fix(ui): bind radar to streamed world state

Resolve the live-entity spatial broadphase at snapshot time so retained UI construction cannot capture GameWindow's empty bootstrap GpuWorldState. Add a replacement-owner regression test covering the exact compass-without-blips failure.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-21 06:24:05 +02:00
parent e02acb870c
commit f4cf802330
5 changed files with 90 additions and 17 deletions

View file

@ -1,6 +1,7 @@
using System.Numerics;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.App.World;
using AcDream.Core.Items;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
@ -210,8 +211,8 @@ public sealed class RadarSnapshotProviderTests
[unrelated] = Entity(unrelated, new Vector3(6f, 0f, 0f), Quaternion.Identity),
};
var spawns = entities.Keys.ToDictionary(guid => guid, Spawn);
uint copiedCell = 0;
int copiedRadius = -1;
var spatialQuery = new RecordingSpatialQuery(
new KeyValuePair<uint, WorldEntity>(nearby, entities[nearby]));
var provider = new RadarSnapshotProvider(
objects,
() => entities,
@ -222,20 +223,70 @@ public sealed class RadarSnapshotProviderTests
selectedGuid: () => null,
coordinatesOnRadar: () => true,
uiLocked: () => false,
copySpatialCandidates: (cell, radius, destination) =>
{
copiedCell = cell;
copiedRadius = radius;
destination.Add(new KeyValuePair<uint, WorldEntity>(nearby, entities[nearby]));
});
spatialQuery: () => spatialQuery);
UiRadarSnapshot snapshot = provider.BuildSnapshot();
Assert.Equal(0xA9B40001u, copiedCell);
Assert.Equal(1, copiedRadius);
Assert.Equal(0xA9B40001u, spatialQuery.CopiedCell);
Assert.Equal(1, spatialQuery.CopiedRadius);
Assert.Equal(nearby, Assert.Single(snapshot.Blips).ObjectId);
}
[Fact]
public void BuildSnapshot_ResolvesSpatialOwnerAfterBootstrapReplacement()
{
const uint player = 50u;
const uint monster = 51u;
var objects = new ClientObjectTable();
objects.Ingest(Weenie(player, "Player", ItemType.Creature));
objects.Ingest(Weenie(monster, "Drudge", ItemType.Creature) with
{
RadarBehavior = (byte)RadarBehavior.ShowAlways,
});
var entities = new Dictionary<uint, WorldEntity>
{
[player] = Entity(player, Vector3.Zero, Quaternion.Identity),
[monster] = Entity(monster, new Vector3(5f, 0f, 0f), Quaternion.Identity),
};
var spawns = entities.Keys.ToDictionary(guid => guid, Spawn);
ILiveEntitySpatialQuery currentSpatialQuery = new RecordingSpatialQuery();
var provider = new RadarSnapshotProvider(
objects,
() => entities,
() => spawns,
playerGuid: () => player,
playerYawRadians: () => 0f,
playerCellId: () => 0xA9B40001u,
selectedGuid: () => null,
coordinatesOnRadar: () => true,
uiLocked: () => false,
spatialQuery: () => currentSpatialQuery);
Assert.Empty(provider.BuildSnapshot().Blips);
currentSpatialQuery = new RecordingSpatialQuery(
new KeyValuePair<uint, WorldEntity>(monster, entities[monster]));
Assert.Equal(monster, Assert.Single(provider.BuildSnapshot().Blips).ObjectId);
}
private sealed class RecordingSpatialQuery(
params KeyValuePair<uint, WorldEntity>[] candidates) : ILiveEntitySpatialQuery
{
public uint CopiedCell { get; private set; }
public int CopiedRadius { get; private set; } = -1;
public void CopyLiveEntitiesNearLandblock(
uint centerCellOrLandblockId,
int landblockRadius,
List<KeyValuePair<uint, WorldEntity>> destination)
{
CopiedCell = centerCellOrLandblockId;
CopiedRadius = landblockRadius;
destination.AddRange(candidates);
}
}
private static WorldEntity Entity(uint guid, Vector3 position, Quaternion rotation) => new()
{
Id = guid,