perf(vfx): port retail particle visibility degradation
Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance. Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range. Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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29 changed files with 1810 additions and 125 deletions
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@ -167,6 +167,26 @@ public sealed class RetailParticleGeometryClassifierTests
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Assert.Equal(0x33000331u, resolver.Resolve(0x34000004u, 0x76u, 1f));
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}
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[Fact]
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public void InstalledAerlintheSwarmEmitter_UsesItsHardwareGfxDegradeDistance()
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{
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string? datDir = ResolveDatDir();
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if (datDir is null)
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throw SkipException.ForSkip("Installed client_portal.dat is required.");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var emitters = new EmitterDescRegistry(dats);
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EmitterDesc desc = emitters.Get(0x32000223u);
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GfxObj gfx = Assert.IsType<GfxObj>(dats.Get<GfxObj>(desc.HwGfxObjId));
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GfxObjDegradeInfo degrade = Assert.IsType<GfxObjDegradeInfo>(
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dats.Get<GfxObjDegradeInfo>(gfx.DIDDegrade));
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Assert.Equal(
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RetailParticleDegradeDistance.FromEntries(degrade.Degrades),
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desc.MaxDegradeDistance);
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Assert.Equal(64f, desc.MaxDegradeDistance);
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}
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private static string? ResolveDatDir()
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{
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string? configured = System.Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
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