perf(render): bound animation and alpha scratch residency
Complete Slice D3 by replacing the unbounded animation dictionary with a concurrent byte/count LRU and by putting the three retail alpha scratch owners behind one typed aggregate budget. Preserve immediate growth and draw order while reclaiming one-frame density spikes after sustained under-use. Close stale bounds-cache issue evidence without inventing a cache.
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18 changed files with 857 additions and 34 deletions
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@ -4,6 +4,8 @@ using AcDream.App.Rendering.Wb;
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using AcDream.App.Rendering.Residency;
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using AcDream.App.World;
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using AcDream.Content;
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using AcDream.Content.Vfx;
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using AcDream.Core.Physics;
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using AcDream.Core.Terrain;
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using AcDream.UI.Abstractions.Settings;
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using DatReaderWriter;
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@ -116,7 +118,8 @@ internal interface IWorldRenderCompositionFactory
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ResidencyManager manager,
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WbMeshAdapter meshes,
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TextureCache textures,
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IPreparedAssetSource preparedAssets);
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IPreparedAssetSource preparedAssets,
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IAnimationLoader animations);
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SamplerCache CreateSamplerCache(GL gl);
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void Release(IDisposable resource);
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}
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@ -295,7 +298,8 @@ internal sealed class RetailWorldRenderCompositionFactory
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ResidencyManager manager,
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WbMeshAdapter meshes,
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TextureCache textures,
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IPreparedAssetSource preparedAssets)
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IPreparedAssetSource preparedAssets,
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IAnimationLoader animations)
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{
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meshes.RegisterResidencySources(manager);
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textures.RegisterResidencySources(manager);
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@ -308,6 +312,25 @@ internal sealed class RetailWorldRenderCompositionFactory
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Charges: new ResidencyCharges(
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MappedVirtualBytes:
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preparedAssets.MappedVirtualBytes))));
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if (animations is RetailAnimationLoader retailAnimations)
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{
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manager.RegisterDomainSource(new DelegateResidencyDomainSource(
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ResidencyDomain.Animations,
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() =>
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{
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AnimationCacheDiagnostics diagnostics =
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retailAnimations.Diagnostics;
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return new ResidencyDomainSnapshot(
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ResidencyDomain.Animations,
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EntryCount: diagnostics.Count,
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OwnerCount: 0,
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Charges: new ResidencyCharges(
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DecodedBytes:
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diagnostics.EstimatedBytes),
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BudgetBytes: diagnostics.BudgetBytes,
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Evictions: diagnostics.Stats.Evictions);
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}));
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}
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}
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public SamplerCache CreateSamplerCache(GL gl) => new(gl);
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@ -493,7 +516,8 @@ internal sealed class WorldRenderCompositionPhase
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residency,
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meshAdapter,
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textureCache,
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content.PreparedAssets);
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content.PreparedAssets,
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content.AnimationLoader);
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scope.Complete();
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_dependencies.Log(
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