docs(physics): record cutover slice C3c completion + closeout
C3c COMPLETE at529e0e9din the placement-cutover plan (five fix slices, R1 dual-review round, final gates). New closeout research note. ISSUES #276 (settle-CellId discard), #277 (route-1 far-Create radius bound), #278 (user-session triage bundle). Register AD-60/AD-61 numeric order. The next slice before C5 is the6b28ff99O(changed) collision clone (soak convergence); C4 resumes after. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -24,6 +24,44 @@ What does NOT go here:
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- Every session: scan OPEN issues at start; promote/close anything we touched during the session before ending.
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- Promoting to a Phase: mark as `DONE (promoted to Phase X)` + commit SHA where the Phase entry landed.
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## C3c placement cutover — 2026-08-02
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- **#276 — OPEN — SpawnPlacementSettler discards the settle's resolved
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cell.** `SpawnPlacementSettler.TrySettle`
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(src/AcDream.Core/Physics/SpawnPlacementSettler.cs:61) commits
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`settle.Position` but never reads `settle.CellId`: a compressed
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first-gravity-frame settle whose few-cm sweep crosses a cell boundary
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(outdoor/EnvCell seam, stacked EnvCells) leaves the body's cell at the
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placement cell until the next resolve corrects it. Inherited #270
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semantics — shared by the remote spawn seed and the C3c local
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first-entry settle (register row AD-61). Fix shape: commit the
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settle's resolved cell through the same body/cell channel the per-tick
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resolve writeback uses; needs a conformance test placing a body above
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a floor whose containing cell differs from the wire cell. Found by C3c
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review round 1 (retail minor M2).
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- **#277 — OPEN — route-1 far-Create relies on a practical radius bound,
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not an invariant.** A graphical-host wire Create for a landblock the
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streaming window never reaches keeps its residence + one drive-pending
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entry for the session (re-Advanced per frame). Bounded today because
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the collision-publication window (5×5, two-tier N₁=4) is strictly
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larger than ACE's Create-broadcast group, so the far set is empty; if
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C4 changes either radius, route 1 needs the F7-style
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service-window/celless conversion
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(`HeadlessSessionWorldProjection.cs:557-570` is the template). Wake
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and despawn-reap paths are verified correct (C3c adversarial delta
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review). Related narrowing: a remote whose landblock leaves the
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headless service window between ProjectSpawn and placement commit
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still parks (route 8, rarer than the pre-F7 leak).
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- **#278 — OPEN — post-C3c user-session triage bundle (2026-08-02
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observations).** (a) purple materialization haze re-fires while
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standing still — traced to the Hidden/UnHide script re-firing on a
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visibility edge; most plausible driver is the pre-existing `6b28ff99`
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streaming-convergence regression (its dedicated slice precedes C5) —
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re-observe after that slice; (b) no lateral glide when walking against
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impassable slopes — verify against open #269 (Campaign P slope-slide
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residual) in the session before treating as new; (c) `/ls` command
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reported non-working — identify which command surface at the session.
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## Current queue — 2026-07-27
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- **Structural handoff:** all eight `GameWindow` decomposition slices and the
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