refactor(runtime): own interaction transactions
Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage. Co-authored-by: Codex <noreply@openai.com>
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@ -396,12 +396,12 @@ internal static class GameWindowShutdownManifest
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Hard(
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"runtime character state",
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live.Character.Dispose),
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Hard(
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"runtime inventory state",
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live.Inventory.Dispose),
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Hard(
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"runtime action state",
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live.Actions.Dispose),
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Hard(
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"runtime inventory state",
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live.Inventory.Dispose),
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Hard(
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"runtime entity/object lifetime",
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live.EntityObjects.Dispose),
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