fix: trade gate round 2 - the trade window is state-managed, never
layout-persisted; deeper [trade] wire probes A session that ended mid-trade saved Visible=true for "secure-trade" in the window-layout file, restoring an empty open trade window at every launch. Added to the stateManagedVisibilityWindows set beside Combat/JumpPowerbar/ExternalContainer/Vendor - visibility belongs to RuntimeTradeState's open/closed lifecycle exclusively. Also carries the round-2 [trade] probes for the still-open "open never registers" diagnosis: the round-1 log proved the request seam fires (4x "request partner=0x50000001 item=0 open=False") but no window ever opened - the new probes bracket the command router (open-cmd sent flag), the wire send (wire-open seq), and the inbound RegisterTrade apply, so the next gate log pinpoints whether the send leaves the client and whether ACE replies. App suite 4,990/3 skips. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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4 changed files with 20 additions and 2 deletions
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@ -2568,6 +2568,8 @@ public sealed class WorldSession : IDisposable
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public void SendOpenTradeNegotiations(uint partnerGuid)
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{
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uint seq = NextGameActionSequence();
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// TEMPORARY [trade] probe (2026-08-14 gate round 2).
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Console.WriteLine($"[trade] wire-open partner=0x{partnerGuid:X8} seq={seq}");
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SendGameAction(TradeRequests.BuildOpenTradeNegotiations(seq, partnerGuid));
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}
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