perf(vfx): port retail particle visibility degradation

Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance.

Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range.

Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 15:27:36 +02:00
parent 82789eea88
commit f1ba147ac5
29 changed files with 1810 additions and 125 deletions

View file

@ -45,7 +45,8 @@ public sealed class SettingsStoreTests : System.IDisposable
FieldOfView: 100f,
Gamma: 1.4f,
ShowFps: true,
Quality: AcDream.UI.Abstractions.Settings.QualityPreset.Ultra);
Quality: AcDream.UI.Abstractions.Settings.QualityPreset.Ultra,
ParticleRange: ParticleRange.Extended);
store.SaveDisplay(original);
var loaded = store.LoadDisplay();
@ -83,6 +84,37 @@ public sealed class SettingsStoreTests : System.IDisposable
Assert.Equal(DisplaySettings.Default.Fullscreen, loaded.Fullscreen);
Assert.Equal(DisplaySettings.Default.VSync, loaded.VSync);
Assert.Equal(DisplaySettings.Default.FieldOfView, loaded.FieldOfView);
Assert.Equal(ParticleRange.Retail, loaded.ParticleRange);
}
[Fact]
public void LoadDisplay_invalid_particle_range_falls_back_to_retail()
{
File.WriteAllText(_tempPath, """
{
"version": 2,
"display": { "particleRange": "Unlimited" }
}
""");
var loaded = new SettingsStore(_tempPath).LoadDisplay();
Assert.Equal(ParticleRange.Retail, loaded.ParticleRange);
}
[Fact]
public void LoadDisplay_numeric_undefined_particle_range_falls_back_to_retail()
{
File.WriteAllText(_tempPath, """
{
"version": 2,
"display": { "particleRange": "999" }
}
""");
var loaded = new SettingsStore(_tempPath).LoadDisplay();
Assert.Equal(ParticleRange.Retail, loaded.ParticleRange);
}
[Fact]