perf(vfx): port retail particle visibility degradation
Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance. Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range. Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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29 changed files with 1810 additions and 125 deletions
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using System.Numerics;
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using AcDream.App.Rendering;
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namespace AcDream.App.Tests.Rendering;
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public sealed class TerrainParticleCellVisibilityTests
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{
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[Fact]
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public void CollectVisibleCells_PublishesLandscapeCellsWithoutEntitySurvivors()
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{
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var cells = new HashSet<uint>();
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TerrainModernRenderer.CollectVisibleCells(
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cells,
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0xA9B4FFFFu,
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Vector3.Zero,
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zMin: 0f,
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zMax: 20f,
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frustum: null,
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Matrix4x4.Identity,
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ReadOnlySpan<Vector4>.Empty);
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Assert.Equal(64, cells.Count);
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Assert.Contains(0xA9B40001u, cells);
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Assert.Contains(0xA9B40040u, cells);
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}
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[Fact]
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public void CollectVisibleCells_ForceDrawnParentStillUsesCellFrustum()
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{
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var cells = new HashSet<uint>();
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FrustumPlanes frustum = FrustumPlanes.FromViewProjection(Matrix4x4.Identity);
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// The parent landblock may have entered TerrainModernRenderer's draw
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// list through neverCullLandblockId. The cell collector deliberately
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// receives no such bypass and still rejects its off-frustum cells.
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TerrainModernRenderer.CollectVisibleCells(
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cells,
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0xA9B4FFFFu,
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new Vector3(100f, 100f, 100f),
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zMin: 100f,
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zMax: 120f,
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frustum,
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Matrix4x4.Identity,
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ReadOnlySpan<Vector4>.Empty);
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Assert.Empty(cells);
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}
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[Fact]
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public void CollectVisibleCells_RejectsCellsOutsideDoorwayClipPlanes()
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{
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var cells = new HashSet<uint>();
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var planes = new[] { new Vector4(-1f, 0f, 0f, -2f) };
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TerrainModernRenderer.CollectVisibleCells(
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cells,
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0xA9B4FFFFu,
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Vector3.Zero,
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zMin: 0f,
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zMax: 20f,
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frustum: null,
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Matrix4x4.Identity,
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planes);
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Assert.Empty(cells);
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}
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[Fact]
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public void CollectVisibleCells_RejectsCellsOutsideDoorwayScissorAabb()
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{
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var cells = new HashSet<uint>();
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TerrainModernRenderer.CollectVisibleCells(
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cells,
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0xA9B4FFFFu,
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Vector3.Zero,
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zMin: 0f,
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zMax: 20f,
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frustum: null,
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Matrix4x4.Identity,
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ReadOnlySpan<Vector4>.Empty,
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ndcClipAabb: new Vector4(-4f, -4f, -2f, -2f));
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Assert.Empty(cells);
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}
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[Fact]
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public void CollectVisibleCells_UnionsCellsFromEveryLandscapeSlice()
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{
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var cells = new HashSet<uint>();
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TerrainModernRenderer.CollectVisibleCells(
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cells,
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0xA9B4FFFFu,
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Vector3.Zero,
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zMin: 0f,
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zMax: 20f,
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frustum: null,
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Matrix4x4.Identity,
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ReadOnlySpan<Vector4>.Empty,
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ndcClipAabb: new Vector4(1f, -1_000f, 23f, 1_000f));
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TerrainModernRenderer.CollectVisibleCells(
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cells,
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0xA9B4FFFFu,
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Vector3.Zero,
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zMin: 0f,
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zMax: 20f,
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frustum: null,
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Matrix4x4.Identity,
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ReadOnlySpan<Vector4>.Empty,
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ndcClipAabb: new Vector4(49f, -1_000f, 71f, 1_000f));
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Assert.Equal(16, cells.Count);
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Assert.Contains(0xA9B40001u, cells);
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Assert.Contains(0xA9B40011u, cells);
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Assert.DoesNotContain(0xA9B40009u, cells);
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}
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}
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