical-capability-checkpoint.md).
|
||||
|
||||
The intended order is therefore:
|
||||
|
||||
|
|
@ -1352,9 +1369,9 @@ honest metrics + committed baselines (A — exit criteria block C)
|
|||
-> delta GPU submission (G)
|
||||
-> residual frame cleanup (H-a, H-b, H-c)
|
||||
-> flat collision assets (I — COMPLETE)
|
||||
-> presentation-independent runtime (J — CURRENT at J5)
|
||||
-> Linux/headless/multi-session (K)
|
||||
-> evidence-gated GPU jobs (L)
|
||||
-> presentation-independent runtime (J — COMPLETE)
|
||||
-> Linux/headless/multi-session (K — COMPLETE)
|
||||
-> Linux graphical / GPU evidence (L — DEFERRED at L1)
|
||||
```
|
||||
|
||||
This order improves the current graphical client first while laying clean
|
||||
|
|
|
|||
Loading…
Add table
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Reference in a new issue