perf(render): bound animation and alpha scratch residency
Complete Slice D3 by replacing the unbounded animation dictionary with a concurrent byte/count LRU and by putting the three retail alpha scratch owners behind one typed aggregate budget. Preserve immediate growth and draw order while reclaiming one-frame density spikes after sustained under-use. Close stale bounds-cache issue evidence without inventing a cache.
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18 changed files with 857 additions and 34 deletions
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@ -1,6 +1,7 @@
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using AcDream.App.Audio;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Residency;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Spells;
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using AcDream.Content;
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@ -43,6 +44,7 @@ internal sealed record ContentEffectsAudioResult(
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internal sealed record ContentEffectsAudioDependencies(
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string DatDirectory,
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string PreparedAssetPath,
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ResidencyBudgetOptions ResidencyBudgets,
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PhysicsDataCache PhysicsDataCache,
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bool DumpMotionEnabled,
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Spellbook SpellBook,
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@ -84,7 +86,10 @@ internal interface IContentEffectsAudioCompositionFactory
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MagicCatalog LoadMagicCatalog(IDatReaderWriter dats);
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void InstallSpellMetadata(Spellbook spellBook, MagicCatalog catalog);
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int GetSpellCount(MagicCatalog catalog);
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IAnimationLoader CreateAnimationLoader(IDatReaderWriter dats);
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IAnimationLoader CreateAnimationLoader(
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IDatReaderWriter dats,
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long maximumEstimatedBytes,
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int maximumEntries);
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LiveEntityCollisionBuilder CreateCollisionBuilder(
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PhysicsDataCache physicsData,
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IDatReaderWriter dats,
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@ -137,8 +142,14 @@ internal sealed class RetailContentEffectsAudioCompositionFactory
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public int GetSpellCount(MagicCatalog catalog) => catalog.SpellTable.Count;
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public IAnimationLoader CreateAnimationLoader(IDatReaderWriter dats) =>
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new RetailAnimationLoader(dats);
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public IAnimationLoader CreateAnimationLoader(
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IDatReaderWriter dats,
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long maximumEstimatedBytes,
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int maximumEntries) =>
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new RetailAnimationLoader(
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dats,
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maximumEstimatedBytes,
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maximumEntries);
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public LiveEntityCollisionBuilder CreateCollisionBuilder(
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PhysicsDataCache physicsData,
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@ -302,7 +313,10 @@ internal sealed class ContentEffectsAudioCompositionPhase :
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$"spells: loaded {_factory.GetSpellCount(magic)} entries from portal.dat");
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Fault(ContentEffectsAudioCompositionPoint.SpellMetadataInstalled);
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IAnimationLoader animations = _factory.CreateAnimationLoader(dats);
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IAnimationLoader animations = _factory.CreateAnimationLoader(
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dats,
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_dependencies.ResidencyBudgets.AnimationBytes,
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_dependencies.ResidencyBudgets.AnimationEntries);
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_publication.PublishAnimationLoader(animations);
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Fault(ContentEffectsAudioCompositionPoint.AnimationLoaderPublished);
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