perf(vfx): port retail particle visibility degradation

Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance.

Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range.

Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 15:27:36 +02:00
parent 82789eea88
commit f1ba147ac5
29 changed files with 1810 additions and 125 deletions

View file

@ -3,6 +3,17 @@ using AcDream.UI.Abstractions.Settings;
namespace AcDream.UI.Abstractions.Panels.Settings;
/// <summary>
/// Particle visibility distance policy. Retail uses the GfxObj-authored
/// distance exactly; Extended is an explicit acdream adaptation for players
/// who prefer longer-lived distant effects with the corresponding CPU cost.
/// </summary>
public enum ParticleRange
{
Retail = 0,
Extended = 1,
}
/// <summary>
/// Display-related preferences persisted to <c>settings.json</c>.
/// Modern addition (no retail equivalent for FOV / vsync etc) — replaces
@ -22,7 +33,8 @@ public sealed record DisplaySettings(
float FieldOfView,
float Gamma,
bool ShowFps,
QualityPreset Quality)
QualityPreset Quality,
ParticleRange ParticleRange)
{
/// <summary>Values used on first launch / when settings.json is absent.
/// Geometry/render defaults preserve the pre-L.0 runtime state — Resolution
@ -36,7 +48,8 @@ public sealed record DisplaySettings(
FieldOfView: 60f,
Gamma: 1.0f,
ShowFps: false,
Quality: QualityPreset.High);
Quality: QualityPreset.High,
ParticleRange: ParticleRange.Retail);
/// <summary>16:9 resolution presets offered in the dropdown.</summary>
public static IReadOnlyList<string> AvailableResolutions { get; } = new[]

View file

@ -236,12 +236,20 @@ public sealed class SettingsPanel : IPanel
if (renderer.Combo("Quality", ref qIdx, presets))
_vm.SetDisplay(d with { Quality = (QualityPreset)qIdx });
int particleRangeIndex = (int)d.ParticleRange;
if (particleRangeIndex < 0 || particleRangeIndex >= s_particleRangeNames.Length)
particleRangeIndex = (int)ParticleRange.Retail;
if (renderer.Combo("Particle Range", ref particleRangeIndex, s_particleRangeNames))
_vm.SetDisplay(d with { ParticleRange = (ParticleRange)particleRangeIndex });
renderer.Spacing();
renderer.TextWrapped(
"Resolution / Fullscreen / V-Sync apply on Save. FOV + Gamma "
+ "preview live as you drag; Cancel reverts to the saved value. "
+ "Quality preset applies streaming radius, anisotropic, and A2C "
+ "immediately on Save; MSAA sample count requires a restart.");
+ "immediately on Save; MSAA sample count requires a restart. "
+ "Particle Range defaults to retail-authored distances; Extended "
+ "doubles effect range and costs additional CPU time.");
}
/// <summary>
@ -474,6 +482,9 @@ public sealed class SettingsPanel : IPanel
private static readonly string[] s_qualityPresetNames =
{ "Low", "Medium", "High", "Ultra" };
private static readonly string[] s_particleRangeNames =
{ "Retail", "Extended" };
private void RenderSection(IPanelRenderer renderer, string label, InputAction[] actions)
{
// Movement defaults open; other sections collapsed for first-run UX.

View file

@ -73,7 +73,9 @@ public sealed class SettingsStore
FieldOfView: ReadFloat (disp, "fieldOfView", d.FieldOfView),
Gamma: ReadFloat (disp, "gamma", d.Gamma),
ShowFps: ReadBool (disp, "showFps", d.ShowFps),
Quality: ReadQuality (disp, "quality", d.Quality));
Quality: ReadQuality (disp, "quality", d.Quality),
ParticleRange: ReadParticleRange(
disp, "particleRange", d.ParticleRange));
}
catch (Exception ex)
{
@ -569,6 +571,7 @@ public sealed class SettingsStore
["fieldOfView"] = d.FieldOfView,
["fullscreen"] = d.Fullscreen,
["gamma"] = d.Gamma,
["particleRange"] = d.ParticleRange.ToString(),
["quality"] = d.Quality.ToString(),
["resolution"] = d.Resolution,
["showFps"] = d.ShowFps,
@ -656,4 +659,18 @@ public sealed class SettingsStore
var s = el.GetString();
return Enum.TryParse<QualityPreset>(s, ignoreCase: true, out var v) ? v : fallback;
}
private static ParticleRange ReadParticleRange(
JsonElement obj,
string name,
ParticleRange fallback)
{
if (!obj.TryGetProperty(name, out var el) || el.ValueKind != JsonValueKind.String)
return fallback;
var value = el.GetString();
return Enum.TryParse(value, ignoreCase: true, out ParticleRange parsed)
&& Enum.IsDefined(parsed)
? parsed
: fallback;
}
}