refactor(runtime): own interaction transactions
Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage. Co-authored-by: Codex <noreply@openai.com>
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31 changed files with 1365 additions and 432 deletions
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@ -179,7 +179,8 @@ public sealed class GameRuntimeContractTests
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TrackedTargetHealthCount: 1,
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InteractionRevision: 16,
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InteractionMode: InteractionModeKind.Use,
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InteractionSourceObjectId: 0u),
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InteractionSourceObjectId: 0u,
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InteractionTransactions: default),
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default,
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default);
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@ -190,7 +191,8 @@ public sealed class GameRuntimeContractTests
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Assert.Contains("character=5:6:7:8:0:0", entry.Text);
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Assert.Contains("social=9:10:11", entry.Text);
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Assert.Contains(
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"actions=14:50000001:15:4:1:16:1:00000000",
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"actions=14:50000001:15:4:1:16:1:00000000:0:00000000:" +
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"00000000:00000000:00000000:0:0",
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entry.Text);
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}
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