refactor(runtime): own interaction transactions

Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 11:13:09 +02:00
parent be73bccf5a
commit f5f7b4177f
31 changed files with 1365 additions and 432 deletions

View file

@ -681,7 +681,7 @@ public sealed class CurrentGameRuntimeAdapterTests
EntityObjects);
Objects = EntityObjects.Objects;
Communication = new RuntimeCommunicationState();
Actions = new RuntimeActionState();
Actions = new RuntimeActionState(InventoryState.Transactions);
MovementInput = new DispatcherMovementInputSource();
GameplayInput = new GameplayInputFrameController(
dispatcher: null,
@ -701,7 +701,7 @@ public sealed class CurrentGameRuntimeAdapterTests
_items = new ItemInteractionController(
Objects,
InventoryState.Transactions,
Actions.Transactions,
Actions.Interaction,
() => PlayerGuid,
sendUse: null,
@ -766,11 +766,11 @@ public sealed class CurrentGameRuntimeAdapterTests
{
Runtime.Dispose();
Character.Dispose();
InventoryState.Dispose();
Communication.Dispose();
_session.Dispose();
_items.Dispose();
Actions.Dispose();
InventoryState.Dispose();
Entities.Clear();
}
}
@ -1149,7 +1149,7 @@ public sealed class CurrentGameRuntimeAdapterTests
}
private sealed class SelectionTransport(Func<bool> isInWorld)
: ISelectionInteractionTransport
: IRuntimeInteractionTransport
{
public bool IsInWorld => isInWorld();

View file

@ -15,7 +15,11 @@ public sealed class RuntimeActionOwnershipTests
string program = ReadAppSource(root, "Program.cs");
Assert.Contains(
"private readonly RuntimeActionState _runtimeActions = new();",
"private readonly RuntimeActionState _runtimeActions;",
gameWindow,
StringComparison.Ordinal);
Assert.Contains(
"_runtimeActions = new RuntimeActionState(_runtimeInventory.Transactions);",
gameWindow,
StringComparison.Ordinal);
Assert.Contains(
@ -54,6 +58,9 @@ public sealed class RuntimeActionOwnershipTests
Assert.Empty(Regex.Matches(
production,
@"\bnew\s+(?:AcDream\.Runtime\.Gameplay\.)?InteractionState\s*\("));
Assert.Empty(Regex.Matches(
production,
@"\bnew\s+(?:AcDream\.Runtime\.Gameplay\.)?RuntimeInteractionTransactionState\s*\("));
Assert.Equal(
1,
Regex.Matches(
@ -94,14 +101,19 @@ public sealed class RuntimeActionOwnershipTests
"GameWindowLifetime.cs");
Assert.Contains("d.Actions.Interaction,", ui, StringComparison.Ordinal);
Assert.Contains("d.Actions.Transactions,", ui, StringComparison.Ordinal);
Assert.Contains("d.Actions.Selection", ui, StringComparison.Ordinal);
Assert.Contains("d.Actions.Combat", ui, StringComparison.Ordinal);
Assert.Contains("d.Actions.Selection", session, StringComparison.Ordinal);
Assert.Contains("d.Actions.Combat", session, StringComparison.Ordinal);
Assert.Contains("_domain.Actions.Combat", liveSession, StringComparison.Ordinal);
Assert.Contains(
"_domain.Actions.Transactions.CompleteUse(error)",
liveSession,
StringComparison.Ordinal);
Assert.Contains("_actions.Selection", commands, StringComparison.Ordinal);
Assert.Contains(
"InteractionState interactionState,",
"RuntimeInteractionTransactionState runtimeTransactions,",
itemInteraction,
StringComparison.Ordinal);
Assert.DoesNotContain(
@ -114,8 +126,8 @@ public sealed class RuntimeActionOwnershipTests
StringComparison.Ordinal);
AssertAppearsInOrder(
shutdown,
"\"runtime inventory state\"",
"\"runtime action state\"",
"\"runtime inventory state\"",
"\"runtime entity/object lifetime\"");
Assert.False(File.Exists(Path.Combine(
root,

View file

@ -46,7 +46,7 @@ public sealed class RuntimeInventoryOwnershipTests
"ItemInteractionController.cs");
Assert.Contains(
"d.Inventory.Transactions",
"d.Actions.Transactions",
ui,
StringComparison.Ordinal);
Assert.DoesNotContain(
@ -62,7 +62,7 @@ public sealed class RuntimeInventoryOwnershipTests
itemInteraction,
StringComparison.Ordinal);
Assert.Contains(
"InventoryTransactionState transactions,",
"RuntimeInteractionTransactionState runtimeTransactions,",
itemInteraction,
StringComparison.Ordinal);
Assert.Contains(
@ -70,7 +70,7 @@ public sealed class RuntimeInventoryOwnershipTests
session,
StringComparison.Ordinal);
Assert.Contains(
"_domain.Inventory.Transactions.CompleteUse(error)",
"_domain.Actions.Transactions.CompleteUse(error)",
session,
StringComparison.Ordinal);
Assert.DoesNotContain(
@ -79,6 +79,7 @@ public sealed class RuntimeInventoryOwnershipTests
StringComparison.Ordinal);
AssertAppearsInOrder(
shutdown,
"\"runtime action state\"",
"\"runtime inventory state\"",
"\"runtime entity/object lifetime\"");
}