perf(render): bound animation and alpha scratch residency
Complete Slice D3 by replacing the unbounded animation dictionary with a concurrent byte/count LRU and by putting the three retail alpha scratch owners behind one typed aggregate budget. Preserve immediate growth and draw order while reclaiming one-frame density spikes after sustained under-use. Close stale bounds-cache issue evidence without inventing a cache.
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18 changed files with 857 additions and 34 deletions
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using AcDream.App.Rendering.Residency;
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namespace AcDream.App.Tests.Rendering.Residency;
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public sealed class RetainedScratchCapacityPolicyTests
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{
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[Fact]
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public void AlphaBudgetProfilePartitionsTheAggregateExactly()
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{
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AlphaScratchBudgetProfile profile =
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AlphaScratchBudgetProfile.Create(16 * 1024 * 1024);
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Assert.Equal(4 * 1024 * 1024, profile.QueueBytes);
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Assert.Equal(8 * 1024 * 1024, profile.DispatcherBytes);
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Assert.Equal(4 * 1024 * 1024, profile.ParticleBytes);
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Assert.Equal(16 * 1024 * 1024, profile.TotalBytes);
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}
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[Fact]
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public void SpikeRetainsWarmCapacityUntilDemandFallsThenConverges()
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{
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var policy = new RetainedScratchCapacityPolicy(
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budgetBytes: 1024,
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lowDemandSamplesBeforeShrink: 3);
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Assert.Equal(
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4096,
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policy.ObserveAndSelectCapacity(
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currentCapacity: 4096,
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requiredCapacity: 4096,
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bytesPerUnit: 4,
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minimumCapacity: 64,
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growthQuantum: 64));
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Assert.Equal(4096, ObserveLowDemand(policy));
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Assert.Equal(4096, ObserveLowDemand(policy));
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int converged = ObserveLowDemand(policy);
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Assert.InRange(converged, 64, 256);
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Assert.True((long)converged * 4 <= 1024);
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}
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[Fact]
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public void SustainedLegitimateDemandIsNeverTrimmedBelowRequirement()
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{
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var policy = new RetainedScratchCapacityPolicy(
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budgetBytes: 1024,
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lowDemandSamplesBeforeShrink: 2);
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for (int i = 0; i < 10; i++)
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{
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Assert.Equal(
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4096,
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policy.ObserveAndSelectCapacity(
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currentCapacity: 4096,
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requiredCapacity: 4096,
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bytesPerUnit: 4,
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minimumCapacity: 64,
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growthQuantum: 64));
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}
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}
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[Fact]
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public void RequiredGrowthIsImmediateAndQuantumRounded()
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{
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var policy = new RetainedScratchCapacityPolicy(1024);
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Assert.Equal(
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320,
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policy.ObserveAndSelectCapacity(
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currentCapacity: 64,
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requiredCapacity: 257,
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bytesPerUnit: 4,
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minimumCapacity: 64,
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growthQuantum: 64));
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}
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private static int ObserveLowDemand(
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RetainedScratchCapacityPolicy policy) =>
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policy.ObserveAndSelectCapacity(
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currentCapacity: 4096,
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requiredCapacity: 32,
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bytesPerUnit: 4,
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minimumCapacity: 64,
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growthQuantum: 64);
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}
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