fix(vfx): bind effects after canonical placement

C3c created graphical effect, projectile, and static-animation sidecars before Runtime finished the entity's first SetPosition. One-shot F754/F755 packets could be discarded, projectiles could adopt a cell-less body, and animated statics could compete for body ownership. Keep effects behind an exact-incarnation presentation barrier, retry projectile/static binding on the committed visibility edge, and keep effect cells synchronized with canonical rebuckets. User verified spell, recall, arrow, projectile, portal, and static presentation; 90 focused App tests and the Release build pass.
This commit is contained in:
Erik 2026-08-03 12:10:21 +02:00
parent 1fc529cdcb
commit f24532adf3
11 changed files with 417 additions and 50 deletions

View file

@ -2190,16 +2190,23 @@ public sealed class LiveEntityRuntimeTests
spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
var runtime = LiveEntityRuntimeFixture.Create(spatial, new RecordingResources());
runtime.RegisterLiveEntity(Spawn(guid, 1, 1, 0x01010022u));
runtime.MaterializeLiveEntity(guid, 0x01010022u, id => Entity(id, guid));
WorldEntity entity = runtime.MaterializeLiveEntity(
guid,
0x01010022u,
id => Entity(id, guid))!;
runtime.RebucketLiveEntity(guid, 0x0102FFFFu);
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
Assert.Equal(0x01010022u, record.FullCellId);
Assert.Equal(0x0102FFFFu, record.CanonicalLandblockId);
Assert.Equal(0x01010022u, entity.ParentCellId);
Assert.Equal(0x01010022u, entity.EffectCellId);
runtime.RebucketLiveEntity(guid, 0x01020033u);
Assert.Equal(0x01020033u, record.FullCellId);
Assert.Equal(0x01020033u, entity.ParentCellId);
Assert.Equal(0x01020033u, entity.EffectCellId);
}
[Fact]