fix(vfx): bind effects after canonical placement
C3c created graphical effect, projectile, and static-animation sidecars before Runtime finished the entity's first SetPosition. One-shot F754/F755 packets could be discarded, projectiles could adopt a cell-less body, and animated statics could compete for body ownership. Keep effects behind an exact-incarnation presentation barrier, retry projectile/static binding on the committed visibility edge, and keep effect cells synchronized with canonical rebuckets. User verified spell, recall, arrow, projectile, portal, and static presentation; 90 focused App tests and the Release build pass.
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1fc529cdcb
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11 changed files with 417 additions and 50 deletions
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@ -837,12 +837,24 @@ internal sealed class DatLiveEntityProjectionMaterializer
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expectedCreateIntegrationVersion)
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|| !ReferenceEquals(expectedRecord.WorldEntity, entity))
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return false;
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_projectiles.TryBind(
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expectedRecord,
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setup,
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_gameTime.CurrentScriptTime,
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_origin.CenterX,
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_origin.CenterY);
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bool initialResidenceActive =
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_runtime.HasActiveInitialCreateResidence(expectedCanonical);
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// C3c first entry owns CPhysicsObj construction and SetPosition for a
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// residence-managed Create. Eager projectile classification used to
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// acquire that same body here, before the conductor ran; the
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// conductor then correctly rejected the unexpected owner and the
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// missile remained permanently cell-less. The committed projection
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// visibility edge retries TryBind after Runtime has constructed and
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// placed the one canonical body.
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if (!initialResidenceActive)
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{
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_projectiles.TryBind(
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expectedRecord,
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setup,
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_gameTime.CurrentScriptTime,
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_origin.CenterX,
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_origin.CenterY);
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}
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if (!_runtime.IsCurrentCreateIntegration(
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expectedRecord,
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@ -1033,6 +1045,15 @@ internal sealed class DatLiveEntityProjectionMaterializer
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return;
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}
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if (_runtime.HasActiveInitialCreateResidence(expectedRecord.Canonical))
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{
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// RuntimeRemoteFirstEntryState owns CPhysicsObj construction and
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// SetPosition until the Create residence completes. The static
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// scheduler retains this pending animation owner and binds the
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// canonical body after projection becomes spatially visible.
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return;
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}
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PhysicsBody body = _runtime.GetOrCreatePhysicsBody(
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spawn.Guid,
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incarnation =>
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@ -53,6 +53,9 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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private readonly Func<WorldEntity, bool> _isResident;
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private readonly Action<WorldEntity, PhysicsBody> _commitLiveRoot;
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private readonly Func<WorldEntity, ulong> _residencyVersion;
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private readonly Func<WorldEntity,
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(LiveEntityAnimationState Animation, PhysicsBody Body)?>?
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_resolveLiveOwner;
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private readonly Dictionary<uint, Owner> _owners = new();
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private readonly List<Owner> _snapshot = new();
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private readonly List<Owner> _hookSnapshot = new();
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@ -63,7 +66,10 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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Action<WorldEntity, IReadOnlyList<Matrix4x4>, IReadOnlyList<bool>> publishPartPoses,
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Func<WorldEntity, bool>? isResident = null,
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Action<WorldEntity, PhysicsBody>? commitLiveRoot = null,
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Func<WorldEntity, ulong>? residencyVersion = null)
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Func<WorldEntity, ulong>? residencyVersion = null,
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Func<WorldEntity,
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(LiveEntityAnimationState Animation, PhysicsBody Body)?>?
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resolveLiveOwner = null)
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{
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_animationLoader = animationLoader
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?? throw new ArgumentNullException(nameof(animationLoader));
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@ -74,6 +80,7 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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_isResident = isResident ?? (_ => true);
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_commitLiveRoot = commitLiveRoot ?? ((_, _) => { });
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_residencyVersion = residencyVersion ?? (_ => 0UL);
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_resolveLiveOwner = resolveLiveOwner;
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}
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internal int Count => _owners.Count;
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@ -363,12 +370,30 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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foreach (Owner owner in _snapshot)
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{
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if (!_owners.TryGetValue(owner.Entity.Id, out Owner? current)
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|| !ReferenceEquals(current, owner)
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|| owner.Sequencer is not { } sequencer)
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|| !ReferenceEquals(current, owner))
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{
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continue;
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}
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// C3c: live Static objects are registered while their visual
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// sidecar is hydrated, before Runtime has completed the initial
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// CreateObject SetPosition transaction. The first-entry
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// conductor owns construction of the canonical CPhysicsObj.
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// Resolve and bind that already-placed owner lazily; constructing
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// a second/eager body here makes the conductor reject authority
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// and leaves portals, doors, and other animated statics cell-less.
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if (owner.Sequencer is null
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&& owner.Entity.ServerGuid != 0
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&& _resolveLiveOwner?.Invoke(owner.Entity) is { } binding)
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{
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_ = BindLiveOwner(
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owner.Entity,
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binding.Animation,
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binding.Body);
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}
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if (owner.Sequencer is not { } sequencer)
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continue;
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owner.ElapsedSinceUpdate += elapsedSeconds;
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if (!_isResident(owner.Entity))
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{
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@ -36,6 +36,14 @@ public sealed class EntityEffectController : IAnimationHookSink,
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private readonly Action<uint, uint?> _ownerSoundTableChanged;
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private readonly Dictionary<RuntimeEntityKey, EntityEffectProfile> _liveProfiles = [];
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private readonly HashSet<RuntimeEntityKey> _readyLiveOwners = [];
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// C3c constructs the App effect owner before Runtime's initial placement
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// receipt binds its world presentation. During that one-time split-lifetime
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// window, retail still considers the CPhysicsObj absent: SmartBox queues
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// F754/F755 at 0x00452020/0x00452070, enters the object, then drains them
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// through ProcessObjectNetBlobs in HandleCreateObject 0x00454C80. Keep the
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// exact incarnation behind an equivalent barrier until the graphical
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// placement publishes its pose and resource visibility.
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private readonly HashSet<RuntimeEntityKey> _initialPresentationBarriers = [];
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private readonly Dictionary<uint, Queue<PendingEffect>> _pendingByServerGuid = new();
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private readonly Dictionary<uint, WorldEntity> _staticOwners = new();
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private readonly Dictionary<uint, EntityEffectProfile> _staticProfiles = new();
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@ -90,6 +98,8 @@ public sealed class EntityEffectController : IAnimationHookSink,
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RefreshLiveAnchor(message.Guid, localId);
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if (CanStartOwner(localId))
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PlayDirect(localId, message.ScriptDid);
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else if (IsWaitingForInitialPresentation(message.Guid))
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Enqueue(message.Guid, PendingEffect.Direct(message.ScriptDid));
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return;
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}
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Enqueue(message.Guid, PendingEffect.Direct(message.ScriptDid));
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@ -104,6 +114,12 @@ public sealed class EntityEffectController : IAnimationHookSink,
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RefreshLiveAnchor(message.Guid, localId);
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if (CanStartOwner(localId))
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PlayTyped(localId, message.RawScriptType, message.Intensity);
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else if (IsWaitingForInitialPresentation(message.Guid))
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{
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Enqueue(
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message.Guid,
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PendingEffect.Typed(message.RawScriptType, message.Intensity));
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}
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return;
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}
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Enqueue(message.Guid, PendingEffect.Typed(message.RawScriptType, message.Intensity));
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@ -140,11 +156,45 @@ public sealed class EntityEffectController : IAnimationHookSink,
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RuntimeEntityKey key = RequireProjectionKey(record);
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_readyLiveOwners.Add(key);
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_liveProfiles[key] = profile;
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if (record.MaterializationResidence is
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LiveEntityMaterializationResidence.AwaitRuntimePlacement
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&& !record.IsSpatiallyProjected)
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{
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_initialPresentationBarriers.Add(key);
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}
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else
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{
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_initialPresentationBarriers.Remove(key);
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}
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_runner.SetOwnerAnchor(entity.Id, entity.Position);
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_ownerSoundTableChanged(entity.Id, profile.CurrentSoundTableDid);
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return true;
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}
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/// <summary>
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/// Opens the C3c-only network-script barrier after the initial placement
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/// has published the entity pose and presentation resources, then replays
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/// the retained mixed F754/F755 FIFO synchronously in arrival order.
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/// </summary>
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public bool OnPresentationBound(LiveEntityRecord record)
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{
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ArgumentNullException.ThrowIfNull(record);
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if (record.ProjectionKey is not { } key
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|| !_liveEntities.TryGetRecord(key, out LiveEntityRecord current)
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|| !ReferenceEquals(current, record))
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{
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return false;
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}
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_initialPresentationBarriers.Remove(key);
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if (!TryGetReadyLocalId(record.ServerGuid, out uint localId))
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return true;
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RefreshLiveAnchor(record.ServerGuid, localId);
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TryReplayPending(record.ServerGuid, localId);
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return true;
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}
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/// <summary>Replays the mixed F754/F755 FIFO after full object construction.</summary>
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public bool ReplayPendingForLiveEntity(uint serverGuid)
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{
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@ -219,6 +269,7 @@ public sealed class EntityEffectController : IAnimationHookSink,
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{
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_readyLiveOwners.Remove(key);
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_liveProfiles.Remove(key);
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_initialPresentationBarriers.Remove(key);
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}
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if (record.LocalEntityId is not { } localId)
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return;
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@ -241,6 +292,7 @@ public sealed class EntityEffectController : IAnimationHookSink,
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}
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_readyLiveOwners.Clear();
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_liveProfiles.Clear();
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_initialPresentationBarriers.Clear();
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_pendingByServerGuid.Clear();
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_dirtyLiveOwners.Clear();
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_dirtyLiveOwnerOrder.Clear();
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@ -455,6 +507,11 @@ public sealed class EntityEffectController : IAnimationHookSink,
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return false;
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}
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private bool IsWaitingForInitialPresentation(uint serverGuid) =>
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_liveEntities.TryGetRecord(serverGuid, out LiveEntityRecord record)
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&& record.ProjectionKey is { } key
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&& _initialPresentationBarriers.Contains(key);
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private void OnEffectPoseChanged(uint localId)
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{
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if (_posePublishLocalId == localId)
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