refactor(runtime): own interaction transactions

Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 11:13:09 +02:00
parent be73bccf5a
commit f5f7b4177f
31 changed files with 1365 additions and 432 deletions

View file

@ -179,7 +179,8 @@ public sealed class GameRuntimeContractTests
TrackedTargetHealthCount: 1,
InteractionRevision: 16,
InteractionMode: InteractionModeKind.Use,
InteractionSourceObjectId: 0u),
InteractionSourceObjectId: 0u,
InteractionTransactions: default),
default,
default);
@ -190,7 +191,8 @@ public sealed class GameRuntimeContractTests
Assert.Contains("character=5:6:7:8:0:0", entry.Text);
Assert.Contains("social=9:10:11", entry.Text);
Assert.Contains(
"actions=14:50000001:15:4:1:16:1:00000000",
"actions=14:50000001:15:4:1:16:1:00000000:0:00000000:" +
"00000000:00000000:00000000:0:0",
entry.Text);
}