refactor(runtime): own interaction transactions

Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 11:13:09 +02:00
parent be73bccf5a
commit f5f7b4177f
31 changed files with 1365 additions and 432 deletions

View file

@ -141,7 +141,8 @@ public static class FixtureProvider
var selection = new AcDream.Core.Selection.SelectionState();
var itemInteraction = new ItemInteractionController(
objects,
new InventoryTransactionState(objects),
new AcDream.Runtime.Gameplay.RuntimeInteractionTransactionState(
new InventoryTransactionState(objects)),
new AcDream.Runtime.Gameplay.InteractionState(),
() => SampleData.PlayerGuid,
sendUse: null,