perf(vfx): port retail particle visibility degradation
Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance. Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range. Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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29 changed files with 1810 additions and 125 deletions
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@ -105,7 +105,7 @@ accepted-divergence entries (#96, #49, #50).
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---
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## 3. Documented approximation (AP) — 87 active rows
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## 3. Documented approximation (AP) — 89 active rows
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Wave-0 UI ledger repair (2026-07-10) retired stale AP-38, resolved the AP-84
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collision, restored overwritten paperdoll rows as AP-92/AP-93, and registered
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@ -214,6 +214,8 @@ AP-94..AP-112 for the confirmed retail-UI completion gaps.
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| ~~AP-114~~ | **RETIRED 2026-07-14 (protection-effect corrective gate)** — the particle renderer no longer replaces every authored GfxObj with one bounding-box quad. Retail `Always2D` classification preserves mode-1/no-degrade full meshes through the modern shared mesh buffer and leaves only other degrade modes on the billboard path; stable emitter handles balance mesh ownership. | `src/AcDream.App/Rendering/ParticleRenderer.cs`; `RetailParticleGeometryClassifier.cs`; `particle_mesh.vert/.frag` | — | — | `CPhysicsPart::Draw @ 0x0050D7A0`; `CPhysicsPart::Always2D @ 0x0050D8A0`; `ParticleEmitter::SetInfo @ 0x0051CE90`; `docs/research/2026-07-13-retail-projectile-vfx-pseudocode.md` |
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| AP-115 | The DAT-authored portal-space viewport and its animation `SoundTweakedHook` are live, but the separate `ClientUISystem` enter/exit sound enums and centered repeating `"In Portal Space - Please Wait..."` display string are not yet presented. | `src/AcDream.App/Rendering/PortalTunnelPresentation.cs`; teleport event switch in `GameWindow.cs` | acdream has no retained cross-stack centered display-string owner or ClientUISystem sound-table-enum resolver yet; routing the line into chat or inventing direct wave IDs would be less faithful | Portal travel has the correct animated wormhole, timing, direct viewport switch, view-plane transitions, and animation-authored sound, but lacks retail's short UI cue sounds and center notice | `gmSmartBoxUI::BeginTeleportAnimation @ 0x004D6300`; `gmSmartBoxUI::UseTime @ 0x004D6E30` |
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| AP-116 | Optional Display setting `Particle Range = Extended` multiplies DAT-authored particle degradation distances by 2; default `Retail` uses exact values | `src/AcDream.UI.Abstractions/Panels/Settings/DisplaySettings.cs`; `src/AcDream.App/Rendering/Vfx/ParticleVisibilityController.cs`; `src/AcDream.Core/Vfx/ParticleSystem.cs` | Explicit opt-in for players who value distant VFX; it changes no terrain, scenery, entity, fog, or streaming distance and is reversible live | Extended can roughly enlarge the active particle area and reduce the CPU gain from MP2; distant VFX remain visible beyond retail's authored cutoff | `CPhysicsPart::GetMaxDegradeDistance @ 0x0050D510`; `GfxObjDegradeInfo::get_max_degrade_distance @ 0x0051E2D0`; `CPhysicsObj::ShouldDrawParticles @ 0x0050FE60` |
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| AP-117 | Outdoor particle `CLandCell::IsInView` state is reconstructed with the modern landscape renderer's per-cell frustum plus active doorway clip-plane/scissor-AABB tests; retail `LScape::landcell_check` uses `Render::get_clip_height` + `Render::block_check` on terrain-cell corner intervals | `src/AcDream.App/Rendering/TerrainModernRenderer.cs` (`CollectVisibleCells`) | The mandatory modern renderer batches terrain by landblock and has no retail `ViewIntervalType` product. Publishing cell visibility from the exact landscape draw slices preserves ownership/order and removes the former object-survivor dependency without adding a second view pipeline | At a terrain cell grazing a frustum or doorway boundary, the conservative AABB test may freeze or resume particles on a slightly different frame than retail; whole regions outside the active doorway slice are rejected, and authored distance, login/portal fail-closed behavior, and indoor PView cells remain exact | `LScape::landcell_check @ 0x005050A0`; `CLandCell::IsInView @ 0x00532CB0`; `CPhysicsObj::ShouldDrawParticles @ 0x0050FE60` |
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## 4. Temporary stopgap (TS) — 33 active rows (TS-20 retired 2026-07-16 — the later named-retail audit disproved the proposed DrawingBSP polygon filter; TS-37 is a retired-row historical note, not an active count; TS-39 retired R5-V3 — sticky seams bound to the ported PositionManager/StickyManager, radii threaded; TS-45 retired 2026-07-07 — hand-rolled `SphereCollision` replaced by the faithful CSphere family port, fixing the player-vs-monster crowd wedge; TS-3 retired 2026-07-07 — `frames_stationary_fall` accounting ported in the #182 verbatim UpdateObjectInternal rebuild, fixing the airborne falling-animation wedge; TS-41 retired 2026-07-07 — SERVERVEL synth-velocity remote body-drive replaced by the retail interp catch-up + unconditional MovementManager::UseTime, the remote-creature de-overlap #184; TS-44 narrowed same day — NPC UP unified onto the interp queue, gate retained for orientation)
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@ -113,6 +113,23 @@ loader when preloading emitter meshes. This is not a second DAT reader:
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`CreateBlockingParticleHook::Execute` `0x00526EF0` and
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`ParticleManager::CreateBlockingParticleEmitter` `0x0051B8A0`.
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**Retail particle visibility/degradation seam (2026-07-17).** WorldBuilder's
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particle simulator remains a useful DAT-integrator and batching reference, but
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it does not carry the live retail client's `CObjCell::IsInView` degradation
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path. `EmitterDescRegistry` now resolves the hardware particle GfxObj and its
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ordered `GfxObjDegradeInfo` entries through the same sole `DatCollection`;
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`ParticleSystem` ports the retail finite/infinite degraded branches; App feeds
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the unified PView interior set plus the landscape renderer's independently
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computed outdoor landcell set through a focused
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`ParticleVisibilityController`. Examination and dedicated-pass emitters carry
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an explicit bypass policy; missing/portal world views are empty rather than
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fail-open.
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No WorldBuilder dependency or second DAT access layer was introduced. Retail
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anchors: `CPhysicsPart::GetMaxDegradeDistance` `0x0050D510`,
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`GfxObjDegradeInfo::get_max_degrade_distance` `0x0051E2D0`,
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`CPhysicsObj::ShouldDrawParticles` `0x0050FE60`, and
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`ParticleEmitter::UpdateParticles` `0x0051D180`.
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**Retail portal-space viewport adapter (2026-07-15).**
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`src/AcDream.App/Rendering/PortalTunnelPresentation.cs` uses the extracted
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Setup/GfxObj mesh pipeline and mandatory `WbDrawDispatcher` for retail's
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@ -1332,7 +1332,7 @@ hitch and follows.
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| **MP-Alloc (safe batch)** | Reuse per-frame buffers: anim pose, particle draw-list, interior partition, animatedIds/drawableCells sets | ✅ SHIPPED + USER-GATED 2026-07-05 — dense-town frame-time spikes 20–87ms → 6–10ms, alloc spikes (30–75MB single-frame) eliminated, gen2 GC 5–11/window → ~0; user confirms FPS steady. 4 commits `b8c05e2b`..`91afea24` |
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| MP-Alloc (hard sites) | EnvCell settled-camera rebuild gate + physics `Transition` pooling — the residual steady ~1.6MB/frame | ⚪ OPTIONAL follow-up — would lower the median too, but the wild-swing complaint is already resolved; each needs its own careful gate (batch correctness / physics faithfulness) |
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| MP1c | Streaming cutover to pak + hitch gate (vs the 211 ms baseline) | ⚪ after MP-Alloc |
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| MP2 | Retail distance-degrade port, hide-only cut (retires a divergence row) | ⚪ |
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| MP2 | Retail particle distance/cell-view degradation: DAT-authored range, exact infinite/finite off-view update branches, emitter-first render scan, optional Extended range | ✅ SHIPPED 2026-07-17 — Aerlinthe hotspot `0x32000223` resolves to retail 64m; landscape/entity streaming distance unchanged |
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| MP3 | Arch ECS render world + delta submission (the 300-FPS lever) | ⚪ — note: does NOT fix the steady-state GC churn (that's MP-Alloc); MP3 is the draw-submission throughput lever |
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| MP4 | Zero-alloc frame loop + flat physics data (residual, post-MP-Alloc) | ⚪ hard-queued behind M1.5 #137 |
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| MP5 | Job-system parallelism | ⚪ stretch, evidence-gated |
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@ -633,8 +633,15 @@ include dungeons.
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ports `CPhysicsPart::Always2D`: mode-1/no-degrade particles now keep every
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authored mesh polygon through the modern global buffer, while other degrade
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modes retain the billboard path. This restores the four-piece apex of
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Armor/protection shield effects. The final two-client visual gate is still
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pending.
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Armor/protection shield effects. MP2's 2026-07-17 corrective performance
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slice now ports the complete retail particle distance/cell-view gate and
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degraded update branches: DAT-authored ranges (Aerlinthe's dominant swarm is
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64 world units), exact infinite-emitter freeze/finite-emitter conditional
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stop bookkeeping, and emitter-first render rejection. The landscape renderer
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publishes outdoor landcells independently of surviving object meshes.
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Terrain/entity streaming distance is
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unchanged; an explicit Extended setting doubles only particle range. The
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final two-client visual gate is still pending.
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- **L.1c local attack receive path (implemented and live-gated 2026-07-15)** —
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local non-autonomous mt-0 UpdateMotion now uses retail's wholesale interpreted
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funnel and action-stamp gate, so ACE's server-selected melee/missile action
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@ -0,0 +1,176 @@
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# Retail particle visibility and degradation-distance pseudocode
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Date: 2026-07-17
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Oracle: matching Sept-2013 `acclient.exe` + `acclient.pdb`
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## Scope
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This note records the retail mechanism that prevents distant or non-viewed
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particle systems from consuming the full simulation and draw cost. It corrects
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the older performance suggestion in `deepdives/r04-vfx-particles.md`: retail
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does not merely hide distant particles while continuing to simulate them.
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## Named retail functions
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- `CPhysicsPart::GetMaxDegradeDistance` at `0x0050D510`
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- `GfxObjDegradeInfo::get_max_degrade_distance` at `0x0051E2D0`
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- `ParticleEmitter::SetInfo` at `0x0051CE90`
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- `CPhysicsObj::ShouldDrawParticles` at `0x0050FE60`
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- `ParticleEmitter::UpdateParticles` at `0x0051D180`
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- `ParticleManager::UpdateParticles` at `0x0051B800`
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The two short distance functions and the ambiguous x87 branch in
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`UpdateParticles` were verified against instructions from the matching retail
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binary, not inferred from the decompiler's generated types.
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## Pseudocode
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### `CPhysicsPart::GetMaxDegradeDistance`
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```text
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if part.gfx_object.degrades == null:
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return 100.0
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return part.gfx_object.degrades.get_max_degrade_distance()
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```
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The unit is the client's world unit (approximately one metre).
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### `GfxObjDegradeInfo::get_max_degrade_distance`
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```text
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if num_degrades <= 2:
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return degrades[0].max_dist
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return degrades[num_degrades - 2].max_dist
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```
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`GfxObjInfo` is 20 bytes and `max_dist` is the field at offset 16. The
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`num_degrades > 2` instruction reads `base + num_degrades * 20 - 24`, which is
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exactly `degrades[num_degrades - 2].max_dist`.
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### `ParticleEmitter::SetInfo`
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```text
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if hw_gfxobj_id cannot be loaded:
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return false # no software-GfxObj substitution
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create max_particles PhysicsPart instances from hw_gfxobj_id
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degrade_distance = first_particle_part.GetMaxDegradeDistance()
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allocate particle records
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```
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The distance belongs to the emitter's hardware particle GfxObj, not the owner
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Setup and not the visual size of a particle.
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### `CPhysicsObj::ShouldDrawParticles`
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```text
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if this is the examination object:
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return true
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if distance_from_viewer > emitter.degrade_distance:
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return false
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if cell == null:
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return false
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return cell.IsInView()
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```
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Equality passes: a particle owner at exactly the authored degradation distance
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is still eligible. The x87 comparison also admits unordered input: a NaN
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distance or authored maximum follows the comparison's pass branch. Negative,
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NaN, and infinite authored `max_dist` values are not sanitized; the 100-unit
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default applies only when the loaded hardware GfxObj has no degradation table.
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### `ParticleEmitter::UpdateParticles`
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```text
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if owner.ShouldDrawParticles(degrade_distance):
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if degraded_out:
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degraded_out = false
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SetNoDraw(false)
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update every live particle
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if parent-local:
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read the parent's current frame
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emit normally, observing total-particle and total-time limits
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last_update_time = now
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return whether emitter remains alive
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if not degraded_out:
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SetNoDraw(true)
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degraded_out = true
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last_update_time = now
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if total_particles == 0 and total_seconds == 0:
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# Infinite emitter. Retail rewrites each particle's birth/update time to
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# now, freezing its age while degraded, and performs no normal emission.
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for each live particle:
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particle.birth_or_last_update_time = now
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return true
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# Finite emitter: retire expired particles and advance emission bookkeeping,
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# but do not create/render a physical particle while degraded.
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for each live particle:
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particle.lifetime = now - particle.birth_time
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if expired:
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KillParticle(particle)
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if not stopped:
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if ShouldEmitParticle():
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RecordParticleEmission() # num_particles++ and total_emitted++
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StopEmitter() # conditional duration/count test
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return true
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return num_particles != 0
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```
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`StopEmitter` is a test despite its imperative name. It sets `stopped` only
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after the authored total duration expires or `total_emitted` reaches the
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authored total-particle limit. A finite emitter that is merely outside the view
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therefore remains live and repeats this branch on later updates.
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There is a counterintuitive retail lifetime edge case here that must not be
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"repaired": `RecordParticleEmission` increments `num_particles` without
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allocating a `PhysicsPart`. If that logical emission reaches the authored stop
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condition while the effect is fully degraded, the already-stopped branch keeps
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returning `num_particles != 0` even though there is no drawable particle to
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retire. The emitter consequently remains owned until its physics object tears
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the effect down. This follows directly from `RecordParticleEmission`
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(`0x0051C870`), `UpdateParticles` (`0x0051D180`), and the manager's false-return
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removal contract; the Core conformance test pins the quirk explicitly.
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The x87 equality branch for `(total_particles == 0 && total_seconds == 0)` was
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checked from `0x0051D1E1`: `fcomp 0`, `fnstsw ax`, `test ah,0x44`, `jp finite`.
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For equality the parity jump is not taken, selecting the infinite-emitter
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freeze path.
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## Reference cross-checks
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- ACE's `Physics/Particles/ParticleEmitter.cs` preserves the two degraded
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update branches and birth-time reset, but deliberately assigns
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`DegradeDistance = float.MaxValue`; it is therefore useful for control-flow
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interpretation but not for the missing client distance rule.
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- WorldBuilder/ACME's particle simulator confirms the DAT emitter fields and
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integrators, but does not implement retail's live `CObjCell::IsInView` gate.
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- The in-tree `GfxObjDegradeResolver` confirms the DatReaderWriter representation
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of `DIDDegrade`, ordered `GfxObjInfo` entries, and `MaxDist`. `DatCollection`
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remains the sole runtime DAT reader.
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Installed-data fixture: Aerlinthe's dominant Swarm emitter `0x32000223`
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(hardware GfxObj `0x01001358`) resolves to an authored maximum distance of
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64 world units. Extended mode therefore raises that effect to 128 units; it
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does not change landscape, scenery, entity, or fog distance.
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## acdream integration mapping
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- Core resolves the exact authored maximum distance into `EmitterDesc`.
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- Core owns degraded simulation semantics and the no-per-particle fast path for
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infinite emitters.
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- App publishes the previous completed world-visibility product: retail PView
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interior cells plus the landscape renderer's doorway-clipped outdoor
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landcell set and camera position. The landscape-only fallback publishes the
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same product without requiring an interior root. Outdoor dat stabs carry a
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separate effect cell so their intentionally-null render parent is unchanged.
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Login and portal-space frames publish an empty world view; explicit
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examination and dedicated-pass policies are the only bypasses.
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- The renderer filters an emitter before scanning its particle slots.
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- Default mode uses authored retail distances. The optional Extended setting is
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an explicit user-facing adaptation and is recorded in the divergence register.
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@ -638,21 +638,38 @@ totals ("Particles Rendered", "Particle Systems").
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Retail did not implement a global particle LRU. Instead, each emitter
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enforced its `MaxParticles` hard cap and relied on distance-degrade:
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`PhysicsObj.ShouldDrawParticles(degradeDistance)` (ACE
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`PhysicsObj.cs:1540-1544`):
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`CPhysicsObj::ShouldDrawParticles` (`0x0050FE60`):
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```csharp
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public bool ShouldDrawParticles(float degradeDistance) {
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if (!ExaminationObject) return true;
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return !(CYpt > degradeDistance || CurCell == null);
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}
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```text
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if ExaminationObject: return true
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if CYpt > degradeDistance: return false
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if CurCell == null: return false
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return CurCell.IsInView()
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```
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Particles beyond a per-emitter `DegradeDistance` (ACE stubs it to
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`float.MaxValue`) get `SetNoDraw(true)` — they keep simulating (so the
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server-side script advances) but aren't rendered. Real retail probably
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used a per-`GfxObjDegradeInfo` value; for acdream we can set a sensible
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default (50 m outdoor, 15 m indoor) and override via a PluginAPI hook.
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The matching x87 `test ah,0x41` admits equal, less-than, and unordered
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comparisons. Authored negative/NaN/infinite values are preserved; 100 is used
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only when the hardware particle GfxObj has no degradation table.
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The exact distance is not guessed. `CPhysicsPart::GetMaxDegradeDistance`
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(`0x0050D510`) returns 100 world units when the hardware particle GfxObj has
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no degradation table. `GfxObjDegradeInfo::get_max_degrade_distance`
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(`0x0051E2D0`) selects entry zero for one/two-entry tables and the
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second-to-last entry for larger tables. `ParticleEmitter::SetInfo`
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(`0x0051CE90`) stores that value from its first hardware particle part.
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`ParticleEmitter::UpdateParticles` (`0x0051D180`) does more than hide the
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result. While degraded, an infinite emitter performs no normal particle
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integration or emission and freezes its live particle ages. A finite emitter
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ages/kills existing particles, records at most one due emission without making
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it drawable, and calls the conditional `StopEmitter` duration/count test. It
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does not stop merely because it is degraded. If that counter-only emission
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reaches the stop condition, retail's logical `num_particles` can remain
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nonzero without a drawable `PhysicsPart`; the emitter then remains owned until
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explicit physics-object teardown. ACE preserves those two update branches but stubs the
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distance to `float.MaxValue`; retail's named code and matching x86 are the
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oracle. Full pseudocode and the installed-data fixture are in
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`docs/research/2026-07-17-retail-particle-visibility-pseudocode.md`.
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---
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@ -798,11 +815,11 @@ RenderFrame:
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7. UI
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```
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Simulation runs every frame regardless of visibility (matches retail's
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`ShouldDrawParticles` behavior: hidden emitters still advance their
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script). This costs a bit of CPU but keeps semantics correct — when an
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ally buff expires behind a wall, it should still be gone when you see
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them again.
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Simulation obeys retail's completed-view and authored-distance gate. Visible
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emitters run their full update. Degraded infinite emitters freeze in place;
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finite effects still age/retire and run their authored duration/count stop
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test, so a time-bounded ally buff effect does not become immortal behind a
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wall.
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### Silk.NET shader sketch
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@ -361,6 +361,7 @@ public sealed class GameWindow : IDisposable
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private AcDream.Core.Vfx.EmitterDescRegistry? _emitterRegistry;
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private AcDream.Core.Vfx.ParticleSystem? _particleSystem;
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private AcDream.Core.Vfx.ParticleHookSink? _particleSink;
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private readonly AcDream.App.Rendering.Vfx.ParticleVisibilityController _particleVisibility = new();
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private readonly AcDream.App.Rendering.Vfx.EntityEffectPoseRegistry _effectPoses = new();
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private AcDream.App.Rendering.Vfx.AnimationHookFrameQueue? _animationHookFrames;
|
||||
// Phase 6 — retail PhysicsScript runtime. Receives PlayScript (0xF754)
|
||||
|
|
@ -2868,6 +2869,7 @@ public sealed class GameWindow : IDisposable
|
|||
_itemInteractionController?.ClearBusy();
|
||||
_selection.Reset();
|
||||
_pendingPostArrivalAction = null;
|
||||
_particleVisibility.Reset();
|
||||
try
|
||||
{
|
||||
_liveEntities?.Clear();
|
||||
|
|
@ -7544,6 +7546,7 @@ public sealed class GameWindow : IDisposable
|
|||
Position = e.Position + worldOffset,
|
||||
Rotation = e.Rotation,
|
||||
MeshRefs = meshRefs,
|
||||
EffectCellId = e.EffectCellId,
|
||||
IsBuildingShell = e.IsBuildingShell, // Phase A8: preserve dat-level tag
|
||||
BuildingShellAnchorCellId = e.BuildingShellAnchorCellId,
|
||||
};
|
||||
|
|
@ -7870,6 +7873,10 @@ public sealed class GameWindow : IDisposable
|
|||
Rotation = spawn.Rotation,
|
||||
MeshRefs = meshRefs,
|
||||
Scale = spawn.Scale,
|
||||
EffectCellId = AcDream.Core.Physics.TerrainSurface.ComputeOutdoorCellId(
|
||||
lb.LandblockId,
|
||||
localX,
|
||||
localY),
|
||||
};
|
||||
if (sceneryBounds.TryGet(out var scbMin, out var scbMax))
|
||||
hydrated.SetLocalBounds(scbMin, scbMax);
|
||||
|
|
@ -9502,6 +9509,8 @@ public sealed class GameWindow : IDisposable
|
|||
// normal SmartBox viewport and UIElement_Viewport's portal
|
||||
// CreatureMode; it does not redraw the world behind portal space.
|
||||
bool portalViewportVisible = _portalTunnel?.IsVisible == true;
|
||||
if (portalViewportVisible)
|
||||
_particleVisibility.Reset();
|
||||
|
||||
// Phase G.1: set the clear color from the current sky's fog
|
||||
// tint so the horizon band continues naturally past the
|
||||
|
|
@ -9623,6 +9632,10 @@ public sealed class GameWindow : IDisposable
|
|||
// and by the sky renderer (for the camera-centered sky dome).
|
||||
System.Numerics.Matrix4x4.Invert(camera.View, out var invView);
|
||||
var camPos = new System.Numerics.Vector3(invView.M41, invView.M42, invView.M43);
|
||||
_particleVisibility.BeginFrame(camPos);
|
||||
_terrain?.BeginVisibilityFrame();
|
||||
if (!IsLiveModeWaitingForLogin)
|
||||
_particleVisibility.UseWorldView();
|
||||
|
||||
// L.0 Audio tab: push the SettingsVM's live AudioDraft into the
|
||||
// engine each frame, so volume sliders preview audibly while
|
||||
|
|
@ -10205,6 +10218,7 @@ public sealed class GameWindow : IDisposable
|
|||
clipAssembly = pviewResult.ClipAssembly;
|
||||
envCellShellFilter = pviewResult.DrawableCells;
|
||||
_interiorPartition = pviewResult.Partition;
|
||||
_particleVisibility.MarkVisibleCells(pviewResult.DrawableCells);
|
||||
|
||||
// A7.L1: snapshot this frame's drawn cell set for NEXT frame's light-
|
||||
// pool scoping. DrawableCells is the renderer's own reused scratch set
|
||||
|
|
@ -10517,7 +10531,10 @@ public sealed class GameWindow : IDisposable
|
|||
// below. Sky has already drawn before this label so the
|
||||
// pre-login screen shows a live, correctly-tinted sky and
|
||||
// nothing else.
|
||||
SkipWorldGeometry: ;
|
||||
SkipWorldGeometry:
|
||||
if (_terrain is not null)
|
||||
_particleVisibility.MarkVisibleCells(_terrain.VisibleCellIds);
|
||||
_particleVisibility.CompleteFrame();
|
||||
}
|
||||
|
||||
// Retail gmSmartBoxUI swaps the world SmartBox viewport for a
|
||||
|
|
@ -10734,6 +10751,17 @@ public sealed class GameWindow : IDisposable
|
|||
_particleSink?.RefreshAttachedEmitters();
|
||||
_liveEntityLights?.Refresh();
|
||||
|
||||
if (_particleSystem is not null)
|
||||
{
|
||||
var particleRange = _settingsVm?.DisplayDraft.ParticleRange
|
||||
?? _persistedDisplay.ParticleRange;
|
||||
float rangeMultiplier = particleRange
|
||||
== AcDream.UI.Abstractions.Panels.Settings.ParticleRange.Extended
|
||||
? AcDream.App.Rendering.Vfx.ParticleVisibilityController.ExtendedRangeMultiplier
|
||||
: 1f;
|
||||
_particleVisibility.Apply(_particleSystem, rangeMultiplier);
|
||||
}
|
||||
|
||||
// Retail CPhysicsObj::UpdateObjectInternal (0x005156B0) advances
|
||||
// ParticleManager before ScriptManager. A particle created by a PES
|
||||
// hook therefore begins simulation on the following object frame.
|
||||
|
|
@ -11527,7 +11555,12 @@ public sealed class GameWindow : IDisposable
|
|||
|
||||
EnableClipDistances();
|
||||
_terrainCpuStopwatch.Restart();
|
||||
_terrain?.Draw(camera, frustum, neverCullLandblockId: playerLb);
|
||||
_terrain?.Draw(
|
||||
camera,
|
||||
frustum,
|
||||
neverCullLandblockId: playerLb,
|
||||
clipPlanes: slice.Planes,
|
||||
ndcClipAabb: slice.NdcAabb);
|
||||
_terrainCpuStopwatch.Stop();
|
||||
_terrainCpuSamples[_terrainCpuSampleCursor] =
|
||||
(long)(_terrainCpuStopwatch.Elapsed.TotalMicroseconds * 100.0);
|
||||
|
|
|
|||
|
|
@ -395,61 +395,66 @@ public sealed unsafe class ParticleRenderer : IDisposable
|
|||
_meshDrawListScratch.Clear();
|
||||
_submissionScratch.Clear();
|
||||
int sequence = 0;
|
||||
foreach (var (em, idx) in _particles.EnumerateLive())
|
||||
foreach (var em in _particles.EnumerateEmitters())
|
||||
{
|
||||
if (!em.PresentationVisible)
|
||||
if (!em.PresentationVisible || !em.ViewEligible)
|
||||
continue;
|
||||
if (em.RenderPass != renderPass)
|
||||
continue;
|
||||
if (emitterFilter is not null && !emitterFilter(em))
|
||||
continue;
|
||||
|
||||
ref var p = ref em.Particles[idx];
|
||||
// `p.Position` is already in world coordinates: AttachLocal
|
||||
// emitters get their AnchorPos refreshed each frame by the
|
||||
// owning subsystem (sky-PES driver, animation tick, etc.) which
|
||||
// mirrors retail's live-parent-frame read at
|
||||
// ParticleEmitter::UpdateParticles 0x0051d2d4 for is_parent_local=1.
|
||||
Vector3 pos = p.Position;
|
||||
float distSq = Vector3.DistanceSquared(pos, cameraWorldPos);
|
||||
uint gfxObjId = em.Desc.HwGfxObjId != 0 ? em.Desc.HwGfxObjId : em.Desc.GfxObjId;
|
||||
if (gfxObjId != 0
|
||||
&& ResolveGeometryKind(gfxObjId) == RetailParticleGeometryKind.FullMesh
|
||||
&& TryAppendMeshDraws(em, p, gfxObjId, distSq, ref sequence))
|
||||
for (int idx = 0; idx < em.Particles.Length; idx++)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
ref var p = ref em.Particles[idx];
|
||||
if (!p.Alive)
|
||||
continue;
|
||||
// `p.Position` is already in world coordinates: AttachLocal
|
||||
// emitters get their AnchorPos refreshed each frame by the
|
||||
// owning subsystem (sky-PES driver, animation tick, etc.) which
|
||||
// mirrors retail's live-parent-frame read at
|
||||
// ParticleEmitter::UpdateParticles 0x0051d2d4 for is_parent_local=1.
|
||||
Vector3 pos = p.Position;
|
||||
float distSq = Vector3.DistanceSquared(pos, cameraWorldPos);
|
||||
uint gfxObjId = em.Desc.HwGfxObjId != 0 ? em.Desc.HwGfxObjId : em.Desc.GfxObjId;
|
||||
if (gfxObjId != 0
|
||||
&& ResolveGeometryKind(gfxObjId) == RetailParticleGeometryKind.FullMesh
|
||||
&& TryAppendMeshDraws(em, p, gfxObjId, distSq, ref sequence))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var gfxInfo = ResolveParticleGfxInfo(em.Desc);
|
||||
uint texture = gfxInfo.TextureHandle;
|
||||
bool useTexture = texture != 0;
|
||||
bool additive = gfxInfo.HasMaterial
|
||||
? gfxInfo.Additive
|
||||
: (em.Desc.Flags & EmitterFlags.Additive) != 0;
|
||||
var key = new BatchKey(texture, useTexture, additive);
|
||||
Vector3 axisX;
|
||||
Vector3 axisY;
|
||||
if (gfxInfo.IsBillboard)
|
||||
{
|
||||
pos += Vector3.UnitZ * (gfxInfo.CenterOffset.Z * p.Size);
|
||||
axisX = cameraRight * (gfxInfo.Size.X * p.Size);
|
||||
axisY = cameraUp * (gfxInfo.Size.Y * p.Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
Quaternion orientation = ParticleOrientation(em, p);
|
||||
pos += Vector3.Transform(gfxInfo.CenterOffset * p.Size, orientation);
|
||||
axisX = Vector3.Transform(gfxInfo.AxisX, orientation) * (gfxInfo.Size.X * p.Size);
|
||||
axisY = Vector3.Transform(gfxInfo.AxisY, orientation) * (gfxInfo.Size.Y * p.Size);
|
||||
}
|
||||
var gfxInfo = ResolveParticleGfxInfo(em.Desc);
|
||||
uint texture = gfxInfo.TextureHandle;
|
||||
bool useTexture = texture != 0;
|
||||
bool additive = gfxInfo.HasMaterial
|
||||
? gfxInfo.Additive
|
||||
: (em.Desc.Flags & EmitterFlags.Additive) != 0;
|
||||
var key = new BatchKey(texture, useTexture, additive);
|
||||
Vector3 axisX;
|
||||
Vector3 axisY;
|
||||
if (gfxInfo.IsBillboard)
|
||||
{
|
||||
pos += Vector3.UnitZ * (gfxInfo.CenterOffset.Z * p.Size);
|
||||
axisX = cameraRight * (gfxInfo.Size.X * p.Size);
|
||||
axisY = cameraUp * (gfxInfo.Size.Y * p.Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
Quaternion orientation = ParticleOrientation(em, p);
|
||||
pos += Vector3.Transform(gfxInfo.CenterOffset * p.Size, orientation);
|
||||
axisX = Vector3.Transform(gfxInfo.AxisX, orientation) * (gfxInfo.Size.X * p.Size);
|
||||
axisY = Vector3.Transform(gfxInfo.AxisY, orientation) * (gfxInfo.Size.Y * p.Size);
|
||||
}
|
||||
|
||||
int drawIndex = draws.Count;
|
||||
draws.Add(new ParticleDraw(key, new ParticleInstance(pos, axisX, axisY, p.ColorArgb, distSq)));
|
||||
_submissionScratch.Add(new ParticleSubmission(
|
||||
ParticleSubmissionKind.Billboard,
|
||||
drawIndex,
|
||||
distSq,
|
||||
sequence++));
|
||||
int drawIndex = draws.Count;
|
||||
draws.Add(new ParticleDraw(key, new ParticleInstance(pos, axisX, axisY, p.ColorArgb, distSq)));
|
||||
_submissionScratch.Add(new ParticleSubmission(
|
||||
ParticleSubmissionKind.Billboard,
|
||||
drawIndex,
|
||||
distSq,
|
||||
sequence++));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -69,12 +69,21 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
|
|||
|
||||
// Reusable per-frame buffers.
|
||||
private readonly List<int> _visibleSlots = new();
|
||||
private readonly HashSet<uint> _visibleCellIds = new();
|
||||
private DrawElementsIndirectCommand[] _deicScratch = Array.Empty<DrawElementsIndirectCommand>();
|
||||
|
||||
// Diag.
|
||||
public int LoadedSlots => _alloc.LoadedCount;
|
||||
public int VisibleSlots => _visibleSlots.Count;
|
||||
public int CapacitySlots => _alloc.Capacity;
|
||||
/// <summary>
|
||||
/// Outdoor landcells admitted by the current landscape view. The set is
|
||||
/// accumulated across doorway landscape slices and consumed after the
|
||||
/// completed render frame by particle visibility.
|
||||
/// </summary>
|
||||
internal HashSet<uint> VisibleCellIds => _visibleCellIds;
|
||||
|
||||
public void BeginVisibilityFrame() => _visibleCellIds.Clear();
|
||||
|
||||
public TerrainModernRenderer(
|
||||
GL gl,
|
||||
|
|
@ -208,10 +217,17 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
|
|||
// No GPU clear: the per-frame DEIC array won't reference this slot.
|
||||
}
|
||||
|
||||
public void Draw(ICamera camera, FrustumPlanes? frustum = null, uint? neverCullLandblockId = null)
|
||||
public void Draw(
|
||||
ICamera camera,
|
||||
FrustumPlanes? frustum = null,
|
||||
uint? neverCullLandblockId = null,
|
||||
ReadOnlySpan<Vector4> clipPlanes = default,
|
||||
Vector4? ndcClipAabb = null)
|
||||
{
|
||||
if (_alloc.LoadedCount == 0) return;
|
||||
|
||||
Matrix4x4 viewProjection = camera.View * camera.Projection;
|
||||
|
||||
// Build visible slot list with per-slot frustum cull.
|
||||
_visibleSlots.Clear();
|
||||
for (int slot = 0; slot < _slots.Length; slot++)
|
||||
|
|
@ -224,6 +240,16 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
|
|||
continue;
|
||||
}
|
||||
_visibleSlots.Add(slot);
|
||||
CollectVisibleCells(
|
||||
_visibleCellIds,
|
||||
data.LandblockId,
|
||||
data.WorldOrigin,
|
||||
data.AabbMin.Z,
|
||||
data.AabbMax.Z,
|
||||
frustum,
|
||||
viewProjection,
|
||||
clipPlanes,
|
||||
ndcClipAabb);
|
||||
}
|
||||
if (_visibleSlots.Count == 0) return;
|
||||
|
||||
|
|
@ -436,6 +462,130 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
|
|||
_gl.BindVertexArray(0);
|
||||
}
|
||||
|
||||
internal static void CollectVisibleCells(
|
||||
HashSet<uint> destination,
|
||||
uint landblockId,
|
||||
Vector3 worldOrigin,
|
||||
float zMin,
|
||||
float zMax,
|
||||
FrustumPlanes? frustum,
|
||||
Matrix4x4 viewProjection,
|
||||
ReadOnlySpan<Vector4> clipPlanes,
|
||||
Vector4? ndcClipAabb = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(destination);
|
||||
const float cellSize = AcDream.Core.Physics.TerrainSurface.CellSize;
|
||||
const int cellsPerSide = AcDream.Core.Physics.TerrainSurface.CellsPerSide;
|
||||
uint prefix = landblockId & 0xFFFF0000u;
|
||||
|
||||
for (int cellX = 0; cellX < cellsPerSide; cellX++)
|
||||
{
|
||||
float minX = worldOrigin.X + cellX * cellSize;
|
||||
float maxX = minX + cellSize;
|
||||
for (int cellY = 0; cellY < cellsPerSide; cellY++)
|
||||
{
|
||||
float minY = worldOrigin.Y + cellY * cellSize;
|
||||
float maxY = minY + cellSize;
|
||||
var cellMin = new Vector3(minX, minY, zMin);
|
||||
var cellMax = new Vector3(maxX, maxY, zMax);
|
||||
if (frustum is not null
|
||||
&& !FrustumCuller.IsAabbVisible(frustum.Value, cellMin, cellMax))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Retail publishes landcell in_view from the clipped landscape
|
||||
// view, not merely from the camera frustum. The modern renderer
|
||||
// expresses each doorway slice as homogeneous clip-space planes
|
||||
// plus its scissor AABB; use both products here so particle
|
||||
// simulation follows the same visible terrain slice as the GPU.
|
||||
if (!IsAabbVisibleThroughClipRegion(
|
||||
cellMin,
|
||||
cellMax,
|
||||
viewProjection,
|
||||
clipPlanes,
|
||||
ndcClipAabb))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
uint low = AcDream.Core.Physics.TerrainSurface.ComputeOutdoorCellLowId(
|
||||
cellX * cellSize,
|
||||
cellY * cellSize);
|
||||
destination.Add(prefix | low);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsAabbVisibleThroughClipRegion(
|
||||
Vector3 min,
|
||||
Vector3 max,
|
||||
Matrix4x4 viewProjection,
|
||||
ReadOnlySpan<Vector4> clipPlanes,
|
||||
Vector4? ndcClipAabb)
|
||||
{
|
||||
Vector4 aabb = ndcClipAabb.GetValueOrDefault();
|
||||
bool hasScissorConstraint = ndcClipAabb.HasValue
|
||||
&& (aabb.X > -1f || aabb.Y > -1f || aabb.Z < 1f || aabb.W < 1f);
|
||||
if (clipPlanes.IsEmpty && !hasScissorConstraint)
|
||||
return true;
|
||||
|
||||
Span<Vector4> clipCorners = stackalloc Vector4[8];
|
||||
for (int corner = 0; corner < clipCorners.Length; corner++)
|
||||
{
|
||||
var world = new Vector4(
|
||||
(corner & 1) == 0 ? min.X : max.X,
|
||||
(corner & 2) == 0 ? min.Y : max.Y,
|
||||
(corner & 4) == 0 ? min.Z : max.Z,
|
||||
1f);
|
||||
clipCorners[corner] = Vector4.Transform(world, viewProjection);
|
||||
}
|
||||
|
||||
for (int planeIndex = 0; planeIndex < clipPlanes.Length; planeIndex++)
|
||||
{
|
||||
if (IsAabbOutsideHomogeneousPlane(clipCorners, clipPlanes[planeIndex]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasScissorConstraint)
|
||||
return true;
|
||||
|
||||
Span<Vector4> scissorPlanes = stackalloc Vector4[4]
|
||||
{
|
||||
new( 1f, 0f, 0f, -aabb.X),
|
||||
new(-1f, 0f, 0f, aabb.Z),
|
||||
new( 0f, 1f, 0f, -aabb.Y),
|
||||
new( 0f, -1f, 0f, aabb.W),
|
||||
};
|
||||
for (int planeIndex = 0; planeIndex < scissorPlanes.Length; planeIndex++)
|
||||
{
|
||||
if (IsAabbOutsideHomogeneousPlane(clipCorners, scissorPlanes[planeIndex]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsAabbOutsideHomogeneousPlane(
|
||||
ReadOnlySpan<Vector4> clipCorners,
|
||||
Vector4 plane)
|
||||
{
|
||||
// A linear half-space reaches its maximum over the transformed AABB at
|
||||
// one of the eight corners. If every corner is negative, no point in
|
||||
// the cell box can survive this GPU clip plane.
|
||||
for (int corner = 0; corner < clipCorners.Length; corner++)
|
||||
{
|
||||
if (Vector4.Dot(plane, clipCorners[corner]) >= 0f)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void EnsureCapacity(int newCapacity)
|
||||
{
|
||||
if (newCapacity <= _alloc.Capacity) return;
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
|
|||
Matrix4x4.CreateFromQuaternion(entity.Rotation)
|
||||
* Matrix4x4.CreateTranslation(entity.Position),
|
||||
partLocal,
|
||||
entity.ParentCellId ?? 0u,
|
||||
entity.EffectCellId ?? entity.ParentCellId ?? 0u,
|
||||
availability);
|
||||
}
|
||||
|
||||
|
|
@ -67,7 +67,7 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
|
|||
}
|
||||
|
||||
record.RootWorld = rootWorld;
|
||||
record.CellId = entity.ParentCellId ?? 0u;
|
||||
record.CellId = entity.EffectCellId ?? entity.ParentCellId ?? 0u;
|
||||
if (entity.IndexedPartTransforms.Count > 0)
|
||||
{
|
||||
CopyParts(
|
||||
|
|
@ -119,7 +119,7 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
|
|||
return false;
|
||||
record.RootWorld = Matrix4x4.CreateFromQuaternion(entity.Rotation)
|
||||
* Matrix4x4.CreateTranslation(entity.Position);
|
||||
record.CellId = entity.ParentCellId ?? 0u;
|
||||
record.CellId = entity.EffectCellId ?? entity.ParentCellId ?? 0u;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,93 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Vfx;
|
||||
|
||||
namespace AcDream.App.Rendering.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// Bridges the retained retail PView result into the next physics update's
|
||||
/// <c>CObjCell::IsInView</c> particle gate. The controller owns only immutable
|
||||
/// frame meaning: one completed viewer position plus the AC cells admitted by
|
||||
/// that completed view. It neither creates emitters nor performs rendering.
|
||||
/// </summary>
|
||||
public sealed class ParticleVisibilityController
|
||||
{
|
||||
public const float ExtendedRangeMultiplier = 2f;
|
||||
|
||||
private readonly HashSet<uint> _buildingCellIds = new();
|
||||
private readonly HashSet<uint> _completedCellIds = new();
|
||||
private Vector3 _buildingViewerPosition;
|
||||
private Vector3 _completedViewerPosition;
|
||||
private bool _frameOpen;
|
||||
private bool _frameUsesWorldView;
|
||||
private bool _hasCompletedWorldView;
|
||||
|
||||
public void BeginFrame(Vector3 viewerPosition)
|
||||
{
|
||||
_buildingCellIds.Clear();
|
||||
_buildingViewerPosition = viewerPosition;
|
||||
_frameUsesWorldView = false;
|
||||
_frameOpen = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Declares that this frame has an authoritative world-visibility product.
|
||||
/// That product can come from the unified retail PView or from the outdoor
|
||||
/// landscape fallback. Login and portal-space frames deliberately omit it;
|
||||
/// dedicated pass and examination emitters carry explicit bypass policies.
|
||||
/// </summary>
|
||||
public void UseWorldView()
|
||||
{
|
||||
if (_frameOpen)
|
||||
_frameUsesWorldView = true;
|
||||
}
|
||||
|
||||
public void MarkVisibleCells(HashSet<uint> cellIds)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(cellIds);
|
||||
if (!_frameOpen || !_frameUsesWorldView)
|
||||
return;
|
||||
|
||||
_buildingCellIds.UnionWith(cellIds);
|
||||
}
|
||||
|
||||
public void CompleteFrame()
|
||||
{
|
||||
if (!_frameOpen)
|
||||
return;
|
||||
|
||||
_frameOpen = false;
|
||||
if (!_frameUsesWorldView)
|
||||
{
|
||||
_completedCellIds.Clear();
|
||||
_completedViewerPosition = _buildingViewerPosition;
|
||||
_hasCompletedWorldView = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_completedCellIds.Clear();
|
||||
_completedCellIds.UnionWith(_buildingCellIds);
|
||||
_completedViewerPosition = _buildingViewerPosition;
|
||||
_hasCompletedWorldView = true;
|
||||
}
|
||||
|
||||
public void Apply(ParticleSystem particles, float rangeMultiplier)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(particles);
|
||||
particles.ApplyRetailView(
|
||||
_completedViewerPosition,
|
||||
_completedCellIds,
|
||||
_hasCompletedWorldView,
|
||||
rangeMultiplier);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_buildingCellIds.Clear();
|
||||
_completedCellIds.Clear();
|
||||
_frameOpen = false;
|
||||
_frameUsesWorldView = false;
|
||||
_hasCompletedWorldView = false;
|
||||
_buildingViewerPosition = default;
|
||||
_completedViewerPosition = default;
|
||||
}
|
||||
}
|
||||
|
|
@ -23,8 +23,8 @@ public readonly record struct TerrainSurfacePolygon(
|
|||
public sealed class TerrainSurface
|
||||
{
|
||||
private const int HeightmapSide = 9;
|
||||
private const float CellSize = 24f;
|
||||
private const int CellsPerSide = 8; // 192 / 24
|
||||
public const float CellSize = 24f;
|
||||
public const int CellsPerSide = 8; // 192 / 24
|
||||
|
||||
private readonly float[,] _z; // pre-resolved heights [x, y]
|
||||
private readonly bool[,] _cornerIsWater; // per-VERTEX water flag [x, y] — SurfChar[(type >> 2) & 0x1F]
|
||||
|
|
@ -508,12 +508,23 @@ public sealed class TerrainSurface
|
|||
/// Compute the outdoor cell ID for the given landblock-local position.
|
||||
/// </summary>
|
||||
public uint ComputeOutdoorCellId(float localX, float localY)
|
||||
=> ComputeOutdoorCellLowId(localX, localY);
|
||||
|
||||
/// <summary>
|
||||
/// Computes the low 16-bit outdoor landcell index for a landblock-local
|
||||
/// position using retail's X-major 8x8 cell ordering.
|
||||
/// </summary>
|
||||
public static uint ComputeOutdoorCellLowId(float localX, float localY)
|
||||
{
|
||||
int cx = Math.Clamp((int)(localX / CellSize), 0, CellsPerSide - 1);
|
||||
int cy = Math.Clamp((int)(localY / CellSize), 0, CellsPerSide - 1);
|
||||
return (uint)(1 + cx * CellsPerSide + cy);
|
||||
}
|
||||
|
||||
/// <summary>Composes a full outdoor landcell ID from a landblock ID.</summary>
|
||||
public static uint ComputeOutdoorCellId(uint landblockId, float localX, float localY)
|
||||
=> (landblockId & 0xFFFF0000u) | ComputeOutdoorCellLowId(localX, localY);
|
||||
|
||||
/// <summary>
|
||||
/// AC2D's FSplitNESW render formula. Returns true for SW→NE diagonal.
|
||||
/// Uses global cell coordinates (landblockX*8+cellX, landblockY*8+cellY).
|
||||
|
|
|
|||
|
|
@ -2,9 +2,13 @@ using System;
|
|||
using System.Collections.Concurrent;
|
||||
using System.Numerics;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using DatParticleEmitter = DatReaderWriter.DBObjs.ParticleEmitter;
|
||||
using DatGfxObj = DatReaderWriter.DBObjs.GfxObj;
|
||||
using DatGfxObjDegradeInfo = DatReaderWriter.DBObjs.GfxObjDegradeInfo;
|
||||
using DatEmitterType = DatReaderWriter.Enums.EmitterType;
|
||||
using DatParticleType = DatReaderWriter.Enums.ParticleType;
|
||||
using DatGfxObjFlags = DatReaderWriter.Enums.GfxObjFlags;
|
||||
|
||||
namespace AcDream.Core.Vfx;
|
||||
|
||||
|
|
@ -15,6 +19,7 @@ namespace AcDream.Core.Vfx;
|
|||
public sealed class EmitterDescRegistry
|
||||
{
|
||||
private readonly Func<uint, DatParticleEmitter?>? _resolver;
|
||||
private readonly Func<DatParticleEmitter, float?>? _degradeDistanceResolver;
|
||||
private readonly ConcurrentDictionary<uint, EmitterDesc> _byId = new();
|
||||
|
||||
public EmitterDescRegistry()
|
||||
|
|
@ -23,8 +28,10 @@ public sealed class EmitterDescRegistry
|
|||
}
|
||||
|
||||
public EmitterDescRegistry(DatCollection dats)
|
||||
: this(id => SafeGet(dats, id))
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dats);
|
||||
_resolver = id => SafeGet<DatParticleEmitter>(dats, id);
|
||||
_degradeDistanceResolver = emitter => ResolveMaxDegradeDistance(dats, emitter);
|
||||
}
|
||||
|
||||
public EmitterDescRegistry(Func<uint, DatParticleEmitter?>? resolver)
|
||||
|
|
@ -55,7 +62,18 @@ public sealed class EmitterDescRegistry
|
|||
var dat = _resolver(emitterId);
|
||||
if (dat is not null)
|
||||
{
|
||||
desc = FromDat(emitterId, dat);
|
||||
float? resolvedDistance = _degradeDistanceResolver?.Invoke(dat);
|
||||
if (_degradeDistanceResolver is not null && !resolvedDistance.HasValue)
|
||||
{
|
||||
// ParticleEmitter::SetInfo (0x0051CE90) fails when the
|
||||
// authored hardware GfxObj cannot be loaded. It never
|
||||
// substitutes the software GfxObj.
|
||||
desc = null!;
|
||||
return false;
|
||||
}
|
||||
float maxDegradeDistance = resolvedDistance
|
||||
?? RetailParticleDegradeDistance.DefaultDistance;
|
||||
desc = FromDat(emitterId, dat, maxDegradeDistance);
|
||||
_byId[emitterId] = desc;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -66,7 +84,10 @@ public sealed class EmitterDescRegistry
|
|||
|
||||
public int Count => _byId.Count;
|
||||
|
||||
public static EmitterDesc FromDat(uint emitterId, DatParticleEmitter dat)
|
||||
public static EmitterDesc FromDat(
|
||||
uint emitterId,
|
||||
DatParticleEmitter dat,
|
||||
float maxDegradeDistance = RetailParticleDegradeDistance.DefaultDistance)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dat);
|
||||
|
||||
|
|
@ -90,6 +111,7 @@ public sealed class EmitterDescRegistry
|
|||
|
||||
return new EmitterDesc
|
||||
{
|
||||
MaxDegradeDistance = maxDegradeDistance,
|
||||
DatId = emitterId,
|
||||
Type = MapParticleType(dat.ParticleType),
|
||||
EmitterKind = MapEmitterKind(dat.EmitterType),
|
||||
|
|
@ -132,13 +154,37 @@ public sealed class EmitterDescRegistry
|
|||
};
|
||||
}
|
||||
|
||||
private static DatParticleEmitter? SafeGet(DatCollection dats, uint id)
|
||||
private static float? ResolveMaxDegradeDistance(
|
||||
DatCollection dats,
|
||||
DatParticleEmitter emitter)
|
||||
{
|
||||
uint gfxObjId = GetRetailHardwareGfxObjId(emitter);
|
||||
if (gfxObjId == 0)
|
||||
return null;
|
||||
|
||||
DatGfxObj? gfx = SafeGet<DatGfxObj>(dats, gfxObjId);
|
||||
if (gfx is null)
|
||||
return null;
|
||||
if (!gfx.Flags.HasFlag(DatGfxObjFlags.HasDIDDegrade)
|
||||
|| gfx.DIDDegrade == 0)
|
||||
{
|
||||
return RetailParticleDegradeDistance.DefaultDistance;
|
||||
}
|
||||
|
||||
DatGfxObjDegradeInfo? degrade = SafeGet<DatGfxObjDegradeInfo>(dats, gfx.DIDDegrade);
|
||||
return RetailParticleDegradeDistance.FromEntries(degrade?.Degrades);
|
||||
}
|
||||
|
||||
internal static uint GetRetailHardwareGfxObjId(DatParticleEmitter emitter)
|
||||
=> emitter.HwGfxObjId.DataId;
|
||||
|
||||
private static T? SafeGet<T>(DatCollection dats, uint id) where T : class, IDBObj
|
||||
{
|
||||
if (dats is null)
|
||||
return null;
|
||||
try
|
||||
{
|
||||
return dats.Get<DatParticleEmitter>(id);
|
||||
return dats.Get<T>(id);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
@ -170,3 +216,24 @@ public sealed class EmitterDescRegistry
|
|||
_ => ParticleType.Unknown,
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exact retail maximum-distance selection for a particle GfxObj.
|
||||
/// <c>CPhysicsPart::GetMaxDegradeDistance</c> (0x0050D510) supplies the
|
||||
/// 100-unit default; <c>GfxObjDegradeInfo::get_max_degrade_distance</c>
|
||||
/// (0x0051E2D0) selects entry zero for one/two-entry tables and the
|
||||
/// second-to-last entry for larger tables.
|
||||
/// </summary>
|
||||
public static class RetailParticleDegradeDistance
|
||||
{
|
||||
public const float DefaultDistance = 100f;
|
||||
|
||||
public static float FromEntries(IReadOnlyList<DatReaderWriter.Types.GfxObjInfo>? entries)
|
||||
{
|
||||
if (entries is null || entries.Count == 0)
|
||||
return DefaultDistance;
|
||||
|
||||
int index = entries.Count <= 2 ? 0 : entries.Count - 2;
|
||||
return entries[index].MaxDist;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,15 +28,18 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
{
|
||||
private readonly ParticleSystem _system;
|
||||
private readonly IEntityEffectPoseSource _poses;
|
||||
private readonly IEntityEffectCellSource? _cells;
|
||||
private readonly ConcurrentDictionary<(uint EntityId, uint EmitterId), int> _handlesByKey = new();
|
||||
private readonly ConcurrentDictionary<uint, ConcurrentDictionary<int, byte>> _handlesByEntity = new();
|
||||
private readonly ConcurrentDictionary<int, EmitterBinding> _bindingsByHandle = new();
|
||||
private readonly ConcurrentDictionary<uint, ParticleRenderPass> _renderPassByEntity = new();
|
||||
private readonly ConcurrentDictionary<uint, byte> _examinationOwners = new();
|
||||
private readonly ConcurrentDictionary<uint, byte> _hiddenPresentationOwners = new();
|
||||
public ParticleHookSink(ParticleSystem system, IEntityEffectPoseSource poses)
|
||||
{
|
||||
_system = system ?? throw new ArgumentNullException(nameof(system));
|
||||
_poses = poses ?? throw new ArgumentNullException(nameof(poses));
|
||||
_cells = poses as IEntityEffectCellSource;
|
||||
_system.EmitterDied += OnEmitterDied;
|
||||
}
|
||||
|
||||
|
|
@ -52,6 +55,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
public int LogicalEmitterCount => _handlesByKey.Count;
|
||||
public int TrackedOwnerCount => _handlesByEntity.Count;
|
||||
public int RenderPassOwnerCount => _renderPassByEntity.Count;
|
||||
public int ExaminationOwnerCount => _examinationOwners.Count;
|
||||
public int HiddenPresentationOwnerCount => _hiddenPresentationOwners.Count;
|
||||
|
||||
private void OnEmitterDied(int handle)
|
||||
|
|
@ -115,11 +119,32 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
}
|
||||
}
|
||||
|
||||
public void SetEntityRenderPass(uint entityId, ParticleRenderPass renderPass) =>
|
||||
public void SetEntityRenderPass(uint entityId, ParticleRenderPass renderPass)
|
||||
{
|
||||
_renderPassByEntity[entityId] = renderPass;
|
||||
RefreshOwnerVisibilityPolicy(entityId);
|
||||
}
|
||||
|
||||
public void ClearEntityRenderPass(uint entityId) =>
|
||||
public void ClearEntityRenderPass(uint entityId)
|
||||
{
|
||||
_renderPassByEntity.TryRemove(entityId, out _);
|
||||
RefreshOwnerVisibilityPolicy(entityId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mirrors retail <c>CPhysicsObj::m_bExaminationObject</c>. Examination
|
||||
/// previews bypass world distance and cell visibility without conflating
|
||||
/// that policy with attachment identity.
|
||||
/// </summary>
|
||||
public void SetEntityExaminationObject(uint entityId, bool isExaminationObject)
|
||||
{
|
||||
if (isExaminationObject)
|
||||
_examinationOwners[entityId] = 0;
|
||||
else
|
||||
_examinationOwners.TryRemove(entityId, out _);
|
||||
|
||||
RefreshOwnerVisibilityPolicy(entityId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mirrors live cell membership without ending emitter lifetime. Retail
|
||||
|
|
@ -158,9 +183,18 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
bool presentationVisible =
|
||||
!_hiddenPresentationOwners.ContainsKey(binding.OwnerLocalId);
|
||||
if (TryResolveAnchor(binding.OwnerLocalId, binding.PartIndex,
|
||||
binding.HookOffsetOrigin, out Vector3 anchor, out Quaternion rotation))
|
||||
binding.HookOffsetOrigin,
|
||||
out Vector3 anchor,
|
||||
out Quaternion rotation,
|
||||
out Vector3 ownerPosition))
|
||||
{
|
||||
_system.UpdateEmitterAnchor(handle, anchor, rotation);
|
||||
_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
|
||||
_system.UpdateEmitterOwnerCell(
|
||||
handle,
|
||||
_cells is not null && _cells.TryGetCellId(binding.OwnerLocalId, out uint cellId)
|
||||
? cellId
|
||||
: 0u);
|
||||
// Keep the anchor current while spatially paused; re-entry
|
||||
// resumes at the authoritative pose without generating the
|
||||
// absent interval's time- or distance-driven emissions.
|
||||
|
|
@ -193,6 +227,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
_handlesByKey.TryRemove(key, out _);
|
||||
}
|
||||
ClearEntityRenderPass(entityId);
|
||||
_examinationOwners.TryRemove(entityId, out _);
|
||||
_hiddenPresentationOwners.TryRemove(entityId, out _);
|
||||
}
|
||||
|
||||
|
|
@ -236,7 +271,9 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
Vector3 offsetOrigin = offset?.Origin ?? Vector3.Zero;
|
||||
Quaternion offsetOrientation = offset?.Orientation ?? Quaternion.Identity;
|
||||
if (!TryResolveAnchor(ownerLocalId, partIndex, offsetOrigin,
|
||||
out Vector3 anchor, out Quaternion rotation))
|
||||
out Vector3 anchor,
|
||||
out Quaternion rotation,
|
||||
out Vector3 ownerPosition))
|
||||
{
|
||||
DiagnosticSink?.Invoke(
|
||||
$"No live effect pose for owner 0x{ownerLocalId:X8}, part {partIndex}; " +
|
||||
|
|
@ -247,6 +284,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
ParticleRenderPass renderPass = _renderPassByEntity.TryGetValue(ownerLocalId, out var pass)
|
||||
? pass
|
||||
: ParticleRenderPass.Scene;
|
||||
ParticleVisibilityPolicy visibilityPolicy = ResolveVisibilityPolicy(ownerLocalId);
|
||||
if (!_system.TrySpawnEmitterById(
|
||||
emitterInfoId,
|
||||
anchor,
|
||||
|
|
@ -254,6 +292,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
ownerLocalId,
|
||||
partIndex,
|
||||
renderPass,
|
||||
visibilityPolicy,
|
||||
out int handle))
|
||||
{
|
||||
DiagnosticSink?.Invoke(
|
||||
|
|
@ -261,6 +300,12 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
$"0x{ownerLocalId:X8} was not found; no fallback was created.");
|
||||
return;
|
||||
}
|
||||
_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
|
||||
_system.UpdateEmitterOwnerCell(
|
||||
handle,
|
||||
_cells is not null && _cells.TryGetCellId(ownerLocalId, out uint cellId)
|
||||
? cellId
|
||||
: 0u);
|
||||
if (_hiddenPresentationOwners.ContainsKey(ownerLocalId))
|
||||
{
|
||||
_system.SetEmitterPresentationVisible(handle, false);
|
||||
|
|
@ -282,20 +327,45 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
_handlesByKey[(ownerLocalId, logicalId)] = handle;
|
||||
}
|
||||
|
||||
private ParticleVisibilityPolicy ResolveVisibilityPolicy(uint ownerLocalId)
|
||||
{
|
||||
if (_examinationOwners.ContainsKey(ownerLocalId))
|
||||
return ParticleVisibilityPolicy.Examination;
|
||||
|
||||
return _renderPassByEntity.TryGetValue(ownerLocalId, out ParticleRenderPass pass)
|
||||
&& pass != ParticleRenderPass.Scene
|
||||
? ParticleVisibilityPolicy.PassOwned
|
||||
: ParticleVisibilityPolicy.World;
|
||||
}
|
||||
|
||||
private void RefreshOwnerVisibilityPolicy(uint ownerLocalId)
|
||||
{
|
||||
if (!_handlesByEntity.TryGetValue(ownerLocalId, out var handles))
|
||||
return;
|
||||
|
||||
ParticleVisibilityPolicy policy = ResolveVisibilityPolicy(ownerLocalId);
|
||||
foreach (int handle in handles.Keys)
|
||||
_system.SetEmitterVisibilityPolicy(handle, policy);
|
||||
}
|
||||
|
||||
private bool TryResolveAnchor(
|
||||
uint ownerLocalId,
|
||||
int partIndex,
|
||||
Vector3 offsetOrigin,
|
||||
out Vector3 anchor,
|
||||
out Quaternion rotation)
|
||||
out Quaternion rotation,
|
||||
out Vector3 ownerPosition)
|
||||
{
|
||||
if (!_poses.TryGetRootPose(ownerLocalId, out Matrix4x4 rootWorld))
|
||||
{
|
||||
anchor = default;
|
||||
rotation = default;
|
||||
ownerPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
ownerPosition = new Vector3(rootWorld.M41, rootWorld.M42, rootWorld.M43);
|
||||
|
||||
Matrix4x4 ownerFrame = rootWorld;
|
||||
if (partIndex != -1)
|
||||
{
|
||||
|
|
@ -303,6 +373,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
{
|
||||
anchor = default;
|
||||
rotation = default;
|
||||
ownerPosition = default;
|
||||
return false;
|
||||
}
|
||||
ownerFrame = partLocal * rootWorld;
|
||||
|
|
@ -313,6 +384,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
{
|
||||
anchor = default;
|
||||
rotation = default;
|
||||
ownerPosition = default;
|
||||
return false;
|
||||
}
|
||||
rotation = Quaternion.Normalize(rotation);
|
||||
|
|
|
|||
|
|
@ -35,7 +35,8 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
Quaternion? rot = null,
|
||||
uint attachedObjectId = 0,
|
||||
int attachedPartIndex = -1,
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene)
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene,
|
||||
ParticleVisibilityPolicy visibilityPolicy = ParticleVisibilityPolicy.World)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(desc);
|
||||
|
||||
|
|
@ -45,10 +46,12 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
Handle = handle,
|
||||
Desc = desc,
|
||||
AnchorPos = anchor,
|
||||
OwnerPosition = anchor,
|
||||
AnchorRot = rot ?? Quaternion.Identity,
|
||||
AttachedObjectId = attachedObjectId,
|
||||
AttachedPartIndex = attachedPartIndex,
|
||||
RenderPass = renderPass,
|
||||
VisibilityPolicy = visibilityPolicy,
|
||||
Particles = new Particle[Math.Max(1, desc.MaxParticles)],
|
||||
StartedAt = _time,
|
||||
LastEmitTime = _time,
|
||||
|
|
@ -70,10 +73,18 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
Quaternion? rot = null,
|
||||
uint attachedObjectId = 0,
|
||||
int attachedPartIndex = -1,
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene)
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene,
|
||||
ParticleVisibilityPolicy visibilityPolicy = ParticleVisibilityPolicy.World)
|
||||
{
|
||||
var desc = _registry.Get(emitterId);
|
||||
return SpawnEmitter(desc, anchor, rot, attachedObjectId, attachedPartIndex, renderPass);
|
||||
return SpawnEmitter(
|
||||
desc,
|
||||
anchor,
|
||||
rot,
|
||||
attachedObjectId,
|
||||
attachedPartIndex,
|
||||
renderPass,
|
||||
visibilityPolicy);
|
||||
}
|
||||
|
||||
public bool TrySpawnEmitterById(
|
||||
|
|
@ -83,6 +94,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
uint attachedObjectId,
|
||||
int attachedPartIndex,
|
||||
ParticleRenderPass renderPass,
|
||||
ParticleVisibilityPolicy visibilityPolicy,
|
||||
out int handle)
|
||||
{
|
||||
if (!_registry.TryGet(emitterId, out EmitterDesc? desc))
|
||||
|
|
@ -97,7 +109,8 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
rot,
|
||||
attachedObjectId,
|
||||
attachedPartIndex,
|
||||
renderPass);
|
||||
renderPass,
|
||||
visibilityPolicy);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -116,6 +129,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
{
|
||||
for (int i = 0; i < em.Particles.Length; i++)
|
||||
em.Particles[i].Alive = false;
|
||||
em.ActiveCount = 0;
|
||||
// Retail DestroyParticleEmitter removes the table entry now; it
|
||||
// does not wait for the next update. This is also required for a
|
||||
// hard-stopped emitter whose cell-less simulation is paused.
|
||||
|
|
@ -145,6 +159,77 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
em.AnchorRot = rot.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the owning physics object's root used by retail's particle
|
||||
/// degradation-distance check. This remains distinct from an animated
|
||||
/// part's emitter anchor.
|
||||
/// </summary>
|
||||
public void UpdateEmitterOwnerPosition(int handle, Vector3 ownerPosition)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.OwnerPosition = ownerPosition;
|
||||
}
|
||||
|
||||
public void UpdateEmitterOwnerCell(int handle, uint ownerCellId)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.OwnerCellId = ownerCellId;
|
||||
}
|
||||
|
||||
public void SetEmitterVisibilityPolicy(
|
||||
int handle,
|
||||
ParticleVisibilityPolicy visibilityPolicy)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.VisibilityPolicy = visibilityPolicy;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies <c>CPhysicsObj::ShouldDrawParticles</c> (0x0050FE60) to every
|
||||
/// live emitter. The App layer supplies the previous completed retail
|
||||
/// PView's cell set, equivalent to <c>CObjCell::IsInView</c> when the next
|
||||
/// physics update runs.
|
||||
/// </summary>
|
||||
public void ApplyRetailView(
|
||||
Vector3 viewerPosition,
|
||||
IReadOnlySet<uint> visibleCellIds,
|
||||
bool hasCompletedView,
|
||||
float rangeMultiplier = 1f)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(visibleCellIds);
|
||||
if (!float.IsFinite(rangeMultiplier) || rangeMultiplier <= 0f)
|
||||
rangeMultiplier = 1f;
|
||||
|
||||
foreach (int handle in _handleOrder)
|
||||
{
|
||||
if (!_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
continue;
|
||||
|
||||
if (emitter.VisibilityPolicy != ParticleVisibilityPolicy.World)
|
||||
{
|
||||
emitter.ViewEligible = true;
|
||||
continue;
|
||||
}
|
||||
if (!hasCompletedView)
|
||||
{
|
||||
// With no completed world PView (portal space, login, or a
|
||||
// reset frame), a world cell cannot report IsInView.
|
||||
emitter.ViewEligible = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
float maxDistance = emitter.Desc.MaxDegradeDistance * rangeMultiplier;
|
||||
float distance = RetailDistance(emitter.OwnerPosition, viewerPosition);
|
||||
emitter.ViewEligible = emitter.OwnerCellId != 0
|
||||
&& visibleCellIds.Contains(emitter.OwnerCellId)
|
||||
// The x87 comparison in ShouldDrawParticles admits unordered
|
||||
// comparisons (NaN) and reject a negative authored range.
|
||||
&& (float.IsNaN(distance)
|
||||
|| float.IsNaN(maxDistance)
|
||||
|| distance <= maxDistance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes only render presentation. Logical lifetime is unaffected.
|
||||
/// </summary>
|
||||
|
|
@ -210,10 +295,19 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
continue;
|
||||
if (!em.SimulationEnabled)
|
||||
continue;
|
||||
bool wasFinishedBeforeUpdate = em.Finished;
|
||||
|
||||
AdvanceEmitter(em);
|
||||
int live = CountAlive(em);
|
||||
em.ActiveCount = live;
|
||||
if (em.ViewEligible)
|
||||
{
|
||||
em.DegradedOut = false;
|
||||
AdvanceEmitter(em);
|
||||
}
|
||||
else
|
||||
{
|
||||
em.DegradedOut = true;
|
||||
AdvanceDegradedEmitter(em, dt);
|
||||
}
|
||||
int live = em.ActiveCount;
|
||||
_activeParticleCount += live;
|
||||
|
||||
if (em.Desc.TotalDuration > 0f && (_time - em.StartedAt) > em.Desc.TotalDuration)
|
||||
|
|
@ -222,7 +316,10 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
if (em.Desc.TotalParticles > 0 && em.TotalEmitted >= em.Desc.TotalParticles)
|
||||
em.Finished = true;
|
||||
|
||||
if (em.Finished && live == 0)
|
||||
// UpdateParticles returns true on the exact tick StopEmitter
|
||||
// first changes state. Only the next update's already-stopped
|
||||
// branch may return num_particles == 0 and retire the emitter.
|
||||
if (em.Finished && live == 0 && wasFinishedBeforeUpdate)
|
||||
{
|
||||
_byHandle.Remove(handle);
|
||||
_handleOrder.RemoveAt(i);
|
||||
|
|
@ -253,6 +350,66 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
/// </summary>
|
||||
public LiveParticleEnumerable EnumerateLive() => new(this);
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates live emitters in spawn order. The renderer consumes this
|
||||
/// before particle slots so pass/visibility rejection is O(emitters), not
|
||||
/// O(all particles in every pass).
|
||||
/// </summary>
|
||||
public LiveEmitterEnumerable EnumerateEmitters() => new(this);
|
||||
|
||||
public readonly struct LiveEmitterEnumerable : IEnumerable<ParticleEmitter>
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
internal LiveEmitterEnumerable(ParticleSystem owner) => _owner = owner;
|
||||
|
||||
public Enumerator GetEnumerator() => new(_owner);
|
||||
|
||||
IEnumerator<ParticleEmitter> IEnumerable<ParticleEmitter>.GetEnumerator()
|
||||
=> EnumerateBoxed(_owner).GetEnumerator();
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
|
||||
=> EnumerateBoxed(_owner).GetEnumerator();
|
||||
|
||||
private static IEnumerable<ParticleEmitter> EnumerateBoxed(ParticleSystem owner)
|
||||
{
|
||||
foreach (int handle in owner._handleOrder)
|
||||
{
|
||||
if (owner._byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
yield return emitter;
|
||||
}
|
||||
}
|
||||
|
||||
public struct Enumerator
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
private int _index;
|
||||
|
||||
internal Enumerator(ParticleSystem owner)
|
||||
{
|
||||
_owner = owner;
|
||||
_index = -1;
|
||||
Current = null!;
|
||||
}
|
||||
|
||||
public ParticleEmitter Current { get; private set; }
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
while (++_index < _owner._handleOrder.Count)
|
||||
{
|
||||
if (_owner._byHandle.TryGetValue(
|
||||
_owner._handleOrder[_index],
|
||||
out ParticleEmitter? emitter))
|
||||
{
|
||||
Current = emitter;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Struct enumerable returned by <see cref="EnumerateLive"/>. Wraps the
|
||||
/// owning <see cref="ParticleSystem"/> so <c>foreach</c> gets a
|
||||
|
|
@ -342,10 +499,11 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
if (!p.Alive)
|
||||
continue;
|
||||
|
||||
p.Age = _time - p.SpawnedAt;
|
||||
p.Age = EffectiveParticleAge(em, p);
|
||||
if (p.Lifetime <= 0f || p.Age >= p.Lifetime)
|
||||
{
|
||||
p.Alive = false;
|
||||
em.ActiveCount--;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -380,13 +538,63 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>ParticleEmitter::UpdateParticles</c> (0x0051D180)
|
||||
/// degraded branch. Infinite emitters freeze particle age without normal
|
||||
/// updates or emissions. Finite emitters age/retire existing particles,
|
||||
/// record at most one due emission without creating a drawable particle,
|
||||
/// then run retail's conditional stop test.
|
||||
/// </summary>
|
||||
private void AdvanceDegradedEmitter(ParticleEmitter em, float dt)
|
||||
{
|
||||
bool infinite = em.Desc.TotalParticles == 0 && em.Desc.TotalDuration == 0f;
|
||||
if (infinite)
|
||||
{
|
||||
em.FrozenTime += dt;
|
||||
// Callback-created descriptors sometimes use the legacy EmitRate
|
||||
// representation. Rebase that accumulator so it cannot synthesize
|
||||
// a catch-up burst after degradation; retail performs no backlog.
|
||||
if (em.Desc.Birthrate <= 0f && em.Desc.EmitRate > 0f)
|
||||
{
|
||||
em.LastEmitTime = _time;
|
||||
em.EmittedAccumulator = 0f;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < em.Particles.Length; i++)
|
||||
{
|
||||
ref Particle particle = ref em.Particles[i];
|
||||
if (!particle.Alive)
|
||||
continue;
|
||||
|
||||
particle.Age = _time - particle.SpawnedAt;
|
||||
if (particle.Lifetime <= 0f || particle.Age >= particle.Lifetime)
|
||||
{
|
||||
particle.Alive = false;
|
||||
em.ActiveCount--;
|
||||
}
|
||||
}
|
||||
|
||||
if (!em.Finished && ShouldEmitParticle(em))
|
||||
{
|
||||
// ParticleEmitter::RecordParticleEmission (0x0051C870) advances
|
||||
// both num_particles and total_emitted while degraded, but no
|
||||
// PhysicsPart is made visible.
|
||||
em.ActiveCount++;
|
||||
em.TotalEmitted++;
|
||||
em.LastEmitTime = _time;
|
||||
em.LastEmitOffset = em.AnchorPos;
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldEmitParticle(ParticleEmitter em)
|
||||
{
|
||||
var desc = em.Desc;
|
||||
if (desc.TotalParticles > 0 && em.TotalEmitted >= desc.TotalParticles)
|
||||
return false;
|
||||
|
||||
if (CountAlive(em) >= desc.MaxParticles)
|
||||
if (em.ActiveCount >= desc.MaxParticles)
|
||||
return false;
|
||||
|
||||
if (desc.Birthrate <= 0f)
|
||||
|
|
@ -410,9 +618,11 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
return false;
|
||||
|
||||
ref var particle = ref em.Particles[slot];
|
||||
bool replacesLiveParticle = particle.Alive;
|
||||
particle = default;
|
||||
particle.Alive = true;
|
||||
particle.SpawnedAt = _time;
|
||||
particle.FrozenTimeAtSpawn = em.FrozenTime;
|
||||
particle.Lifetime = RandomLifespan(em.Desc);
|
||||
particle.EmissionOrigin = em.AnchorPos;
|
||||
particle.SpawnRotation = em.AnchorRot;
|
||||
|
|
@ -448,11 +658,17 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
particle.Position = ComputePosition(em, particle);
|
||||
|
||||
em.TotalEmitted++;
|
||||
if (!replacesLiveParticle)
|
||||
em.ActiveCount++;
|
||||
em.LastEmitTime = _time;
|
||||
em.LastEmitOffset = em.AnchorPos;
|
||||
return true;
|
||||
}
|
||||
|
||||
private float EffectiveParticleAge(ParticleEmitter emitter, in Particle particle)
|
||||
=> _time - particle.SpawnedAt
|
||||
- (emitter.FrozenTime - particle.FrozenTimeAtSpawn);
|
||||
|
||||
private Vector3 ComputePosition(ParticleEmitter em, Particle p)
|
||||
{
|
||||
float t = p.Age;
|
||||
|
|
@ -599,16 +815,22 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
return slot;
|
||||
}
|
||||
|
||||
private static int CountAlive(ParticleEmitter em)
|
||||
private static float RetailDistance(Vector3 a, Vector3 b)
|
||||
{
|
||||
int n = 0;
|
||||
for (int i = 0; i < em.Particles.Length; i++)
|
||||
{
|
||||
if (em.Particles[i].Alive)
|
||||
n++;
|
||||
}
|
||||
// Overflow-safe Euclidean length. Vector3.DistanceSquared overflows
|
||||
// for finite coordinates near FLT_MAX, whereas retail compares its
|
||||
// already-computed direct distance against max_dist.
|
||||
float dx = a.X - b.X;
|
||||
float dy = a.Y - b.Y;
|
||||
float dz = a.Z - b.Z;
|
||||
float scale = MathF.Max(MathF.Abs(dx), MathF.Max(MathF.Abs(dy), MathF.Abs(dz)));
|
||||
if (float.IsNaN(scale) || float.IsInfinity(scale) || scale == 0f)
|
||||
return scale;
|
||||
|
||||
return n;
|
||||
dx /= scale;
|
||||
dy /= scale;
|
||||
dz /= scale;
|
||||
return scale * MathF.Sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
private float RandomLifespan(EmitterDesc desc)
|
||||
|
|
|
|||
|
|
@ -46,6 +46,18 @@ public enum ParticleRenderPass
|
|||
SkyPostScene = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Authority used by retail's particle presentation gate. World-owned
|
||||
/// emitters follow <c>CPhysicsObj::ShouldDrawParticles</c>; examination and
|
||||
/// dedicated render-pass emitters are explicitly exempt from world PView.
|
||||
/// </summary>
|
||||
public enum ParticleVisibilityPolicy
|
||||
{
|
||||
World = 0,
|
||||
Examination = 1,
|
||||
PassOwned = 2,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum EmitterFlags : uint
|
||||
{
|
||||
|
|
@ -62,6 +74,12 @@ public enum EmitterFlags : uint
|
|||
/// </summary>
|
||||
public sealed class EmitterDesc
|
||||
{
|
||||
/// <summary>
|
||||
/// Retail distance at which the owning physics object degrades this
|
||||
/// emitter out. Sourced from the hardware particle GfxObj's degradation
|
||||
/// table by <c>CPhysicsPart::GetMaxDegradeDistance</c> (0x0050D510).
|
||||
/// </summary>
|
||||
public float MaxDegradeDistance { get; init; } = 100f;
|
||||
public uint DatId { get; init; }
|
||||
public ParticleType Type { get; init; }
|
||||
public ParticleEmitterKind EmitterKind { get; init; } = ParticleEmitterKind.BirthratePerSec;
|
||||
|
|
@ -158,6 +176,12 @@ public struct Particle
|
|||
public Vector3 B;
|
||||
public Vector3 C;
|
||||
public float SpawnedAt;
|
||||
/// <summary>
|
||||
/// Emitter-level frozen time at birth. This lets an infinite degraded
|
||||
/// emitter freeze every particle's age in O(1), equivalent to retail
|
||||
/// rewriting every live particle birth time to the current game time.
|
||||
/// </summary>
|
||||
public float FrozenTimeAtSpawn;
|
||||
public float Lifetime;
|
||||
public float Age;
|
||||
public float StartSize;
|
||||
|
|
@ -184,9 +208,22 @@ public sealed class ParticleEmitter
|
|||
public int Handle { get; init; }
|
||||
public EmitterDesc Desc { get; init; } = null!;
|
||||
public Vector3 AnchorPos { get; set; }
|
||||
/// <summary>
|
||||
/// Root position of the owning physics object. Retail measures particle
|
||||
/// degradation from the owner (<c>CPhysicsObj::CYpt</c>), not from an
|
||||
/// animated hand/part hook offset.
|
||||
/// </summary>
|
||||
public Vector3 OwnerPosition { get; set; }
|
||||
/// <summary>Current owning AC cell for retail <c>IsInView</c> gating.</summary>
|
||||
public uint OwnerCellId { get; set; }
|
||||
public Quaternion AnchorRot { get; set; } = Quaternion.Identity;
|
||||
public uint AttachedObjectId { get; set; }
|
||||
/// <summary>
|
||||
/// Explicit presentation context. Retail's examination-object bypass is
|
||||
/// object state, not an inference from attachment identity.
|
||||
/// </summary>
|
||||
public ParticleVisibilityPolicy VisibilityPolicy { get; set; }
|
||||
/// <summary>
|
||||
/// Spatial presentation latch. A cell-less owner submits no particles.
|
||||
/// </summary>
|
||||
public bool PresentationVisible { get; set; } = true;
|
||||
|
|
@ -195,6 +232,13 @@ public sealed class ParticleEmitter
|
|||
/// particles, logical identity, and elapsed-time position until re-entry.
|
||||
/// </summary>
|
||||
public bool SimulationEnabled { get; set; } = true;
|
||||
/// <summary>
|
||||
/// Result of retail <c>CPhysicsObj::ShouldDrawParticles</c>: authored
|
||||
/// distance plus the previous completed PView's visibility state.
|
||||
/// </summary>
|
||||
public bool ViewEligible { get; set; } = true;
|
||||
/// <summary>Retail <c>ParticleEmitter::degraded_out</c> latch.</summary>
|
||||
public bool DegradedOut { get; set; }
|
||||
public int AttachedPartIndex { get; set; } = -1;
|
||||
public Particle[] Particles { get; init; } = null!;
|
||||
public ParticleRenderPass RenderPass { get; init; }
|
||||
|
|
@ -202,6 +246,11 @@ public sealed class ParticleEmitter
|
|||
public float EmittedAccumulator;
|
||||
public float StartedAt;
|
||||
public float LastEmitTime;
|
||||
/// <summary>
|
||||
/// Total time this infinite emitter spent degraded. Particles subtract
|
||||
/// the delta since their own birth rather than being rewritten one by one.
|
||||
/// </summary>
|
||||
public float FrozenTime;
|
||||
public Vector3 LastEmitOffset;
|
||||
public int TotalEmitted;
|
||||
public bool Finished;
|
||||
|
|
@ -219,7 +268,8 @@ public interface IParticleSystem
|
|||
Quaternion? rot = null,
|
||||
uint attachedObjectId = 0,
|
||||
int attachedPartIndex = -1,
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene);
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene,
|
||||
ParticleVisibilityPolicy visibilityPolicy = ParticleVisibilityPolicy.World);
|
||||
|
||||
/// <summary>Fire a full PhysicsScript at a target.</summary>
|
||||
void PlayScript(uint scriptId, uint targetObjectId, float modifier = 1f);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.Core.World;
|
||||
|
||||
|
|
@ -74,6 +75,7 @@ public static class LandblockLoader
|
|||
Position = stab.Frame.Origin,
|
||||
Rotation = stab.Frame.Orientation,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
EffectCellId = OutdoorCellId(landblockId, stab.Frame.Origin),
|
||||
};
|
||||
stabEntity.RefreshAabb(); // A.5 T18: populate cached AABB at construction
|
||||
result.Add(stabEntity);
|
||||
|
|
@ -90,6 +92,7 @@ public static class LandblockLoader
|
|||
Position = building.Frame.Origin,
|
||||
Rotation = building.Frame.Orientation,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
EffectCellId = OutdoorCellId(landblockId, building.Frame.Origin),
|
||||
IsBuildingShell = true, // Phase A8: tag at source array boundary
|
||||
BuildingShellAnchorCellId = FirstBuildingAnchorCellId(building, landblockId),
|
||||
};
|
||||
|
|
@ -106,6 +109,17 @@ public static class LandblockLoader
|
|||
return type == GfxObjMask || type == SetupMask;
|
||||
}
|
||||
|
||||
private static uint? OutdoorCellId(uint landblockId, System.Numerics.Vector3 localPosition)
|
||||
{
|
||||
if (landblockId == 0)
|
||||
return null;
|
||||
|
||||
return TerrainSurface.ComputeOutdoorCellId(
|
||||
landblockId,
|
||||
localPosition.X,
|
||||
localPosition.Y);
|
||||
}
|
||||
|
||||
private static uint? FirstBuildingAnchorCellId(BuildingInfo building, uint landblockId)
|
||||
{
|
||||
if (landblockId == 0)
|
||||
|
|
|
|||
|
|
@ -92,6 +92,15 @@ public sealed class WorldEntity
|
|||
/// </summary>
|
||||
public uint? ParentCellId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Owning AC cell used by entity-attached effects. This is separate from
|
||||
/// <see cref="ParentCellId"/> because outdoor dat stabs deliberately keep
|
||||
/// a null render parent while retail still gives their physics object an
|
||||
/// outdoor landcell for <c>CObjCell::IsInView</c> particle gating.
|
||||
/// Live/interior entities normally use <see cref="ParentCellId"/> instead.
|
||||
/// </summary>
|
||||
public uint? EffectCellId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// True when this entity originates from <c>LandBlockInfo.Buildings[]</c>
|
||||
/// (the dat array that carries building shells: cottage walls, smithy walls,
|
||||
|
|
|
|||
|
|
@ -3,6 +3,17 @@ using AcDream.UI.Abstractions.Settings;
|
|||
|
||||
namespace AcDream.UI.Abstractions.Panels.Settings;
|
||||
|
||||
/// <summary>
|
||||
/// Particle visibility distance policy. Retail uses the GfxObj-authored
|
||||
/// distance exactly; Extended is an explicit acdream adaptation for players
|
||||
/// who prefer longer-lived distant effects with the corresponding CPU cost.
|
||||
/// </summary>
|
||||
public enum ParticleRange
|
||||
{
|
||||
Retail = 0,
|
||||
Extended = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display-related preferences persisted to <c>settings.json</c>.
|
||||
/// Modern addition (no retail equivalent for FOV / vsync etc) — replaces
|
||||
|
|
@ -22,7 +33,8 @@ public sealed record DisplaySettings(
|
|||
float FieldOfView,
|
||||
float Gamma,
|
||||
bool ShowFps,
|
||||
QualityPreset Quality)
|
||||
QualityPreset Quality,
|
||||
ParticleRange ParticleRange)
|
||||
{
|
||||
/// <summary>Values used on first launch / when settings.json is absent.
|
||||
/// Geometry/render defaults preserve the pre-L.0 runtime state — Resolution
|
||||
|
|
@ -36,7 +48,8 @@ public sealed record DisplaySettings(
|
|||
FieldOfView: 60f,
|
||||
Gamma: 1.0f,
|
||||
ShowFps: false,
|
||||
Quality: QualityPreset.High);
|
||||
Quality: QualityPreset.High,
|
||||
ParticleRange: ParticleRange.Retail);
|
||||
|
||||
/// <summary>16:9 resolution presets offered in the dropdown.</summary>
|
||||
public static IReadOnlyList<string> AvailableResolutions { get; } = new[]
|
||||
|
|
|
|||
|
|
@ -236,12 +236,20 @@ public sealed class SettingsPanel : IPanel
|
|||
if (renderer.Combo("Quality", ref qIdx, presets))
|
||||
_vm.SetDisplay(d with { Quality = (QualityPreset)qIdx });
|
||||
|
||||
int particleRangeIndex = (int)d.ParticleRange;
|
||||
if (particleRangeIndex < 0 || particleRangeIndex >= s_particleRangeNames.Length)
|
||||
particleRangeIndex = (int)ParticleRange.Retail;
|
||||
if (renderer.Combo("Particle Range", ref particleRangeIndex, s_particleRangeNames))
|
||||
_vm.SetDisplay(d with { ParticleRange = (ParticleRange)particleRangeIndex });
|
||||
|
||||
renderer.Spacing();
|
||||
renderer.TextWrapped(
|
||||
"Resolution / Fullscreen / V-Sync apply on Save. FOV + Gamma "
|
||||
+ "preview live as you drag; Cancel reverts to the saved value. "
|
||||
+ "Quality preset applies streaming radius, anisotropic, and A2C "
|
||||
+ "immediately on Save; MSAA sample count requires a restart.");
|
||||
+ "immediately on Save; MSAA sample count requires a restart. "
|
||||
+ "Particle Range defaults to retail-authored distances; Extended "
|
||||
+ "doubles effect range and costs additional CPU time.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -474,6 +482,9 @@ public sealed class SettingsPanel : IPanel
|
|||
private static readonly string[] s_qualityPresetNames =
|
||||
{ "Low", "Medium", "High", "Ultra" };
|
||||
|
||||
private static readonly string[] s_particleRangeNames =
|
||||
{ "Retail", "Extended" };
|
||||
|
||||
private void RenderSection(IPanelRenderer renderer, string label, InputAction[] actions)
|
||||
{
|
||||
// Movement defaults open; other sections collapsed for first-run UX.
|
||||
|
|
|
|||
|
|
@ -73,7 +73,9 @@ public sealed class SettingsStore
|
|||
FieldOfView: ReadFloat (disp, "fieldOfView", d.FieldOfView),
|
||||
Gamma: ReadFloat (disp, "gamma", d.Gamma),
|
||||
ShowFps: ReadBool (disp, "showFps", d.ShowFps),
|
||||
Quality: ReadQuality (disp, "quality", d.Quality));
|
||||
Quality: ReadQuality (disp, "quality", d.Quality),
|
||||
ParticleRange: ReadParticleRange(
|
||||
disp, "particleRange", d.ParticleRange));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
@ -569,6 +571,7 @@ public sealed class SettingsStore
|
|||
["fieldOfView"] = d.FieldOfView,
|
||||
["fullscreen"] = d.Fullscreen,
|
||||
["gamma"] = d.Gamma,
|
||||
["particleRange"] = d.ParticleRange.ToString(),
|
||||
["quality"] = d.Quality.ToString(),
|
||||
["resolution"] = d.Resolution,
|
||||
["showFps"] = d.ShowFps,
|
||||
|
|
@ -656,4 +659,18 @@ public sealed class SettingsStore
|
|||
var s = el.GetString();
|
||||
return Enum.TryParse<QualityPreset>(s, ignoreCase: true, out var v) ? v : fallback;
|
||||
}
|
||||
|
||||
private static ParticleRange ReadParticleRange(
|
||||
JsonElement obj,
|
||||
string name,
|
||||
ParticleRange fallback)
|
||||
{
|
||||
if (!obj.TryGetProperty(name, out var el) || el.ValueKind != JsonValueKind.String)
|
||||
return fallback;
|
||||
var value = el.GetString();
|
||||
return Enum.TryParse(value, ignoreCase: true, out ParticleRange parsed)
|
||||
&& Enum.IsDefined(parsed)
|
||||
? parsed
|
||||
: fallback;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -167,6 +167,26 @@ public sealed class RetailParticleGeometryClassifierTests
|
|||
Assert.Equal(0x33000331u, resolver.Resolve(0x34000004u, 0x76u, 1f));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InstalledAerlintheSwarmEmitter_UsesItsHardwareGfxDegradeDistance()
|
||||
{
|
||||
string? datDir = ResolveDatDir();
|
||||
if (datDir is null)
|
||||
throw SkipException.ForSkip("Installed client_portal.dat is required.");
|
||||
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
var emitters = new EmitterDescRegistry(dats);
|
||||
EmitterDesc desc = emitters.Get(0x32000223u);
|
||||
GfxObj gfx = Assert.IsType<GfxObj>(dats.Get<GfxObj>(desc.HwGfxObjId));
|
||||
GfxObjDegradeInfo degrade = Assert.IsType<GfxObjDegradeInfo>(
|
||||
dats.Get<GfxObjDegradeInfo>(gfx.DIDDegrade));
|
||||
|
||||
Assert.Equal(
|
||||
RetailParticleDegradeDistance.FromEntries(degrade.Degrades),
|
||||
desc.MaxDegradeDistance);
|
||||
Assert.Equal(64f, desc.MaxDegradeDistance);
|
||||
}
|
||||
|
||||
private static string? ResolveDatDir()
|
||||
{
|
||||
string? configured = System.Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
|
||||
|
|
|
|||
|
|
@ -0,0 +1,119 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering;
|
||||
|
||||
public sealed class TerrainParticleCellVisibilityTests
|
||||
{
|
||||
[Fact]
|
||||
public void CollectVisibleCells_PublishesLandscapeCellsWithoutEntitySurvivors()
|
||||
{
|
||||
var cells = new HashSet<uint>();
|
||||
|
||||
TerrainModernRenderer.CollectVisibleCells(
|
||||
cells,
|
||||
0xA9B4FFFFu,
|
||||
Vector3.Zero,
|
||||
zMin: 0f,
|
||||
zMax: 20f,
|
||||
frustum: null,
|
||||
Matrix4x4.Identity,
|
||||
ReadOnlySpan<Vector4>.Empty);
|
||||
|
||||
Assert.Equal(64, cells.Count);
|
||||
Assert.Contains(0xA9B40001u, cells);
|
||||
Assert.Contains(0xA9B40040u, cells);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollectVisibleCells_ForceDrawnParentStillUsesCellFrustum()
|
||||
{
|
||||
var cells = new HashSet<uint>();
|
||||
FrustumPlanes frustum = FrustumPlanes.FromViewProjection(Matrix4x4.Identity);
|
||||
|
||||
// The parent landblock may have entered TerrainModernRenderer's draw
|
||||
// list through neverCullLandblockId. The cell collector deliberately
|
||||
// receives no such bypass and still rejects its off-frustum cells.
|
||||
TerrainModernRenderer.CollectVisibleCells(
|
||||
cells,
|
||||
0xA9B4FFFFu,
|
||||
new Vector3(100f, 100f, 100f),
|
||||
zMin: 100f,
|
||||
zMax: 120f,
|
||||
frustum,
|
||||
Matrix4x4.Identity,
|
||||
ReadOnlySpan<Vector4>.Empty);
|
||||
|
||||
Assert.Empty(cells);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollectVisibleCells_RejectsCellsOutsideDoorwayClipPlanes()
|
||||
{
|
||||
var cells = new HashSet<uint>();
|
||||
var planes = new[] { new Vector4(-1f, 0f, 0f, -2f) };
|
||||
|
||||
TerrainModernRenderer.CollectVisibleCells(
|
||||
cells,
|
||||
0xA9B4FFFFu,
|
||||
Vector3.Zero,
|
||||
zMin: 0f,
|
||||
zMax: 20f,
|
||||
frustum: null,
|
||||
Matrix4x4.Identity,
|
||||
planes);
|
||||
|
||||
Assert.Empty(cells);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollectVisibleCells_RejectsCellsOutsideDoorwayScissorAabb()
|
||||
{
|
||||
var cells = new HashSet<uint>();
|
||||
|
||||
TerrainModernRenderer.CollectVisibleCells(
|
||||
cells,
|
||||
0xA9B4FFFFu,
|
||||
Vector3.Zero,
|
||||
zMin: 0f,
|
||||
zMax: 20f,
|
||||
frustum: null,
|
||||
Matrix4x4.Identity,
|
||||
ReadOnlySpan<Vector4>.Empty,
|
||||
ndcClipAabb: new Vector4(-4f, -4f, -2f, -2f));
|
||||
|
||||
Assert.Empty(cells);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollectVisibleCells_UnionsCellsFromEveryLandscapeSlice()
|
||||
{
|
||||
var cells = new HashSet<uint>();
|
||||
|
||||
TerrainModernRenderer.CollectVisibleCells(
|
||||
cells,
|
||||
0xA9B4FFFFu,
|
||||
Vector3.Zero,
|
||||
zMin: 0f,
|
||||
zMax: 20f,
|
||||
frustum: null,
|
||||
Matrix4x4.Identity,
|
||||
ReadOnlySpan<Vector4>.Empty,
|
||||
ndcClipAabb: new Vector4(1f, -1_000f, 23f, 1_000f));
|
||||
TerrainModernRenderer.CollectVisibleCells(
|
||||
cells,
|
||||
0xA9B4FFFFu,
|
||||
Vector3.Zero,
|
||||
zMin: 0f,
|
||||
zMax: 20f,
|
||||
frustum: null,
|
||||
Matrix4x4.Identity,
|
||||
ReadOnlySpan<Vector4>.Empty,
|
||||
ndcClipAabb: new Vector4(49f, -1_000f, 71f, 1_000f));
|
||||
|
||||
Assert.Equal(16, cells.Count);
|
||||
Assert.Contains(0xA9B40001u, cells);
|
||||
Assert.Contains(0xA9B40011u, cells);
|
||||
Assert.DoesNotContain(0xA9B40009u, cells);
|
||||
}
|
||||
}
|
||||
|
|
@ -140,6 +140,20 @@ public sealed class EntityEffectPoseRegistryTests
|
|||
Assert.Equal(0, queue.Count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Publish_UsesOutdoorEffectCellWithoutChangingRenderParent()
|
||||
{
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
WorldEntity entity = Entity(12u, Vector3.Zero);
|
||||
entity.ParentCellId = null;
|
||||
entity.EffectCellId = 0xA9B4000Bu;
|
||||
|
||||
poses.Publish(entity, Array.Empty<Matrix4x4>());
|
||||
|
||||
Assert.True(poses.TryGetCellId(entity.Id, out uint cellId));
|
||||
Assert.Equal(0xA9B4000Bu, cellId);
|
||||
}
|
||||
|
||||
private static WorldEntity Entity(uint id, Vector3 position) => new()
|
||||
{
|
||||
Id = id,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,67 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering.Vfx;
|
||||
using AcDream.Core.Vfx;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering.Vfx;
|
||||
|
||||
public sealed class ParticleVisibilityControllerTests
|
||||
{
|
||||
[Fact]
|
||||
public void CompletedRetailViewFeedsNextParticleUpdate()
|
||||
{
|
||||
var particles = new ParticleSystem(new EmitterDescRegistry(), new Random(1));
|
||||
int handle = particles.SpawnEmitter(
|
||||
new EmitterDesc
|
||||
{
|
||||
DatId = 0x32000001u,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = 100f,
|
||||
MaxParticles = 1,
|
||||
InitialParticles = 1,
|
||||
LifetimeMin = 10f,
|
||||
LifetimeMax = 10f,
|
||||
},
|
||||
Vector3.Zero,
|
||||
attachedObjectId: 99u);
|
||||
particles.UpdateEmitterOwnerCell(handle, 0x01010001u);
|
||||
var controller = new ParticleVisibilityController();
|
||||
|
||||
controller.BeginFrame(Vector3.Zero);
|
||||
controller.UseWorldView();
|
||||
controller.MarkVisibleCells(new HashSet<uint> { 0x01010001u });
|
||||
controller.CompleteFrame();
|
||||
controller.Apply(particles, 1f);
|
||||
|
||||
Assert.True(Assert.Single(particles.EnumerateEmitters()).ViewEligible);
|
||||
Assert.Equal(handle, Assert.Single(particles.EnumerateEmitters()).Handle);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UnresolvedFramePublishesEmptyWorldView()
|
||||
{
|
||||
var particles = new ParticleSystem(new EmitterDescRegistry(), new Random(1));
|
||||
int handle = particles.SpawnEmitter(
|
||||
new EmitterDesc
|
||||
{
|
||||
DatId = 0x32000002u,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = 100f,
|
||||
MaxParticles = 1,
|
||||
},
|
||||
Vector3.Zero,
|
||||
attachedObjectId: 42u);
|
||||
particles.UpdateEmitterOwnerCell(handle, 0x01010001u);
|
||||
var controller = new ParticleVisibilityController();
|
||||
|
||||
controller.BeginFrame(Vector3.Zero);
|
||||
controller.UseWorldView();
|
||||
controller.CompleteFrame();
|
||||
controller.Apply(particles, 1f);
|
||||
Assert.False(Assert.Single(particles.EnumerateEmitters()).ViewEligible);
|
||||
|
||||
controller.BeginFrame(Vector3.Zero);
|
||||
controller.CompleteFrame();
|
||||
controller.Apply(particles, 1f);
|
||||
Assert.False(Assert.Single(particles.EnumerateEmitters()).ViewEligible);
|
||||
}
|
||||
}
|
||||
|
|
@ -316,6 +316,8 @@ public sealed class ParticleHookSinkTests
|
|||
Assert.True(emitter.PresentationVisible);
|
||||
Assert.Equal(spawnedAt, emitter.Particles[0].SpawnedAt);
|
||||
|
||||
system.Tick(0.01f);
|
||||
Assert.Equal(1, system.ActiveEmitterCount);
|
||||
system.Tick(0.01f);
|
||||
Assert.Equal(0, system.ActiveEmitterCount);
|
||||
}
|
||||
|
|
@ -336,6 +338,30 @@ public sealed class ParticleHookSinkTests
|
|||
Assert.Equal(1, deathNotices);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ExaminationObjectPolicyAppliesToExistingAndFutureEmittersAndTearsDown()
|
||||
{
|
||||
const uint emitterId = 0x32000058u;
|
||||
var (system, sink, _) = Harness(emitterId);
|
||||
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 21u));
|
||||
|
||||
sink.SetEntityExaminationObject(Owner, true);
|
||||
Assert.Equal(
|
||||
ParticleVisibilityPolicy.Examination,
|
||||
Assert.Single(system.EnumerateEmitters()).VisibilityPolicy);
|
||||
|
||||
sink.OnHook(Owner, Vector3.Zero, Create(emitterId, logicalId: 22u));
|
||||
Assert.All(
|
||||
system.EnumerateEmitters(),
|
||||
emitter => Assert.Equal(
|
||||
ParticleVisibilityPolicy.Examination,
|
||||
emitter.VisibilityPolicy));
|
||||
Assert.Equal(1, sink.ExaminationOwnerCount);
|
||||
|
||||
sink.StopAllForEntity(Owner, fadeOut: false);
|
||||
Assert.Equal(0, sink.ExaminationOwnerCount);
|
||||
}
|
||||
|
||||
private sealed class MutablePoseSource : IEntityEffectPoseSource
|
||||
{
|
||||
private readonly Dictionary<uint, (Matrix4x4 Root, Matrix4x4[] Parts)> _poses = new();
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using AcDream.Core.Vfx;
|
||||
using DatReaderWriter.Types;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Vfx;
|
||||
|
|
@ -22,7 +23,8 @@ public sealed class ParticleSystemTests
|
|||
LifetimeMin = lifetime,
|
||||
LifetimeMax = lifetime,
|
||||
OffsetDir = Vector3.UnitZ,
|
||||
MinOffset = 0, MaxOffset = 0,
|
||||
MinOffset = 0,
|
||||
MaxOffset = 0,
|
||||
SpawnDiskRadius = 0,
|
||||
InitialVelocity = new Vector3(0, 0, 1f),
|
||||
VelocityJitter = 0,
|
||||
|
|
@ -142,11 +144,14 @@ public sealed class ParticleSystemTests
|
|||
Type = ParticleType.ParabolicLVGA,
|
||||
EmitRate = 10f,
|
||||
MaxParticles = 100,
|
||||
LifetimeMin = 2f, LifetimeMax = 2f,
|
||||
LifetimeMin = 2f,
|
||||
LifetimeMax = 2f,
|
||||
OffsetDir = Vector3.UnitZ,
|
||||
InitialVelocity = new Vector3(0, 0, 5f), // straight up
|
||||
StartSize = 0.5f, EndSize = 0.5f,
|
||||
StartAlpha = 1f, EndAlpha = 0f,
|
||||
StartSize = 0.5f,
|
||||
EndSize = 0.5f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 0f,
|
||||
Gravity = new Vector3(0, 0, -10f), // strong gravity
|
||||
};
|
||||
sys.SpawnEmitter(desc, Vector3.Zero);
|
||||
|
|
@ -179,13 +184,17 @@ public sealed class ParticleSystemTests
|
|||
Type = ParticleType.Explode,
|
||||
EmitRate = 20f,
|
||||
MaxParticles = 100,
|
||||
LifetimeMin = 2f, LifetimeMax = 2f,
|
||||
LifetimeMin = 2f,
|
||||
LifetimeMax = 2f,
|
||||
OffsetDir = Vector3.UnitZ,
|
||||
MinOffset = 0.5f, MaxOffset = 0.5f,
|
||||
MinOffset = 0.5f,
|
||||
MaxOffset = 0.5f,
|
||||
SpawnDiskRadius = 0.5f,
|
||||
InitialVelocity = new Vector3(1, 0, 0), // magnitude = 1
|
||||
StartSize = 0.5f, EndSize = 0.5f,
|
||||
StartAlpha = 1f, EndAlpha = 0f,
|
||||
StartSize = 0.5f,
|
||||
EndSize = 0.5f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 0f,
|
||||
};
|
||||
sys.SpawnEmitter(desc, Vector3.Zero);
|
||||
|
||||
|
|
@ -377,6 +386,383 @@ public sealed class ParticleSystemTests
|
|||
Assert.True((desc.Flags & EmitterFlags.AttachLocal) != 0);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EmitterDescRegistry_DoesNotSubstituteSoftwareGfxForMissingHardwareGfx()
|
||||
{
|
||||
var dat = new DatReaderWriter.DBObjs.ParticleEmitter
|
||||
{
|
||||
GfxObjId = 0x01000001u,
|
||||
HwGfxObjId = 0u,
|
||||
};
|
||||
|
||||
Assert.Equal(0u, EmitterDescRegistry.GetRetailHardwareGfxObjId(dat));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RetailParticleDegradeDistance_MatchesRetailEntrySelection()
|
||||
{
|
||||
var one = new List<GfxObjInfo>
|
||||
{
|
||||
new() { MaxDist = 11f },
|
||||
};
|
||||
var two = new List<GfxObjInfo>
|
||||
{
|
||||
new() { MaxDist = 21f },
|
||||
new() { MaxDist = 22f },
|
||||
};
|
||||
var four = new List<GfxObjInfo>
|
||||
{
|
||||
new() { MaxDist = 31f },
|
||||
new() { MaxDist = 32f },
|
||||
new() { MaxDist = 33f },
|
||||
new() { MaxDist = 34f },
|
||||
};
|
||||
|
||||
Assert.Equal(100f, RetailParticleDegradeDistance.FromEntries(null));
|
||||
Assert.Equal(11f, RetailParticleDegradeDistance.FromEntries(one));
|
||||
Assert.Equal(21f, RetailParticleDegradeDistance.FromEntries(two));
|
||||
Assert.Equal(33f, RetailParticleDegradeDistance.FromEntries(four));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RetailParticleDegradeDistance_PreservesRawAuthoredValue()
|
||||
{
|
||||
Assert.Equal(-1f, RetailParticleDegradeDistance.FromEntries(
|
||||
new List<GfxObjInfo> { new() { MaxDist = -1f } }));
|
||||
Assert.Equal(float.PositiveInfinity, RetailParticleDegradeDistance.FromEntries(
|
||||
new List<GfxObjInfo> { new() { MaxDist = float.PositiveInfinity } }));
|
||||
Assert.True(float.IsNaN(RetailParticleDegradeDistance.FromEntries(
|
||||
new List<GfxObjInfo> { new() { MaxDist = float.NaN } })));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ApplyRetailView_UsesOwnerVisibilityAndInclusiveAuthoredDistance()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
var desc = new EmitterDesc
|
||||
{
|
||||
DatId = 0x32000076u,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = 10f,
|
||||
MaxParticles = 1,
|
||||
InitialParticles = 1,
|
||||
LifetimeMin = 10f,
|
||||
LifetimeMax = 10f,
|
||||
StartSize = 1f,
|
||||
EndSize = 1f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 1f,
|
||||
};
|
||||
int handle = sys.SpawnEmitter(
|
||||
desc,
|
||||
new Vector3(10f, 0f, 0f),
|
||||
attachedObjectId: 7u);
|
||||
sys.UpdateEmitterOwnerCell(handle, 0x01010001u);
|
||||
|
||||
sys.ApplyRetailView(Vector3.Zero, new HashSet<uint> { 0x01010001u }, true);
|
||||
Assert.True(Assert.Single(sys.EnumerateEmitters()).ViewEligible);
|
||||
|
||||
sys.ApplyRetailView(Vector3.Zero, new HashSet<uint>(), true);
|
||||
Assert.False(Assert.Single(sys.EnumerateEmitters()).ViewEligible);
|
||||
|
||||
sys.ApplyRetailView(
|
||||
Vector3.Zero,
|
||||
new HashSet<uint> { 0x01010001u },
|
||||
true,
|
||||
rangeMultiplier: 0.5f);
|
||||
Assert.False(Assert.Single(sys.EnumerateEmitters()).ViewEligible);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ApplyRetailView_UnorderedOwnerDistanceMatchesRetailX87Comparison()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
int handle = sys.SpawnEmitter(
|
||||
new EmitterDesc
|
||||
{
|
||||
DatId = 0x32000079u,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = 100f,
|
||||
MaxParticles = 1,
|
||||
},
|
||||
Vector3.Zero,
|
||||
attachedObjectId: 12u);
|
||||
sys.UpdateEmitterOwnerPosition(handle, new Vector3(float.NaN, 0f, 0f));
|
||||
sys.UpdateEmitterOwnerCell(handle, 0x0101000Cu);
|
||||
|
||||
sys.ApplyRetailView(
|
||||
Vector3.Zero,
|
||||
new HashSet<uint> { 0x0101000Cu },
|
||||
true);
|
||||
|
||||
Assert.True(Assert.Single(sys.EnumerateEmitters()).ViewEligible);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ApplyRetailView_UsesOverflowSafeDirectDistanceAndRawRange()
|
||||
{
|
||||
var visible = new HashSet<uint> { 0x0101000Du };
|
||||
|
||||
static ParticleSystem Spawn(float maxDistance, Vector3 owner, out int handle)
|
||||
{
|
||||
var system = MakeSystem();
|
||||
handle = system.SpawnEmitter(
|
||||
new EmitterDesc
|
||||
{
|
||||
DatId = 0x3200007Au,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = maxDistance,
|
||||
MaxParticles = 1,
|
||||
},
|
||||
owner,
|
||||
attachedObjectId: 13u);
|
||||
system.UpdateEmitterOwnerPosition(handle, owner);
|
||||
system.UpdateEmitterOwnerCell(handle, 0x0101000Du);
|
||||
return system;
|
||||
}
|
||||
|
||||
ParticleSystem huge = Spawn(float.MaxValue, new Vector3(1e20f, 0f, 0f), out _);
|
||||
huge.ApplyRetailView(Vector3.Zero, visible, true);
|
||||
Assert.True(Assert.Single(huge.EnumerateEmitters()).ViewEligible);
|
||||
|
||||
ParticleSystem negative = Spawn(-1f, Vector3.Zero, out _);
|
||||
negative.ApplyRetailView(Vector3.Zero, visible, true);
|
||||
Assert.False(Assert.Single(negative.EnumerateEmitters()).ViewEligible);
|
||||
|
||||
ParticleSystem zero = Spawn(0f, Vector3.Zero, out _);
|
||||
zero.ApplyRetailView(Vector3.Zero, visible, true);
|
||||
Assert.True(Assert.Single(zero.EnumerateEmitters()).ViewEligible);
|
||||
|
||||
ParticleSystem nan = Spawn(float.NaN, new Vector3(100f, 0f, 0f), out _);
|
||||
nan.ApplyRetailView(Vector3.Zero, visible, true);
|
||||
Assert.True(Assert.Single(nan.EnumerateEmitters()).ViewEligible);
|
||||
|
||||
ParticleSystem infinity = Spawn(float.PositiveInfinity, new Vector3(float.MaxValue, 0f, 0f), out _);
|
||||
infinity.ApplyRetailView(Vector3.Zero, visible, true);
|
||||
Assert.True(Assert.Single(infinity.EnumerateEmitters()).ViewEligible);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InfiniteEmitter_DegradedTimeFreezesParticleAgeWithoutCatchUp()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
var desc = new EmitterDesc
|
||||
{
|
||||
DatId = 0x32000077u,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = 5f,
|
||||
MaxParticles = 1,
|
||||
InitialParticles = 1,
|
||||
TotalParticles = 0,
|
||||
TotalDuration = 0f,
|
||||
LifetimeMin = 10f,
|
||||
LifetimeMax = 10f,
|
||||
StartSize = 1f,
|
||||
EndSize = 1f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 1f,
|
||||
};
|
||||
int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: 9u);
|
||||
sys.UpdateEmitterOwnerCell(handle, 0x01010009u);
|
||||
var visible = new HashSet<uint> { 0x01010009u };
|
||||
|
||||
sys.ApplyRetailView(Vector3.Zero, visible, true);
|
||||
sys.Tick(1f);
|
||||
Assert.Equal(1f, Assert.Single(sys.EnumerateLive()).Emitter.Particles[0].Age, 4);
|
||||
|
||||
sys.ApplyRetailView(new Vector3(6f, 0f, 0f), visible, true);
|
||||
sys.Tick(5f);
|
||||
Assert.True(Assert.Single(sys.EnumerateEmitters()).DegradedOut);
|
||||
|
||||
sys.ApplyRetailView(Vector3.Zero, visible, true);
|
||||
sys.Tick(1f);
|
||||
ParticleEmitter emitter = Assert.Single(sys.EnumerateEmitters());
|
||||
Assert.False(emitter.DegradedOut);
|
||||
Assert.Equal(2f, emitter.Particles[0].Age, 4);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ApplyRetailView_ExaminationAndPassOwnedEmittersBypassWorldGate()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
var desc = new EmitterDesc
|
||||
{
|
||||
DatId = 0x3200007Cu,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = 1f,
|
||||
MaxParticles = 1,
|
||||
};
|
||||
sys.SpawnEmitter(
|
||||
desc,
|
||||
new Vector3(100f, 0f, 0f),
|
||||
visibilityPolicy: ParticleVisibilityPolicy.Examination);
|
||||
sys.SpawnEmitter(
|
||||
desc,
|
||||
new Vector3(100f, 0f, 0f),
|
||||
renderPass: ParticleRenderPass.SkyPreScene,
|
||||
visibilityPolicy: ParticleVisibilityPolicy.PassOwned);
|
||||
|
||||
sys.ApplyRetailView(Vector3.Zero, new HashSet<uint>(), false);
|
||||
|
||||
Assert.All(sys.EnumerateEmitters(), emitter => Assert.True(emitter.ViewEligible));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FiniteEmitter_DegradedBranchExpiresAndRemovesIt()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
var desc = new EmitterDesc
|
||||
{
|
||||
DatId = 0x32000078u,
|
||||
Type = ParticleType.Still,
|
||||
MaxDegradeDistance = 1f,
|
||||
MaxParticles = 1,
|
||||
InitialParticles = 1,
|
||||
TotalParticles = 1,
|
||||
LifetimeMin = 0.5f,
|
||||
LifetimeMax = 0.5f,
|
||||
StartSize = 1f,
|
||||
EndSize = 1f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 1f,
|
||||
};
|
||||
int handle = sys.SpawnEmitter(desc, Vector3.Zero, attachedObjectId: 10u);
|
||||
sys.UpdateEmitterOwnerCell(handle, 0x0101000Au);
|
||||
|
||||
sys.ApplyRetailView(
|
||||
new Vector3(2f, 0f, 0f),
|
||||
new HashSet<uint> { 0x0101000Au },
|
||||
true);
|
||||
sys.Tick(1f);
|
||||
|
||||
Assert.Equal(1, sys.ActiveEmitterCount);
|
||||
Assert.True(Assert.Single(sys.EnumerateEmitters()).Finished);
|
||||
|
||||
sys.Tick(0.01f);
|
||||
|
||||
Assert.Equal(0, sys.ActiveEmitterCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FiniteEmitter_DegradedBranchDoesNotStopBeforeAuthoredLimit()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
int handle = sys.SpawnEmitter(
|
||||
new EmitterDesc
|
||||
{
|
||||
DatId = 0x3200007Du,
|
||||
Type = ParticleType.Still,
|
||||
EmitterKind = ParticleEmitterKind.BirthratePerSec,
|
||||
Birthrate = 10f,
|
||||
MaxDegradeDistance = 1f,
|
||||
MaxParticles = 4,
|
||||
InitialParticles = 1,
|
||||
TotalParticles = 4,
|
||||
TotalDuration = 100f,
|
||||
LifetimeMin = 50f,
|
||||
LifetimeMax = 50f,
|
||||
},
|
||||
Vector3.Zero,
|
||||
attachedObjectId: 15u);
|
||||
sys.UpdateEmitterOwnerCell(handle, 0x0101000Fu);
|
||||
sys.ApplyRetailView(
|
||||
new Vector3(2f, 0f, 0f),
|
||||
new HashSet<uint> { 0x0101000Fu },
|
||||
true);
|
||||
|
||||
sys.Tick(1f);
|
||||
|
||||
ParticleEmitter emitter = Assert.Single(sys.EnumerateEmitters());
|
||||
Assert.False(emitter.Finished);
|
||||
Assert.Equal(1, emitter.ActiveCount);
|
||||
Assert.Equal(1, emitter.TotalEmitted);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FiniteEmitter_DegradedDueEmissionRecordsBothRetailCounters()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
int handle = sys.SpawnEmitter(
|
||||
new EmitterDesc
|
||||
{
|
||||
DatId = 0x3200007Eu,
|
||||
Type = ParticleType.Still,
|
||||
EmitterKind = ParticleEmitterKind.BirthratePerSec,
|
||||
Birthrate = 0.5f,
|
||||
MaxDegradeDistance = 1f,
|
||||
MaxParticles = 4,
|
||||
TotalParticles = 3,
|
||||
TotalDuration = 100f,
|
||||
LifetimeMin = 5f,
|
||||
LifetimeMax = 5f,
|
||||
},
|
||||
Vector3.Zero,
|
||||
attachedObjectId: 16u);
|
||||
sys.UpdateEmitterOwnerCell(handle, 0x01010010u);
|
||||
sys.ApplyRetailView(
|
||||
new Vector3(2f, 0f, 0f),
|
||||
new HashSet<uint> { 0x01010010u },
|
||||
true);
|
||||
|
||||
sys.Tick(0.25f);
|
||||
ParticleEmitter beforeDue = Assert.Single(sys.EnumerateEmitters());
|
||||
Assert.Equal(0, beforeDue.ActiveCount);
|
||||
Assert.Equal(0, beforeDue.TotalEmitted);
|
||||
Assert.False(beforeDue.Finished);
|
||||
|
||||
sys.Tick(0.5f);
|
||||
ParticleEmitter afterDue = Assert.Single(sys.EnumerateEmitters());
|
||||
Assert.Equal(1, afterDue.ActiveCount);
|
||||
Assert.Equal(1, afterDue.TotalEmitted);
|
||||
Assert.False(afterDue.Finished);
|
||||
Assert.Empty(sys.EnumerateLive());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FiniteEmitter_DegradedRecordedCountPersistsUntilOwnerTeardownLikeRetail()
|
||||
{
|
||||
var sys = MakeSystem();
|
||||
int handle = sys.SpawnEmitter(
|
||||
new EmitterDesc
|
||||
{
|
||||
DatId = 0x3200007Fu,
|
||||
Type = ParticleType.Still,
|
||||
EmitterKind = ParticleEmitterKind.BirthratePerSec,
|
||||
Birthrate = 0.5f,
|
||||
MaxDegradeDistance = 1f,
|
||||
MaxParticles = 1,
|
||||
TotalParticles = 1,
|
||||
TotalDuration = 100f,
|
||||
LifetimeMin = 5f,
|
||||
LifetimeMax = 5f,
|
||||
},
|
||||
Vector3.Zero,
|
||||
attachedObjectId: 17u);
|
||||
sys.UpdateEmitterOwnerCell(handle, 0x01010011u);
|
||||
sys.ApplyRetailView(
|
||||
new Vector3(2f, 0f, 0f),
|
||||
new HashSet<uint> { 0x01010011u },
|
||||
true);
|
||||
|
||||
sys.Tick(0.75f);
|
||||
ParticleEmitter stopped = Assert.Single(sys.EnumerateEmitters());
|
||||
Assert.True(stopped.Finished);
|
||||
Assert.Equal(1, stopped.ActiveCount);
|
||||
Assert.Empty(sys.EnumerateLive());
|
||||
|
||||
// Retail RecordParticleEmission (0x0051C870) increments
|
||||
// num_particles without allocating a PhysicsPart. The already-stopped
|
||||
// UpdateParticles branch (0x0051D180) therefore keeps returning true
|
||||
// until the owning physics object explicitly destroys the emitter.
|
||||
sys.Tick(10f);
|
||||
Assert.True(sys.IsEmitterAlive(handle));
|
||||
Assert.Equal(1, Assert.Single(sys.EnumerateEmitters()).ActiveCount);
|
||||
Assert.Empty(sys.EnumerateLive());
|
||||
|
||||
sys.StopEmitter(handle, fadeOut: false);
|
||||
Assert.False(sys.IsEmitterAlive(handle));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UpdateEmitterAnchor_AttachLocal_ParticlePositionFollowsLiveAnchor()
|
||||
{
|
||||
|
|
@ -392,9 +778,13 @@ public sealed class ParticleSystemTests
|
|||
Flags = EmitterFlags.AttachLocal | EmitterFlags.Billboard,
|
||||
MaxParticles = 1,
|
||||
InitialParticles = 1,
|
||||
LifetimeMin = 100f, LifetimeMax = 100f, Lifespan = 100f,
|
||||
StartSize = 1f, EndSize = 1f,
|
||||
StartAlpha = 1f, EndAlpha = 1f,
|
||||
LifetimeMin = 100f,
|
||||
LifetimeMax = 100f,
|
||||
Lifespan = 100f,
|
||||
StartSize = 1f,
|
||||
EndSize = 1f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 1f,
|
||||
// Zero motion + zero offset so position == origin == AnchorPos.
|
||||
};
|
||||
int handle = sys.SpawnEmitter(desc, anchor: new Vector3(10, 0, 0));
|
||||
|
|
@ -425,9 +815,13 @@ public sealed class ParticleSystemTests
|
|||
Flags = EmitterFlags.Billboard, // NO AttachLocal
|
||||
MaxParticles = 1,
|
||||
InitialParticles = 1,
|
||||
LifetimeMin = 100f, LifetimeMax = 100f, Lifespan = 100f,
|
||||
StartSize = 1f, EndSize = 1f,
|
||||
StartAlpha = 1f, EndAlpha = 1f,
|
||||
LifetimeMin = 100f,
|
||||
LifetimeMax = 100f,
|
||||
Lifespan = 100f,
|
||||
StartSize = 1f,
|
||||
EndSize = 1f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 1f,
|
||||
};
|
||||
int handle = sys.SpawnEmitter(desc, anchor: new Vector3(10, 0, 0));
|
||||
sys.Tick(0.01f);
|
||||
|
|
@ -473,9 +867,13 @@ public sealed class ParticleSystemTests
|
|||
Birthrate = 0.05f, // 50ms minimum between emits
|
||||
EmitRate = 0f, // disable the EmitRate fallback path
|
||||
MaxParticles = 100,
|
||||
LifetimeMin = 100f, LifetimeMax = 100f, Lifespan = 100f,
|
||||
StartSize = 1f, EndSize = 1f,
|
||||
StartAlpha = 1f, EndAlpha = 1f,
|
||||
LifetimeMin = 100f,
|
||||
LifetimeMax = 100f,
|
||||
Lifespan = 100f,
|
||||
StartSize = 1f,
|
||||
EndSize = 1f,
|
||||
StartAlpha = 1f,
|
||||
EndAlpha = 1f,
|
||||
};
|
||||
sys.SpawnEmitter(desc, Vector3.Zero);
|
||||
|
||||
|
|
|
|||
|
|
@ -147,6 +147,29 @@ public class LandblockLoaderTests
|
|||
Assert.All(idsB, id => Assert.Equal(0xC0u, (id >> 24) & 0xFFu));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void BuildEntitiesFromInfo_AssignsOutdoorEffectCellWithoutChangingRenderParent()
|
||||
{
|
||||
var info = new LandBlockInfo
|
||||
{
|
||||
Objects =
|
||||
{
|
||||
new Stab
|
||||
{
|
||||
Id = 0x01000001u,
|
||||
Frame = new Frame { Origin = new Vector3(25f, 49f, 0f) },
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
WorldEntity entity = Assert.Single(
|
||||
LandblockLoader.BuildEntitiesFromInfo(info, 0xA9B40000u));
|
||||
|
||||
// x cell 1, y cell 2 => 1 + 1*8 + 2 = 11 (0x0B).
|
||||
Assert.Equal(0xA9B4000Bu, entity.EffectCellId);
|
||||
Assert.Null(entity.ParentCellId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void BuildEntitiesFromInfo_LegacyZeroLandblockId_StartsAtOne()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -45,7 +45,8 @@ public sealed class SettingsStoreTests : System.IDisposable
|
|||
FieldOfView: 100f,
|
||||
Gamma: 1.4f,
|
||||
ShowFps: true,
|
||||
Quality: AcDream.UI.Abstractions.Settings.QualityPreset.Ultra);
|
||||
Quality: AcDream.UI.Abstractions.Settings.QualityPreset.Ultra,
|
||||
ParticleRange: ParticleRange.Extended);
|
||||
|
||||
store.SaveDisplay(original);
|
||||
var loaded = store.LoadDisplay();
|
||||
|
|
@ -83,6 +84,37 @@ public sealed class SettingsStoreTests : System.IDisposable
|
|||
Assert.Equal(DisplaySettings.Default.Fullscreen, loaded.Fullscreen);
|
||||
Assert.Equal(DisplaySettings.Default.VSync, loaded.VSync);
|
||||
Assert.Equal(DisplaySettings.Default.FieldOfView, loaded.FieldOfView);
|
||||
Assert.Equal(ParticleRange.Retail, loaded.ParticleRange);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadDisplay_invalid_particle_range_falls_back_to_retail()
|
||||
{
|
||||
File.WriteAllText(_tempPath, """
|
||||
{
|
||||
"version": 2,
|
||||
"display": { "particleRange": "Unlimited" }
|
||||
}
|
||||
""");
|
||||
|
||||
var loaded = new SettingsStore(_tempPath).LoadDisplay();
|
||||
|
||||
Assert.Equal(ParticleRange.Retail, loaded.ParticleRange);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadDisplay_numeric_undefined_particle_range_falls_back_to_retail()
|
||||
{
|
||||
File.WriteAllText(_tempPath, """
|
||||
{
|
||||
"version": 2,
|
||||
"display": { "particleRange": "999" }
|
||||
}
|
||||
""");
|
||||
|
||||
var loaded = new SettingsStore(_tempPath).LoadDisplay();
|
||||
|
||||
Assert.Equal(ParticleRange.Retail, loaded.ParticleRange);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue