perf(vfx): port retail particle visibility degradation
Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance. Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range. Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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29 changed files with 1810 additions and 125 deletions
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@ -3,6 +3,17 @@ using AcDream.UI.Abstractions.Settings;
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namespace AcDream.UI.Abstractions.Panels.Settings;
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/// <summary>
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/// Particle visibility distance policy. Retail uses the GfxObj-authored
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/// distance exactly; Extended is an explicit acdream adaptation for players
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/// who prefer longer-lived distant effects with the corresponding CPU cost.
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/// </summary>
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public enum ParticleRange
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{
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Retail = 0,
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Extended = 1,
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}
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/// <summary>
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/// Display-related preferences persisted to <c>settings.json</c>.
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/// Modern addition (no retail equivalent for FOV / vsync etc) — replaces
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@ -22,7 +33,8 @@ public sealed record DisplaySettings(
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float FieldOfView,
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float Gamma,
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bool ShowFps,
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QualityPreset Quality)
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QualityPreset Quality,
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ParticleRange ParticleRange)
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{
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/// <summary>Values used on first launch / when settings.json is absent.
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/// Geometry/render defaults preserve the pre-L.0 runtime state — Resolution
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@ -36,7 +48,8 @@ public sealed record DisplaySettings(
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FieldOfView: 60f,
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Gamma: 1.0f,
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ShowFps: false,
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Quality: QualityPreset.High);
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Quality: QualityPreset.High,
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ParticleRange: ParticleRange.Retail);
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/// <summary>16:9 resolution presets offered in the dropdown.</summary>
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public static IReadOnlyList<string> AvailableResolutions { get; } = new[]
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