perf(render): bound animation and alpha scratch residency

Complete Slice D3 by replacing the unbounded animation dictionary with a concurrent byte/count LRU and by putting the three retail alpha scratch owners behind one typed aggregate budget. Preserve immediate growth and draw order while reclaiming one-frame density spikes after sustained under-use. Close stale bounds-cache issue evidence without inventing a cache.
This commit is contained in:
Erik 2026-07-24 16:34:28 +02:00
parent 3e18fc2730
commit f2644d42c2
18 changed files with 857 additions and 34 deletions

View file

@ -1,6 +1,7 @@
using AcDream.App.Audio;
using AcDream.App.Physics;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Residency;
using AcDream.App.Rendering.Vfx;
using AcDream.App.Spells;
using AcDream.Content;
@ -43,6 +44,7 @@ internal sealed record ContentEffectsAudioResult(
internal sealed record ContentEffectsAudioDependencies(
string DatDirectory,
string PreparedAssetPath,
ResidencyBudgetOptions ResidencyBudgets,
PhysicsDataCache PhysicsDataCache,
bool DumpMotionEnabled,
Spellbook SpellBook,
@ -84,7 +86,10 @@ internal interface IContentEffectsAudioCompositionFactory
MagicCatalog LoadMagicCatalog(IDatReaderWriter dats);
void InstallSpellMetadata(Spellbook spellBook, MagicCatalog catalog);
int GetSpellCount(MagicCatalog catalog);
IAnimationLoader CreateAnimationLoader(IDatReaderWriter dats);
IAnimationLoader CreateAnimationLoader(
IDatReaderWriter dats,
long maximumEstimatedBytes,
int maximumEntries);
LiveEntityCollisionBuilder CreateCollisionBuilder(
PhysicsDataCache physicsData,
IDatReaderWriter dats,
@ -137,8 +142,14 @@ internal sealed class RetailContentEffectsAudioCompositionFactory
public int GetSpellCount(MagicCatalog catalog) => catalog.SpellTable.Count;
public IAnimationLoader CreateAnimationLoader(IDatReaderWriter dats) =>
new RetailAnimationLoader(dats);
public IAnimationLoader CreateAnimationLoader(
IDatReaderWriter dats,
long maximumEstimatedBytes,
int maximumEntries) =>
new RetailAnimationLoader(
dats,
maximumEstimatedBytes,
maximumEntries);
public LiveEntityCollisionBuilder CreateCollisionBuilder(
PhysicsDataCache physicsData,
@ -302,7 +313,10 @@ internal sealed class ContentEffectsAudioCompositionPhase :
$"spells: loaded {_factory.GetSpellCount(magic)} entries from portal.dat");
Fault(ContentEffectsAudioCompositionPoint.SpellMetadataInstalled);
IAnimationLoader animations = _factory.CreateAnimationLoader(dats);
IAnimationLoader animations = _factory.CreateAnimationLoader(
dats,
_dependencies.ResidencyBudgets.AnimationBytes,
_dependencies.ResidencyBudgets.AnimationEntries);
_publication.PublishAnimationLoader(animations);
Fault(ContentEffectsAudioCompositionPoint.AnimationLoaderPublished);