refactor(runtime): own interaction transactions
Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage. Co-authored-by: Codex <noreply@openai.com>
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@ -284,7 +284,7 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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DeferredSelectionUiAuthority selection = late.Selection;
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return new ItemInteractionController(
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d.Inventory.Objects,
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d.Inventory.Transactions,
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d.Actions.Transactions,
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d.Actions.Interaction,
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playerGuid: () => d.PlayerIdentity.ServerGuid,
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sendUse: null,
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