refactor(runtime): own interaction transactions
Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage. Co-authored-by: Codex <noreply@openai.com>
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@ -141,7 +141,8 @@ public static class FixtureProvider
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var selection = new AcDream.Core.Selection.SelectionState();
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var itemInteraction = new ItemInteractionController(
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objects,
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new InventoryTransactionState(objects),
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new AcDream.Runtime.Gameplay.RuntimeInteractionTransactionState(
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new InventoryTransactionState(objects)),
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new AcDream.Runtime.Gameplay.InteractionState(),
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() => SampleData.PlayerGuid,
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sendUse: null,
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