refactor(runtime): own interaction transactions
Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
be73bccf5a
commit
f5f7b4177f
31 changed files with 1365 additions and 432 deletions
|
|
@ -858,7 +858,7 @@ public sealed class AppraisalUiControllerTests
|
|||
List<uint> sent)
|
||||
=> new(
|
||||
objects,
|
||||
new InventoryTransactionState(objects),
|
||||
new AcDream.Runtime.Gameplay.RuntimeInteractionTransactionState(new InventoryTransactionState(objects)),
|
||||
new InteractionState(),
|
||||
playerGuid: () => 0x50000002u,
|
||||
sendUse: null,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue