refactor(runtime): own interaction transactions

Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 11:13:09 +02:00
parent be73bccf5a
commit f5f7b4177f
31 changed files with 1365 additions and 432 deletions

View file

@ -1,6 +1,7 @@
using AcDream.App.UI;
using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Runtime.Gameplay;
namespace AcDream.App.Tests.UI;
@ -32,6 +33,7 @@ public sealed class ItemInteractionControllerTests
public readonly CombatState Combat = new();
public readonly StackSplitQuantityState SplitQuantity = new();
public readonly InventoryTransactionState SharedTransactions;
public readonly RuntimeInteractionTransactionState RuntimeTransactions;
public uint SelectedObject;
public bool NonCombatMode;
public bool DragOnPlayerOpensSecureTrade = true;
@ -56,10 +58,12 @@ public sealed class ItemInteractionControllerTests
});
Objects.MoveItem(Pack, Player, 0);
SharedTransactions = new InventoryTransactionState(Objects);
RuntimeTransactions = new RuntimeInteractionTransactionState(
SharedTransactions);
Controller = new ItemInteractionController(
Objects,
SharedTransactions,
RuntimeTransactions,
new InteractionState(),
playerGuid: () => Player,
sendUse: requestUse is null ? Uses.Add : null,
@ -338,10 +342,12 @@ public sealed class ItemInteractionControllerTests
var objects = new ClientObjectTable();
using var transactions =
new InventoryTransactionState(new ClientObjectTable());
using var runtimeTransactions =
new RuntimeInteractionTransactionState(transactions);
Assert.Throws<ArgumentException>(() => new ItemInteractionController(
objects,
transactions,
runtimeTransactions,
new InteractionState(),
playerGuid: () => Player,
sendUse: null,