perf(vfx): port retail particle visibility degradation
Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance. Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range. Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
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82789eea88
commit
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29 changed files with 1810 additions and 125 deletions
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@ -361,6 +361,7 @@ public sealed class GameWindow : IDisposable
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private AcDream.Core.Vfx.EmitterDescRegistry? _emitterRegistry;
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private AcDream.Core.Vfx.ParticleSystem? _particleSystem;
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private AcDream.Core.Vfx.ParticleHookSink? _particleSink;
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private readonly AcDream.App.Rendering.Vfx.ParticleVisibilityController _particleVisibility = new();
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private readonly AcDream.App.Rendering.Vfx.EntityEffectPoseRegistry _effectPoses = new();
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private AcDream.App.Rendering.Vfx.AnimationHookFrameQueue? _animationHookFrames;
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// Phase 6 — retail PhysicsScript runtime. Receives PlayScript (0xF754)
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@ -2868,6 +2869,7 @@ public sealed class GameWindow : IDisposable
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_itemInteractionController?.ClearBusy();
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_selection.Reset();
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_pendingPostArrivalAction = null;
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_particleVisibility.Reset();
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try
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{
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_liveEntities?.Clear();
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@ -7544,6 +7546,7 @@ public sealed class GameWindow : IDisposable
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Position = e.Position + worldOffset,
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Rotation = e.Rotation,
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MeshRefs = meshRefs,
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EffectCellId = e.EffectCellId,
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IsBuildingShell = e.IsBuildingShell, // Phase A8: preserve dat-level tag
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BuildingShellAnchorCellId = e.BuildingShellAnchorCellId,
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};
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@ -7870,6 +7873,10 @@ public sealed class GameWindow : IDisposable
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Rotation = spawn.Rotation,
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MeshRefs = meshRefs,
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Scale = spawn.Scale,
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EffectCellId = AcDream.Core.Physics.TerrainSurface.ComputeOutdoorCellId(
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lb.LandblockId,
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localX,
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localY),
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};
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if (sceneryBounds.TryGet(out var scbMin, out var scbMax))
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hydrated.SetLocalBounds(scbMin, scbMax);
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@ -9502,6 +9509,8 @@ public sealed class GameWindow : IDisposable
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// normal SmartBox viewport and UIElement_Viewport's portal
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// CreatureMode; it does not redraw the world behind portal space.
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bool portalViewportVisible = _portalTunnel?.IsVisible == true;
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if (portalViewportVisible)
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_particleVisibility.Reset();
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// Phase G.1: set the clear color from the current sky's fog
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// tint so the horizon band continues naturally past the
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@ -9623,6 +9632,10 @@ public sealed class GameWindow : IDisposable
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// and by the sky renderer (for the camera-centered sky dome).
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System.Numerics.Matrix4x4.Invert(camera.View, out var invView);
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var camPos = new System.Numerics.Vector3(invView.M41, invView.M42, invView.M43);
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_particleVisibility.BeginFrame(camPos);
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_terrain?.BeginVisibilityFrame();
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if (!IsLiveModeWaitingForLogin)
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_particleVisibility.UseWorldView();
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// L.0 Audio tab: push the SettingsVM's live AudioDraft into the
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// engine each frame, so volume sliders preview audibly while
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@ -10205,6 +10218,7 @@ public sealed class GameWindow : IDisposable
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clipAssembly = pviewResult.ClipAssembly;
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envCellShellFilter = pviewResult.DrawableCells;
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_interiorPartition = pviewResult.Partition;
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_particleVisibility.MarkVisibleCells(pviewResult.DrawableCells);
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// A7.L1: snapshot this frame's drawn cell set for NEXT frame's light-
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// pool scoping. DrawableCells is the renderer's own reused scratch set
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@ -10517,7 +10531,10 @@ public sealed class GameWindow : IDisposable
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// below. Sky has already drawn before this label so the
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// pre-login screen shows a live, correctly-tinted sky and
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// nothing else.
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SkipWorldGeometry: ;
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SkipWorldGeometry:
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if (_terrain is not null)
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_particleVisibility.MarkVisibleCells(_terrain.VisibleCellIds);
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_particleVisibility.CompleteFrame();
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}
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// Retail gmSmartBoxUI swaps the world SmartBox viewport for a
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@ -10734,6 +10751,17 @@ public sealed class GameWindow : IDisposable
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_particleSink?.RefreshAttachedEmitters();
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_liveEntityLights?.Refresh();
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if (_particleSystem is not null)
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{
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var particleRange = _settingsVm?.DisplayDraft.ParticleRange
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?? _persistedDisplay.ParticleRange;
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float rangeMultiplier = particleRange
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== AcDream.UI.Abstractions.Panels.Settings.ParticleRange.Extended
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? AcDream.App.Rendering.Vfx.ParticleVisibilityController.ExtendedRangeMultiplier
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: 1f;
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_particleVisibility.Apply(_particleSystem, rangeMultiplier);
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}
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// Retail CPhysicsObj::UpdateObjectInternal (0x005156B0) advances
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// ParticleManager before ScriptManager. A particle created by a PES
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// hook therefore begins simulation on the following object frame.
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@ -11527,7 +11555,12 @@ public sealed class GameWindow : IDisposable
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EnableClipDistances();
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_terrainCpuStopwatch.Restart();
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_terrain?.Draw(camera, frustum, neverCullLandblockId: playerLb);
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_terrain?.Draw(
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camera,
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frustum,
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neverCullLandblockId: playerLb,
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clipPlanes: slice.Planes,
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ndcClipAabb: slice.NdcAabb);
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_terrainCpuStopwatch.Stop();
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_terrainCpuSamples[_terrainCpuSampleCursor] =
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(long)(_terrainCpuStopwatch.Elapsed.TotalMicroseconds * 100.0);
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@ -395,61 +395,66 @@ public sealed unsafe class ParticleRenderer : IDisposable
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_meshDrawListScratch.Clear();
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_submissionScratch.Clear();
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int sequence = 0;
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foreach (var (em, idx) in _particles.EnumerateLive())
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foreach (var em in _particles.EnumerateEmitters())
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{
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if (!em.PresentationVisible)
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if (!em.PresentationVisible || !em.ViewEligible)
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continue;
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if (em.RenderPass != renderPass)
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continue;
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if (emitterFilter is not null && !emitterFilter(em))
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continue;
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ref var p = ref em.Particles[idx];
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// `p.Position` is already in world coordinates: AttachLocal
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// emitters get their AnchorPos refreshed each frame by the
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// owning subsystem (sky-PES driver, animation tick, etc.) which
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// mirrors retail's live-parent-frame read at
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// ParticleEmitter::UpdateParticles 0x0051d2d4 for is_parent_local=1.
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Vector3 pos = p.Position;
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float distSq = Vector3.DistanceSquared(pos, cameraWorldPos);
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uint gfxObjId = em.Desc.HwGfxObjId != 0 ? em.Desc.HwGfxObjId : em.Desc.GfxObjId;
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if (gfxObjId != 0
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&& ResolveGeometryKind(gfxObjId) == RetailParticleGeometryKind.FullMesh
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&& TryAppendMeshDraws(em, p, gfxObjId, distSq, ref sequence))
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for (int idx = 0; idx < em.Particles.Length; idx++)
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{
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continue;
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}
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ref var p = ref em.Particles[idx];
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if (!p.Alive)
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continue;
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// `p.Position` is already in world coordinates: AttachLocal
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// emitters get their AnchorPos refreshed each frame by the
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// owning subsystem (sky-PES driver, animation tick, etc.) which
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// mirrors retail's live-parent-frame read at
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// ParticleEmitter::UpdateParticles 0x0051d2d4 for is_parent_local=1.
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Vector3 pos = p.Position;
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float distSq = Vector3.DistanceSquared(pos, cameraWorldPos);
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uint gfxObjId = em.Desc.HwGfxObjId != 0 ? em.Desc.HwGfxObjId : em.Desc.GfxObjId;
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if (gfxObjId != 0
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&& ResolveGeometryKind(gfxObjId) == RetailParticleGeometryKind.FullMesh
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&& TryAppendMeshDraws(em, p, gfxObjId, distSq, ref sequence))
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{
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continue;
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}
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var gfxInfo = ResolveParticleGfxInfo(em.Desc);
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uint texture = gfxInfo.TextureHandle;
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bool useTexture = texture != 0;
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bool additive = gfxInfo.HasMaterial
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? gfxInfo.Additive
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: (em.Desc.Flags & EmitterFlags.Additive) != 0;
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var key = new BatchKey(texture, useTexture, additive);
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Vector3 axisX;
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Vector3 axisY;
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if (gfxInfo.IsBillboard)
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{
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pos += Vector3.UnitZ * (gfxInfo.CenterOffset.Z * p.Size);
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axisX = cameraRight * (gfxInfo.Size.X * p.Size);
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axisY = cameraUp * (gfxInfo.Size.Y * p.Size);
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}
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else
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{
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Quaternion orientation = ParticleOrientation(em, p);
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pos += Vector3.Transform(gfxInfo.CenterOffset * p.Size, orientation);
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axisX = Vector3.Transform(gfxInfo.AxisX, orientation) * (gfxInfo.Size.X * p.Size);
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axisY = Vector3.Transform(gfxInfo.AxisY, orientation) * (gfxInfo.Size.Y * p.Size);
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}
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var gfxInfo = ResolveParticleGfxInfo(em.Desc);
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uint texture = gfxInfo.TextureHandle;
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bool useTexture = texture != 0;
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bool additive = gfxInfo.HasMaterial
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? gfxInfo.Additive
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: (em.Desc.Flags & EmitterFlags.Additive) != 0;
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var key = new BatchKey(texture, useTexture, additive);
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Vector3 axisX;
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Vector3 axisY;
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if (gfxInfo.IsBillboard)
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{
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pos += Vector3.UnitZ * (gfxInfo.CenterOffset.Z * p.Size);
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axisX = cameraRight * (gfxInfo.Size.X * p.Size);
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axisY = cameraUp * (gfxInfo.Size.Y * p.Size);
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}
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else
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{
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Quaternion orientation = ParticleOrientation(em, p);
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pos += Vector3.Transform(gfxInfo.CenterOffset * p.Size, orientation);
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axisX = Vector3.Transform(gfxInfo.AxisX, orientation) * (gfxInfo.Size.X * p.Size);
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axisY = Vector3.Transform(gfxInfo.AxisY, orientation) * (gfxInfo.Size.Y * p.Size);
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}
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int drawIndex = draws.Count;
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draws.Add(new ParticleDraw(key, new ParticleInstance(pos, axisX, axisY, p.ColorArgb, distSq)));
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_submissionScratch.Add(new ParticleSubmission(
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ParticleSubmissionKind.Billboard,
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drawIndex,
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distSq,
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sequence++));
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int drawIndex = draws.Count;
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draws.Add(new ParticleDraw(key, new ParticleInstance(pos, axisX, axisY, p.ColorArgb, distSq)));
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_submissionScratch.Add(new ParticleSubmission(
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ParticleSubmissionKind.Billboard,
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drawIndex,
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distSq,
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sequence++));
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}
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}
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}
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@ -69,12 +69,21 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
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// Reusable per-frame buffers.
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private readonly List<int> _visibleSlots = new();
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private readonly HashSet<uint> _visibleCellIds = new();
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private DrawElementsIndirectCommand[] _deicScratch = Array.Empty<DrawElementsIndirectCommand>();
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// Diag.
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public int LoadedSlots => _alloc.LoadedCount;
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public int VisibleSlots => _visibleSlots.Count;
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public int CapacitySlots => _alloc.Capacity;
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/// <summary>
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/// Outdoor landcells admitted by the current landscape view. The set is
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/// accumulated across doorway landscape slices and consumed after the
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/// completed render frame by particle visibility.
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/// </summary>
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internal HashSet<uint> VisibleCellIds => _visibleCellIds;
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public void BeginVisibilityFrame() => _visibleCellIds.Clear();
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public TerrainModernRenderer(
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GL gl,
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@ -208,10 +217,17 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
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// No GPU clear: the per-frame DEIC array won't reference this slot.
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}
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public void Draw(ICamera camera, FrustumPlanes? frustum = null, uint? neverCullLandblockId = null)
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public void Draw(
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ICamera camera,
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FrustumPlanes? frustum = null,
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uint? neverCullLandblockId = null,
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ReadOnlySpan<Vector4> clipPlanes = default,
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Vector4? ndcClipAabb = null)
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{
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if (_alloc.LoadedCount == 0) return;
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Matrix4x4 viewProjection = camera.View * camera.Projection;
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// Build visible slot list with per-slot frustum cull.
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_visibleSlots.Clear();
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for (int slot = 0; slot < _slots.Length; slot++)
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@ -224,6 +240,16 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
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continue;
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}
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_visibleSlots.Add(slot);
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CollectVisibleCells(
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_visibleCellIds,
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data.LandblockId,
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data.WorldOrigin,
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data.AabbMin.Z,
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data.AabbMax.Z,
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frustum,
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viewProjection,
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clipPlanes,
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ndcClipAabb);
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}
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if (_visibleSlots.Count == 0) return;
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@ -436,6 +462,130 @@ public sealed unsafe class TerrainModernRenderer : IDisposable
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_gl.BindVertexArray(0);
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}
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internal static void CollectVisibleCells(
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HashSet<uint> destination,
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uint landblockId,
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Vector3 worldOrigin,
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float zMin,
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float zMax,
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FrustumPlanes? frustum,
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Matrix4x4 viewProjection,
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ReadOnlySpan<Vector4> clipPlanes,
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Vector4? ndcClipAabb = null)
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{
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ArgumentNullException.ThrowIfNull(destination);
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const float cellSize = AcDream.Core.Physics.TerrainSurface.CellSize;
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const int cellsPerSide = AcDream.Core.Physics.TerrainSurface.CellsPerSide;
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uint prefix = landblockId & 0xFFFF0000u;
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for (int cellX = 0; cellX < cellsPerSide; cellX++)
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{
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float minX = worldOrigin.X + cellX * cellSize;
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float maxX = minX + cellSize;
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for (int cellY = 0; cellY < cellsPerSide; cellY++)
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{
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float minY = worldOrigin.Y + cellY * cellSize;
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float maxY = minY + cellSize;
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var cellMin = new Vector3(minX, minY, zMin);
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var cellMax = new Vector3(maxX, maxY, zMax);
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if (frustum is not null
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&& !FrustumCuller.IsAabbVisible(frustum.Value, cellMin, cellMax))
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{
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continue;
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}
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// Retail publishes landcell in_view from the clipped landscape
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// view, not merely from the camera frustum. The modern renderer
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// expresses each doorway slice as homogeneous clip-space planes
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// plus its scissor AABB; use both products here so particle
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// simulation follows the same visible terrain slice as the GPU.
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if (!IsAabbVisibleThroughClipRegion(
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cellMin,
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cellMax,
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viewProjection,
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clipPlanes,
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ndcClipAabb))
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{
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continue;
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}
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uint low = AcDream.Core.Physics.TerrainSurface.ComputeOutdoorCellLowId(
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cellX * cellSize,
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cellY * cellSize);
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destination.Add(prefix | low);
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}
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}
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}
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private static bool IsAabbVisibleThroughClipRegion(
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Vector3 min,
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Vector3 max,
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Matrix4x4 viewProjection,
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ReadOnlySpan<Vector4> clipPlanes,
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Vector4? ndcClipAabb)
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{
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Vector4 aabb = ndcClipAabb.GetValueOrDefault();
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bool hasScissorConstraint = ndcClipAabb.HasValue
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&& (aabb.X > -1f || aabb.Y > -1f || aabb.Z < 1f || aabb.W < 1f);
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if (clipPlanes.IsEmpty && !hasScissorConstraint)
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return true;
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Span<Vector4> clipCorners = stackalloc Vector4[8];
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for (int corner = 0; corner < clipCorners.Length; corner++)
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{
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var world = new Vector4(
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(corner & 1) == 0 ? min.X : max.X,
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(corner & 2) == 0 ? min.Y : max.Y,
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(corner & 4) == 0 ? min.Z : max.Z,
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1f);
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clipCorners[corner] = Vector4.Transform(world, viewProjection);
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}
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for (int planeIndex = 0; planeIndex < clipPlanes.Length; planeIndex++)
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{
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if (IsAabbOutsideHomogeneousPlane(clipCorners, clipPlanes[planeIndex]))
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{
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return false;
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}
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}
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if (!hasScissorConstraint)
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return true;
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Span<Vector4> scissorPlanes = stackalloc Vector4[4]
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{
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new( 1f, 0f, 0f, -aabb.X),
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new(-1f, 0f, 0f, aabb.Z),
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new( 0f, 1f, 0f, -aabb.Y),
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new( 0f, -1f, 0f, aabb.W),
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};
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for (int planeIndex = 0; planeIndex < scissorPlanes.Length; planeIndex++)
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{
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if (IsAabbOutsideHomogeneousPlane(clipCorners, scissorPlanes[planeIndex]))
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{
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return false;
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}
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}
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return true;
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}
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private static bool IsAabbOutsideHomogeneousPlane(
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ReadOnlySpan<Vector4> clipCorners,
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Vector4 plane)
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{
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// A linear half-space reaches its maximum over the transformed AABB at
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// one of the eight corners. If every corner is negative, no point in
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// the cell box can survive this GPU clip plane.
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for (int corner = 0; corner < clipCorners.Length; corner++)
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{
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if (Vector4.Dot(plane, clipCorners[corner]) >= 0f)
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return false;
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}
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return true;
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}
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private void EnsureCapacity(int newCapacity)
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{
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if (newCapacity <= _alloc.Capacity) return;
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@ -45,7 +45,7 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
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Matrix4x4.CreateFromQuaternion(entity.Rotation)
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* Matrix4x4.CreateTranslation(entity.Position),
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partLocal,
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entity.ParentCellId ?? 0u,
|
||||
entity.EffectCellId ?? entity.ParentCellId ?? 0u,
|
||||
availability);
|
||||
}
|
||||
|
||||
|
|
@ -67,7 +67,7 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
|
|||
}
|
||||
|
||||
record.RootWorld = rootWorld;
|
||||
record.CellId = entity.ParentCellId ?? 0u;
|
||||
record.CellId = entity.EffectCellId ?? entity.ParentCellId ?? 0u;
|
||||
if (entity.IndexedPartTransforms.Count > 0)
|
||||
{
|
||||
CopyParts(
|
||||
|
|
@ -119,7 +119,7 @@ public sealed class EntityEffectPoseRegistry : IEntityEffectPoseSource, IEntityE
|
|||
return false;
|
||||
record.RootWorld = Matrix4x4.CreateFromQuaternion(entity.Rotation)
|
||||
* Matrix4x4.CreateTranslation(entity.Position);
|
||||
record.CellId = entity.ParentCellId ?? 0u;
|
||||
record.CellId = entity.EffectCellId ?? entity.ParentCellId ?? 0u;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,93 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Vfx;
|
||||
|
||||
namespace AcDream.App.Rendering.Vfx;
|
||||
|
||||
/// <summary>
|
||||
/// Bridges the retained retail PView result into the next physics update's
|
||||
/// <c>CObjCell::IsInView</c> particle gate. The controller owns only immutable
|
||||
/// frame meaning: one completed viewer position plus the AC cells admitted by
|
||||
/// that completed view. It neither creates emitters nor performs rendering.
|
||||
/// </summary>
|
||||
public sealed class ParticleVisibilityController
|
||||
{
|
||||
public const float ExtendedRangeMultiplier = 2f;
|
||||
|
||||
private readonly HashSet<uint> _buildingCellIds = new();
|
||||
private readonly HashSet<uint> _completedCellIds = new();
|
||||
private Vector3 _buildingViewerPosition;
|
||||
private Vector3 _completedViewerPosition;
|
||||
private bool _frameOpen;
|
||||
private bool _frameUsesWorldView;
|
||||
private bool _hasCompletedWorldView;
|
||||
|
||||
public void BeginFrame(Vector3 viewerPosition)
|
||||
{
|
||||
_buildingCellIds.Clear();
|
||||
_buildingViewerPosition = viewerPosition;
|
||||
_frameUsesWorldView = false;
|
||||
_frameOpen = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Declares that this frame has an authoritative world-visibility product.
|
||||
/// That product can come from the unified retail PView or from the outdoor
|
||||
/// landscape fallback. Login and portal-space frames deliberately omit it;
|
||||
/// dedicated pass and examination emitters carry explicit bypass policies.
|
||||
/// </summary>
|
||||
public void UseWorldView()
|
||||
{
|
||||
if (_frameOpen)
|
||||
_frameUsesWorldView = true;
|
||||
}
|
||||
|
||||
public void MarkVisibleCells(HashSet<uint> cellIds)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(cellIds);
|
||||
if (!_frameOpen || !_frameUsesWorldView)
|
||||
return;
|
||||
|
||||
_buildingCellIds.UnionWith(cellIds);
|
||||
}
|
||||
|
||||
public void CompleteFrame()
|
||||
{
|
||||
if (!_frameOpen)
|
||||
return;
|
||||
|
||||
_frameOpen = false;
|
||||
if (!_frameUsesWorldView)
|
||||
{
|
||||
_completedCellIds.Clear();
|
||||
_completedViewerPosition = _buildingViewerPosition;
|
||||
_hasCompletedWorldView = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_completedCellIds.Clear();
|
||||
_completedCellIds.UnionWith(_buildingCellIds);
|
||||
_completedViewerPosition = _buildingViewerPosition;
|
||||
_hasCompletedWorldView = true;
|
||||
}
|
||||
|
||||
public void Apply(ParticleSystem particles, float rangeMultiplier)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(particles);
|
||||
particles.ApplyRetailView(
|
||||
_completedViewerPosition,
|
||||
_completedCellIds,
|
||||
_hasCompletedWorldView,
|
||||
rangeMultiplier);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_buildingCellIds.Clear();
|
||||
_completedCellIds.Clear();
|
||||
_frameOpen = false;
|
||||
_frameUsesWorldView = false;
|
||||
_hasCompletedWorldView = false;
|
||||
_buildingViewerPosition = default;
|
||||
_completedViewerPosition = default;
|
||||
}
|
||||
}
|
||||
|
|
@ -23,8 +23,8 @@ public readonly record struct TerrainSurfacePolygon(
|
|||
public sealed class TerrainSurface
|
||||
{
|
||||
private const int HeightmapSide = 9;
|
||||
private const float CellSize = 24f;
|
||||
private const int CellsPerSide = 8; // 192 / 24
|
||||
public const float CellSize = 24f;
|
||||
public const int CellsPerSide = 8; // 192 / 24
|
||||
|
||||
private readonly float[,] _z; // pre-resolved heights [x, y]
|
||||
private readonly bool[,] _cornerIsWater; // per-VERTEX water flag [x, y] — SurfChar[(type >> 2) & 0x1F]
|
||||
|
|
@ -508,12 +508,23 @@ public sealed class TerrainSurface
|
|||
/// Compute the outdoor cell ID for the given landblock-local position.
|
||||
/// </summary>
|
||||
public uint ComputeOutdoorCellId(float localX, float localY)
|
||||
=> ComputeOutdoorCellLowId(localX, localY);
|
||||
|
||||
/// <summary>
|
||||
/// Computes the low 16-bit outdoor landcell index for a landblock-local
|
||||
/// position using retail's X-major 8x8 cell ordering.
|
||||
/// </summary>
|
||||
public static uint ComputeOutdoorCellLowId(float localX, float localY)
|
||||
{
|
||||
int cx = Math.Clamp((int)(localX / CellSize), 0, CellsPerSide - 1);
|
||||
int cy = Math.Clamp((int)(localY / CellSize), 0, CellsPerSide - 1);
|
||||
return (uint)(1 + cx * CellsPerSide + cy);
|
||||
}
|
||||
|
||||
/// <summary>Composes a full outdoor landcell ID from a landblock ID.</summary>
|
||||
public static uint ComputeOutdoorCellId(uint landblockId, float localX, float localY)
|
||||
=> (landblockId & 0xFFFF0000u) | ComputeOutdoorCellLowId(localX, localY);
|
||||
|
||||
/// <summary>
|
||||
/// AC2D's FSplitNESW render formula. Returns true for SW→NE diagonal.
|
||||
/// Uses global cell coordinates (landblockX*8+cellX, landblockY*8+cellY).
|
||||
|
|
|
|||
|
|
@ -2,9 +2,13 @@ using System;
|
|||
using System.Collections.Concurrent;
|
||||
using System.Numerics;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using DatParticleEmitter = DatReaderWriter.DBObjs.ParticleEmitter;
|
||||
using DatGfxObj = DatReaderWriter.DBObjs.GfxObj;
|
||||
using DatGfxObjDegradeInfo = DatReaderWriter.DBObjs.GfxObjDegradeInfo;
|
||||
using DatEmitterType = DatReaderWriter.Enums.EmitterType;
|
||||
using DatParticleType = DatReaderWriter.Enums.ParticleType;
|
||||
using DatGfxObjFlags = DatReaderWriter.Enums.GfxObjFlags;
|
||||
|
||||
namespace AcDream.Core.Vfx;
|
||||
|
||||
|
|
@ -15,6 +19,7 @@ namespace AcDream.Core.Vfx;
|
|||
public sealed class EmitterDescRegistry
|
||||
{
|
||||
private readonly Func<uint, DatParticleEmitter?>? _resolver;
|
||||
private readonly Func<DatParticleEmitter, float?>? _degradeDistanceResolver;
|
||||
private readonly ConcurrentDictionary<uint, EmitterDesc> _byId = new();
|
||||
|
||||
public EmitterDescRegistry()
|
||||
|
|
@ -23,8 +28,10 @@ public sealed class EmitterDescRegistry
|
|||
}
|
||||
|
||||
public EmitterDescRegistry(DatCollection dats)
|
||||
: this(id => SafeGet(dats, id))
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dats);
|
||||
_resolver = id => SafeGet<DatParticleEmitter>(dats, id);
|
||||
_degradeDistanceResolver = emitter => ResolveMaxDegradeDistance(dats, emitter);
|
||||
}
|
||||
|
||||
public EmitterDescRegistry(Func<uint, DatParticleEmitter?>? resolver)
|
||||
|
|
@ -55,7 +62,18 @@ public sealed class EmitterDescRegistry
|
|||
var dat = _resolver(emitterId);
|
||||
if (dat is not null)
|
||||
{
|
||||
desc = FromDat(emitterId, dat);
|
||||
float? resolvedDistance = _degradeDistanceResolver?.Invoke(dat);
|
||||
if (_degradeDistanceResolver is not null && !resolvedDistance.HasValue)
|
||||
{
|
||||
// ParticleEmitter::SetInfo (0x0051CE90) fails when the
|
||||
// authored hardware GfxObj cannot be loaded. It never
|
||||
// substitutes the software GfxObj.
|
||||
desc = null!;
|
||||
return false;
|
||||
}
|
||||
float maxDegradeDistance = resolvedDistance
|
||||
?? RetailParticleDegradeDistance.DefaultDistance;
|
||||
desc = FromDat(emitterId, dat, maxDegradeDistance);
|
||||
_byId[emitterId] = desc;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -66,7 +84,10 @@ public sealed class EmitterDescRegistry
|
|||
|
||||
public int Count => _byId.Count;
|
||||
|
||||
public static EmitterDesc FromDat(uint emitterId, DatParticleEmitter dat)
|
||||
public static EmitterDesc FromDat(
|
||||
uint emitterId,
|
||||
DatParticleEmitter dat,
|
||||
float maxDegradeDistance = RetailParticleDegradeDistance.DefaultDistance)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(dat);
|
||||
|
||||
|
|
@ -90,6 +111,7 @@ public sealed class EmitterDescRegistry
|
|||
|
||||
return new EmitterDesc
|
||||
{
|
||||
MaxDegradeDistance = maxDegradeDistance,
|
||||
DatId = emitterId,
|
||||
Type = MapParticleType(dat.ParticleType),
|
||||
EmitterKind = MapEmitterKind(dat.EmitterType),
|
||||
|
|
@ -132,13 +154,37 @@ public sealed class EmitterDescRegistry
|
|||
};
|
||||
}
|
||||
|
||||
private static DatParticleEmitter? SafeGet(DatCollection dats, uint id)
|
||||
private static float? ResolveMaxDegradeDistance(
|
||||
DatCollection dats,
|
||||
DatParticleEmitter emitter)
|
||||
{
|
||||
uint gfxObjId = GetRetailHardwareGfxObjId(emitter);
|
||||
if (gfxObjId == 0)
|
||||
return null;
|
||||
|
||||
DatGfxObj? gfx = SafeGet<DatGfxObj>(dats, gfxObjId);
|
||||
if (gfx is null)
|
||||
return null;
|
||||
if (!gfx.Flags.HasFlag(DatGfxObjFlags.HasDIDDegrade)
|
||||
|| gfx.DIDDegrade == 0)
|
||||
{
|
||||
return RetailParticleDegradeDistance.DefaultDistance;
|
||||
}
|
||||
|
||||
DatGfxObjDegradeInfo? degrade = SafeGet<DatGfxObjDegradeInfo>(dats, gfx.DIDDegrade);
|
||||
return RetailParticleDegradeDistance.FromEntries(degrade?.Degrades);
|
||||
}
|
||||
|
||||
internal static uint GetRetailHardwareGfxObjId(DatParticleEmitter emitter)
|
||||
=> emitter.HwGfxObjId.DataId;
|
||||
|
||||
private static T? SafeGet<T>(DatCollection dats, uint id) where T : class, IDBObj
|
||||
{
|
||||
if (dats is null)
|
||||
return null;
|
||||
try
|
||||
{
|
||||
return dats.Get<DatParticleEmitter>(id);
|
||||
return dats.Get<T>(id);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
@ -170,3 +216,24 @@ public sealed class EmitterDescRegistry
|
|||
_ => ParticleType.Unknown,
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exact retail maximum-distance selection for a particle GfxObj.
|
||||
/// <c>CPhysicsPart::GetMaxDegradeDistance</c> (0x0050D510) supplies the
|
||||
/// 100-unit default; <c>GfxObjDegradeInfo::get_max_degrade_distance</c>
|
||||
/// (0x0051E2D0) selects entry zero for one/two-entry tables and the
|
||||
/// second-to-last entry for larger tables.
|
||||
/// </summary>
|
||||
public static class RetailParticleDegradeDistance
|
||||
{
|
||||
public const float DefaultDistance = 100f;
|
||||
|
||||
public static float FromEntries(IReadOnlyList<DatReaderWriter.Types.GfxObjInfo>? entries)
|
||||
{
|
||||
if (entries is null || entries.Count == 0)
|
||||
return DefaultDistance;
|
||||
|
||||
int index = entries.Count <= 2 ? 0 : entries.Count - 2;
|
||||
return entries[index].MaxDist;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,15 +28,18 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
{
|
||||
private readonly ParticleSystem _system;
|
||||
private readonly IEntityEffectPoseSource _poses;
|
||||
private readonly IEntityEffectCellSource? _cells;
|
||||
private readonly ConcurrentDictionary<(uint EntityId, uint EmitterId), int> _handlesByKey = new();
|
||||
private readonly ConcurrentDictionary<uint, ConcurrentDictionary<int, byte>> _handlesByEntity = new();
|
||||
private readonly ConcurrentDictionary<int, EmitterBinding> _bindingsByHandle = new();
|
||||
private readonly ConcurrentDictionary<uint, ParticleRenderPass> _renderPassByEntity = new();
|
||||
private readonly ConcurrentDictionary<uint, byte> _examinationOwners = new();
|
||||
private readonly ConcurrentDictionary<uint, byte> _hiddenPresentationOwners = new();
|
||||
public ParticleHookSink(ParticleSystem system, IEntityEffectPoseSource poses)
|
||||
{
|
||||
_system = system ?? throw new ArgumentNullException(nameof(system));
|
||||
_poses = poses ?? throw new ArgumentNullException(nameof(poses));
|
||||
_cells = poses as IEntityEffectCellSource;
|
||||
_system.EmitterDied += OnEmitterDied;
|
||||
}
|
||||
|
||||
|
|
@ -52,6 +55,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
public int LogicalEmitterCount => _handlesByKey.Count;
|
||||
public int TrackedOwnerCount => _handlesByEntity.Count;
|
||||
public int RenderPassOwnerCount => _renderPassByEntity.Count;
|
||||
public int ExaminationOwnerCount => _examinationOwners.Count;
|
||||
public int HiddenPresentationOwnerCount => _hiddenPresentationOwners.Count;
|
||||
|
||||
private void OnEmitterDied(int handle)
|
||||
|
|
@ -115,11 +119,32 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
}
|
||||
}
|
||||
|
||||
public void SetEntityRenderPass(uint entityId, ParticleRenderPass renderPass) =>
|
||||
public void SetEntityRenderPass(uint entityId, ParticleRenderPass renderPass)
|
||||
{
|
||||
_renderPassByEntity[entityId] = renderPass;
|
||||
RefreshOwnerVisibilityPolicy(entityId);
|
||||
}
|
||||
|
||||
public void ClearEntityRenderPass(uint entityId) =>
|
||||
public void ClearEntityRenderPass(uint entityId)
|
||||
{
|
||||
_renderPassByEntity.TryRemove(entityId, out _);
|
||||
RefreshOwnerVisibilityPolicy(entityId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mirrors retail <c>CPhysicsObj::m_bExaminationObject</c>. Examination
|
||||
/// previews bypass world distance and cell visibility without conflating
|
||||
/// that policy with attachment identity.
|
||||
/// </summary>
|
||||
public void SetEntityExaminationObject(uint entityId, bool isExaminationObject)
|
||||
{
|
||||
if (isExaminationObject)
|
||||
_examinationOwners[entityId] = 0;
|
||||
else
|
||||
_examinationOwners.TryRemove(entityId, out _);
|
||||
|
||||
RefreshOwnerVisibilityPolicy(entityId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mirrors live cell membership without ending emitter lifetime. Retail
|
||||
|
|
@ -158,9 +183,18 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
bool presentationVisible =
|
||||
!_hiddenPresentationOwners.ContainsKey(binding.OwnerLocalId);
|
||||
if (TryResolveAnchor(binding.OwnerLocalId, binding.PartIndex,
|
||||
binding.HookOffsetOrigin, out Vector3 anchor, out Quaternion rotation))
|
||||
binding.HookOffsetOrigin,
|
||||
out Vector3 anchor,
|
||||
out Quaternion rotation,
|
||||
out Vector3 ownerPosition))
|
||||
{
|
||||
_system.UpdateEmitterAnchor(handle, anchor, rotation);
|
||||
_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
|
||||
_system.UpdateEmitterOwnerCell(
|
||||
handle,
|
||||
_cells is not null && _cells.TryGetCellId(binding.OwnerLocalId, out uint cellId)
|
||||
? cellId
|
||||
: 0u);
|
||||
// Keep the anchor current while spatially paused; re-entry
|
||||
// resumes at the authoritative pose without generating the
|
||||
// absent interval's time- or distance-driven emissions.
|
||||
|
|
@ -193,6 +227,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
_handlesByKey.TryRemove(key, out _);
|
||||
}
|
||||
ClearEntityRenderPass(entityId);
|
||||
_examinationOwners.TryRemove(entityId, out _);
|
||||
_hiddenPresentationOwners.TryRemove(entityId, out _);
|
||||
}
|
||||
|
||||
|
|
@ -236,7 +271,9 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
Vector3 offsetOrigin = offset?.Origin ?? Vector3.Zero;
|
||||
Quaternion offsetOrientation = offset?.Orientation ?? Quaternion.Identity;
|
||||
if (!TryResolveAnchor(ownerLocalId, partIndex, offsetOrigin,
|
||||
out Vector3 anchor, out Quaternion rotation))
|
||||
out Vector3 anchor,
|
||||
out Quaternion rotation,
|
||||
out Vector3 ownerPosition))
|
||||
{
|
||||
DiagnosticSink?.Invoke(
|
||||
$"No live effect pose for owner 0x{ownerLocalId:X8}, part {partIndex}; " +
|
||||
|
|
@ -247,6 +284,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
ParticleRenderPass renderPass = _renderPassByEntity.TryGetValue(ownerLocalId, out var pass)
|
||||
? pass
|
||||
: ParticleRenderPass.Scene;
|
||||
ParticleVisibilityPolicy visibilityPolicy = ResolveVisibilityPolicy(ownerLocalId);
|
||||
if (!_system.TrySpawnEmitterById(
|
||||
emitterInfoId,
|
||||
anchor,
|
||||
|
|
@ -254,6 +292,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
ownerLocalId,
|
||||
partIndex,
|
||||
renderPass,
|
||||
visibilityPolicy,
|
||||
out int handle))
|
||||
{
|
||||
DiagnosticSink?.Invoke(
|
||||
|
|
@ -261,6 +300,12 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
$"0x{ownerLocalId:X8} was not found; no fallback was created.");
|
||||
return;
|
||||
}
|
||||
_system.UpdateEmitterOwnerPosition(handle, ownerPosition);
|
||||
_system.UpdateEmitterOwnerCell(
|
||||
handle,
|
||||
_cells is not null && _cells.TryGetCellId(ownerLocalId, out uint cellId)
|
||||
? cellId
|
||||
: 0u);
|
||||
if (_hiddenPresentationOwners.ContainsKey(ownerLocalId))
|
||||
{
|
||||
_system.SetEmitterPresentationVisible(handle, false);
|
||||
|
|
@ -282,20 +327,45 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
_handlesByKey[(ownerLocalId, logicalId)] = handle;
|
||||
}
|
||||
|
||||
private ParticleVisibilityPolicy ResolveVisibilityPolicy(uint ownerLocalId)
|
||||
{
|
||||
if (_examinationOwners.ContainsKey(ownerLocalId))
|
||||
return ParticleVisibilityPolicy.Examination;
|
||||
|
||||
return _renderPassByEntity.TryGetValue(ownerLocalId, out ParticleRenderPass pass)
|
||||
&& pass != ParticleRenderPass.Scene
|
||||
? ParticleVisibilityPolicy.PassOwned
|
||||
: ParticleVisibilityPolicy.World;
|
||||
}
|
||||
|
||||
private void RefreshOwnerVisibilityPolicy(uint ownerLocalId)
|
||||
{
|
||||
if (!_handlesByEntity.TryGetValue(ownerLocalId, out var handles))
|
||||
return;
|
||||
|
||||
ParticleVisibilityPolicy policy = ResolveVisibilityPolicy(ownerLocalId);
|
||||
foreach (int handle in handles.Keys)
|
||||
_system.SetEmitterVisibilityPolicy(handle, policy);
|
||||
}
|
||||
|
||||
private bool TryResolveAnchor(
|
||||
uint ownerLocalId,
|
||||
int partIndex,
|
||||
Vector3 offsetOrigin,
|
||||
out Vector3 anchor,
|
||||
out Quaternion rotation)
|
||||
out Quaternion rotation,
|
||||
out Vector3 ownerPosition)
|
||||
{
|
||||
if (!_poses.TryGetRootPose(ownerLocalId, out Matrix4x4 rootWorld))
|
||||
{
|
||||
anchor = default;
|
||||
rotation = default;
|
||||
ownerPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
ownerPosition = new Vector3(rootWorld.M41, rootWorld.M42, rootWorld.M43);
|
||||
|
||||
Matrix4x4 ownerFrame = rootWorld;
|
||||
if (partIndex != -1)
|
||||
{
|
||||
|
|
@ -303,6 +373,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
{
|
||||
anchor = default;
|
||||
rotation = default;
|
||||
ownerPosition = default;
|
||||
return false;
|
||||
}
|
||||
ownerFrame = partLocal * rootWorld;
|
||||
|
|
@ -313,6 +384,7 @@ public sealed class ParticleHookSink : IAnimationHookSink
|
|||
{
|
||||
anchor = default;
|
||||
rotation = default;
|
||||
ownerPosition = default;
|
||||
return false;
|
||||
}
|
||||
rotation = Quaternion.Normalize(rotation);
|
||||
|
|
|
|||
|
|
@ -35,7 +35,8 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
Quaternion? rot = null,
|
||||
uint attachedObjectId = 0,
|
||||
int attachedPartIndex = -1,
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene)
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene,
|
||||
ParticleVisibilityPolicy visibilityPolicy = ParticleVisibilityPolicy.World)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(desc);
|
||||
|
||||
|
|
@ -45,10 +46,12 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
Handle = handle,
|
||||
Desc = desc,
|
||||
AnchorPos = anchor,
|
||||
OwnerPosition = anchor,
|
||||
AnchorRot = rot ?? Quaternion.Identity,
|
||||
AttachedObjectId = attachedObjectId,
|
||||
AttachedPartIndex = attachedPartIndex,
|
||||
RenderPass = renderPass,
|
||||
VisibilityPolicy = visibilityPolicy,
|
||||
Particles = new Particle[Math.Max(1, desc.MaxParticles)],
|
||||
StartedAt = _time,
|
||||
LastEmitTime = _time,
|
||||
|
|
@ -70,10 +73,18 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
Quaternion? rot = null,
|
||||
uint attachedObjectId = 0,
|
||||
int attachedPartIndex = -1,
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene)
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene,
|
||||
ParticleVisibilityPolicy visibilityPolicy = ParticleVisibilityPolicy.World)
|
||||
{
|
||||
var desc = _registry.Get(emitterId);
|
||||
return SpawnEmitter(desc, anchor, rot, attachedObjectId, attachedPartIndex, renderPass);
|
||||
return SpawnEmitter(
|
||||
desc,
|
||||
anchor,
|
||||
rot,
|
||||
attachedObjectId,
|
||||
attachedPartIndex,
|
||||
renderPass,
|
||||
visibilityPolicy);
|
||||
}
|
||||
|
||||
public bool TrySpawnEmitterById(
|
||||
|
|
@ -83,6 +94,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
uint attachedObjectId,
|
||||
int attachedPartIndex,
|
||||
ParticleRenderPass renderPass,
|
||||
ParticleVisibilityPolicy visibilityPolicy,
|
||||
out int handle)
|
||||
{
|
||||
if (!_registry.TryGet(emitterId, out EmitterDesc? desc))
|
||||
|
|
@ -97,7 +109,8 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
rot,
|
||||
attachedObjectId,
|
||||
attachedPartIndex,
|
||||
renderPass);
|
||||
renderPass,
|
||||
visibilityPolicy);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -116,6 +129,7 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
{
|
||||
for (int i = 0; i < em.Particles.Length; i++)
|
||||
em.Particles[i].Alive = false;
|
||||
em.ActiveCount = 0;
|
||||
// Retail DestroyParticleEmitter removes the table entry now; it
|
||||
// does not wait for the next update. This is also required for a
|
||||
// hard-stopped emitter whose cell-less simulation is paused.
|
||||
|
|
@ -145,6 +159,77 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
em.AnchorRot = rot.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the owning physics object's root used by retail's particle
|
||||
/// degradation-distance check. This remains distinct from an animated
|
||||
/// part's emitter anchor.
|
||||
/// </summary>
|
||||
public void UpdateEmitterOwnerPosition(int handle, Vector3 ownerPosition)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.OwnerPosition = ownerPosition;
|
||||
}
|
||||
|
||||
public void UpdateEmitterOwnerCell(int handle, uint ownerCellId)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.OwnerCellId = ownerCellId;
|
||||
}
|
||||
|
||||
public void SetEmitterVisibilityPolicy(
|
||||
int handle,
|
||||
ParticleVisibilityPolicy visibilityPolicy)
|
||||
{
|
||||
if (_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
emitter.VisibilityPolicy = visibilityPolicy;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies <c>CPhysicsObj::ShouldDrawParticles</c> (0x0050FE60) to every
|
||||
/// live emitter. The App layer supplies the previous completed retail
|
||||
/// PView's cell set, equivalent to <c>CObjCell::IsInView</c> when the next
|
||||
/// physics update runs.
|
||||
/// </summary>
|
||||
public void ApplyRetailView(
|
||||
Vector3 viewerPosition,
|
||||
IReadOnlySet<uint> visibleCellIds,
|
||||
bool hasCompletedView,
|
||||
float rangeMultiplier = 1f)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(visibleCellIds);
|
||||
if (!float.IsFinite(rangeMultiplier) || rangeMultiplier <= 0f)
|
||||
rangeMultiplier = 1f;
|
||||
|
||||
foreach (int handle in _handleOrder)
|
||||
{
|
||||
if (!_byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
continue;
|
||||
|
||||
if (emitter.VisibilityPolicy != ParticleVisibilityPolicy.World)
|
||||
{
|
||||
emitter.ViewEligible = true;
|
||||
continue;
|
||||
}
|
||||
if (!hasCompletedView)
|
||||
{
|
||||
// With no completed world PView (portal space, login, or a
|
||||
// reset frame), a world cell cannot report IsInView.
|
||||
emitter.ViewEligible = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
float maxDistance = emitter.Desc.MaxDegradeDistance * rangeMultiplier;
|
||||
float distance = RetailDistance(emitter.OwnerPosition, viewerPosition);
|
||||
emitter.ViewEligible = emitter.OwnerCellId != 0
|
||||
&& visibleCellIds.Contains(emitter.OwnerCellId)
|
||||
// The x87 comparison in ShouldDrawParticles admits unordered
|
||||
// comparisons (NaN) and reject a negative authored range.
|
||||
&& (float.IsNaN(distance)
|
||||
|| float.IsNaN(maxDistance)
|
||||
|| distance <= maxDistance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes only render presentation. Logical lifetime is unaffected.
|
||||
/// </summary>
|
||||
|
|
@ -210,10 +295,19 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
continue;
|
||||
if (!em.SimulationEnabled)
|
||||
continue;
|
||||
bool wasFinishedBeforeUpdate = em.Finished;
|
||||
|
||||
AdvanceEmitter(em);
|
||||
int live = CountAlive(em);
|
||||
em.ActiveCount = live;
|
||||
if (em.ViewEligible)
|
||||
{
|
||||
em.DegradedOut = false;
|
||||
AdvanceEmitter(em);
|
||||
}
|
||||
else
|
||||
{
|
||||
em.DegradedOut = true;
|
||||
AdvanceDegradedEmitter(em, dt);
|
||||
}
|
||||
int live = em.ActiveCount;
|
||||
_activeParticleCount += live;
|
||||
|
||||
if (em.Desc.TotalDuration > 0f && (_time - em.StartedAt) > em.Desc.TotalDuration)
|
||||
|
|
@ -222,7 +316,10 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
if (em.Desc.TotalParticles > 0 && em.TotalEmitted >= em.Desc.TotalParticles)
|
||||
em.Finished = true;
|
||||
|
||||
if (em.Finished && live == 0)
|
||||
// UpdateParticles returns true on the exact tick StopEmitter
|
||||
// first changes state. Only the next update's already-stopped
|
||||
// branch may return num_particles == 0 and retire the emitter.
|
||||
if (em.Finished && live == 0 && wasFinishedBeforeUpdate)
|
||||
{
|
||||
_byHandle.Remove(handle);
|
||||
_handleOrder.RemoveAt(i);
|
||||
|
|
@ -253,6 +350,66 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
/// </summary>
|
||||
public LiveParticleEnumerable EnumerateLive() => new(this);
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates live emitters in spawn order. The renderer consumes this
|
||||
/// before particle slots so pass/visibility rejection is O(emitters), not
|
||||
/// O(all particles in every pass).
|
||||
/// </summary>
|
||||
public LiveEmitterEnumerable EnumerateEmitters() => new(this);
|
||||
|
||||
public readonly struct LiveEmitterEnumerable : IEnumerable<ParticleEmitter>
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
internal LiveEmitterEnumerable(ParticleSystem owner) => _owner = owner;
|
||||
|
||||
public Enumerator GetEnumerator() => new(_owner);
|
||||
|
||||
IEnumerator<ParticleEmitter> IEnumerable<ParticleEmitter>.GetEnumerator()
|
||||
=> EnumerateBoxed(_owner).GetEnumerator();
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
|
||||
=> EnumerateBoxed(_owner).GetEnumerator();
|
||||
|
||||
private static IEnumerable<ParticleEmitter> EnumerateBoxed(ParticleSystem owner)
|
||||
{
|
||||
foreach (int handle in owner._handleOrder)
|
||||
{
|
||||
if (owner._byHandle.TryGetValue(handle, out ParticleEmitter? emitter))
|
||||
yield return emitter;
|
||||
}
|
||||
}
|
||||
|
||||
public struct Enumerator
|
||||
{
|
||||
private readonly ParticleSystem _owner;
|
||||
private int _index;
|
||||
|
||||
internal Enumerator(ParticleSystem owner)
|
||||
{
|
||||
_owner = owner;
|
||||
_index = -1;
|
||||
Current = null!;
|
||||
}
|
||||
|
||||
public ParticleEmitter Current { get; private set; }
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
while (++_index < _owner._handleOrder.Count)
|
||||
{
|
||||
if (_owner._byHandle.TryGetValue(
|
||||
_owner._handleOrder[_index],
|
||||
out ParticleEmitter? emitter))
|
||||
{
|
||||
Current = emitter;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Struct enumerable returned by <see cref="EnumerateLive"/>. Wraps the
|
||||
/// owning <see cref="ParticleSystem"/> so <c>foreach</c> gets a
|
||||
|
|
@ -342,10 +499,11 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
if (!p.Alive)
|
||||
continue;
|
||||
|
||||
p.Age = _time - p.SpawnedAt;
|
||||
p.Age = EffectiveParticleAge(em, p);
|
||||
if (p.Lifetime <= 0f || p.Age >= p.Lifetime)
|
||||
{
|
||||
p.Alive = false;
|
||||
em.ActiveCount--;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -380,13 +538,63 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>ParticleEmitter::UpdateParticles</c> (0x0051D180)
|
||||
/// degraded branch. Infinite emitters freeze particle age without normal
|
||||
/// updates or emissions. Finite emitters age/retire existing particles,
|
||||
/// record at most one due emission without creating a drawable particle,
|
||||
/// then run retail's conditional stop test.
|
||||
/// </summary>
|
||||
private void AdvanceDegradedEmitter(ParticleEmitter em, float dt)
|
||||
{
|
||||
bool infinite = em.Desc.TotalParticles == 0 && em.Desc.TotalDuration == 0f;
|
||||
if (infinite)
|
||||
{
|
||||
em.FrozenTime += dt;
|
||||
// Callback-created descriptors sometimes use the legacy EmitRate
|
||||
// representation. Rebase that accumulator so it cannot synthesize
|
||||
// a catch-up burst after degradation; retail performs no backlog.
|
||||
if (em.Desc.Birthrate <= 0f && em.Desc.EmitRate > 0f)
|
||||
{
|
||||
em.LastEmitTime = _time;
|
||||
em.EmittedAccumulator = 0f;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < em.Particles.Length; i++)
|
||||
{
|
||||
ref Particle particle = ref em.Particles[i];
|
||||
if (!particle.Alive)
|
||||
continue;
|
||||
|
||||
particle.Age = _time - particle.SpawnedAt;
|
||||
if (particle.Lifetime <= 0f || particle.Age >= particle.Lifetime)
|
||||
{
|
||||
particle.Alive = false;
|
||||
em.ActiveCount--;
|
||||
}
|
||||
}
|
||||
|
||||
if (!em.Finished && ShouldEmitParticle(em))
|
||||
{
|
||||
// ParticleEmitter::RecordParticleEmission (0x0051C870) advances
|
||||
// both num_particles and total_emitted while degraded, but no
|
||||
// PhysicsPart is made visible.
|
||||
em.ActiveCount++;
|
||||
em.TotalEmitted++;
|
||||
em.LastEmitTime = _time;
|
||||
em.LastEmitOffset = em.AnchorPos;
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldEmitParticle(ParticleEmitter em)
|
||||
{
|
||||
var desc = em.Desc;
|
||||
if (desc.TotalParticles > 0 && em.TotalEmitted >= desc.TotalParticles)
|
||||
return false;
|
||||
|
||||
if (CountAlive(em) >= desc.MaxParticles)
|
||||
if (em.ActiveCount >= desc.MaxParticles)
|
||||
return false;
|
||||
|
||||
if (desc.Birthrate <= 0f)
|
||||
|
|
@ -410,9 +618,11 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
return false;
|
||||
|
||||
ref var particle = ref em.Particles[slot];
|
||||
bool replacesLiveParticle = particle.Alive;
|
||||
particle = default;
|
||||
particle.Alive = true;
|
||||
particle.SpawnedAt = _time;
|
||||
particle.FrozenTimeAtSpawn = em.FrozenTime;
|
||||
particle.Lifetime = RandomLifespan(em.Desc);
|
||||
particle.EmissionOrigin = em.AnchorPos;
|
||||
particle.SpawnRotation = em.AnchorRot;
|
||||
|
|
@ -448,11 +658,17 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
particle.Position = ComputePosition(em, particle);
|
||||
|
||||
em.TotalEmitted++;
|
||||
if (!replacesLiveParticle)
|
||||
em.ActiveCount++;
|
||||
em.LastEmitTime = _time;
|
||||
em.LastEmitOffset = em.AnchorPos;
|
||||
return true;
|
||||
}
|
||||
|
||||
private float EffectiveParticleAge(ParticleEmitter emitter, in Particle particle)
|
||||
=> _time - particle.SpawnedAt
|
||||
- (emitter.FrozenTime - particle.FrozenTimeAtSpawn);
|
||||
|
||||
private Vector3 ComputePosition(ParticleEmitter em, Particle p)
|
||||
{
|
||||
float t = p.Age;
|
||||
|
|
@ -599,16 +815,22 @@ public sealed class ParticleSystem : IParticleSystem
|
|||
return slot;
|
||||
}
|
||||
|
||||
private static int CountAlive(ParticleEmitter em)
|
||||
private static float RetailDistance(Vector3 a, Vector3 b)
|
||||
{
|
||||
int n = 0;
|
||||
for (int i = 0; i < em.Particles.Length; i++)
|
||||
{
|
||||
if (em.Particles[i].Alive)
|
||||
n++;
|
||||
}
|
||||
// Overflow-safe Euclidean length. Vector3.DistanceSquared overflows
|
||||
// for finite coordinates near FLT_MAX, whereas retail compares its
|
||||
// already-computed direct distance against max_dist.
|
||||
float dx = a.X - b.X;
|
||||
float dy = a.Y - b.Y;
|
||||
float dz = a.Z - b.Z;
|
||||
float scale = MathF.Max(MathF.Abs(dx), MathF.Max(MathF.Abs(dy), MathF.Abs(dz)));
|
||||
if (float.IsNaN(scale) || float.IsInfinity(scale) || scale == 0f)
|
||||
return scale;
|
||||
|
||||
return n;
|
||||
dx /= scale;
|
||||
dy /= scale;
|
||||
dz /= scale;
|
||||
return scale * MathF.Sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
private float RandomLifespan(EmitterDesc desc)
|
||||
|
|
|
|||
|
|
@ -46,6 +46,18 @@ public enum ParticleRenderPass
|
|||
SkyPostScene = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Authority used by retail's particle presentation gate. World-owned
|
||||
/// emitters follow <c>CPhysicsObj::ShouldDrawParticles</c>; examination and
|
||||
/// dedicated render-pass emitters are explicitly exempt from world PView.
|
||||
/// </summary>
|
||||
public enum ParticleVisibilityPolicy
|
||||
{
|
||||
World = 0,
|
||||
Examination = 1,
|
||||
PassOwned = 2,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum EmitterFlags : uint
|
||||
{
|
||||
|
|
@ -62,6 +74,12 @@ public enum EmitterFlags : uint
|
|||
/// </summary>
|
||||
public sealed class EmitterDesc
|
||||
{
|
||||
/// <summary>
|
||||
/// Retail distance at which the owning physics object degrades this
|
||||
/// emitter out. Sourced from the hardware particle GfxObj's degradation
|
||||
/// table by <c>CPhysicsPart::GetMaxDegradeDistance</c> (0x0050D510).
|
||||
/// </summary>
|
||||
public float MaxDegradeDistance { get; init; } = 100f;
|
||||
public uint DatId { get; init; }
|
||||
public ParticleType Type { get; init; }
|
||||
public ParticleEmitterKind EmitterKind { get; init; } = ParticleEmitterKind.BirthratePerSec;
|
||||
|
|
@ -158,6 +176,12 @@ public struct Particle
|
|||
public Vector3 B;
|
||||
public Vector3 C;
|
||||
public float SpawnedAt;
|
||||
/// <summary>
|
||||
/// Emitter-level frozen time at birth. This lets an infinite degraded
|
||||
/// emitter freeze every particle's age in O(1), equivalent to retail
|
||||
/// rewriting every live particle birth time to the current game time.
|
||||
/// </summary>
|
||||
public float FrozenTimeAtSpawn;
|
||||
public float Lifetime;
|
||||
public float Age;
|
||||
public float StartSize;
|
||||
|
|
@ -184,9 +208,22 @@ public sealed class ParticleEmitter
|
|||
public int Handle { get; init; }
|
||||
public EmitterDesc Desc { get; init; } = null!;
|
||||
public Vector3 AnchorPos { get; set; }
|
||||
/// <summary>
|
||||
/// Root position of the owning physics object. Retail measures particle
|
||||
/// degradation from the owner (<c>CPhysicsObj::CYpt</c>), not from an
|
||||
/// animated hand/part hook offset.
|
||||
/// </summary>
|
||||
public Vector3 OwnerPosition { get; set; }
|
||||
/// <summary>Current owning AC cell for retail <c>IsInView</c> gating.</summary>
|
||||
public uint OwnerCellId { get; set; }
|
||||
public Quaternion AnchorRot { get; set; } = Quaternion.Identity;
|
||||
public uint AttachedObjectId { get; set; }
|
||||
/// <summary>
|
||||
/// Explicit presentation context. Retail's examination-object bypass is
|
||||
/// object state, not an inference from attachment identity.
|
||||
/// </summary>
|
||||
public ParticleVisibilityPolicy VisibilityPolicy { get; set; }
|
||||
/// <summary>
|
||||
/// Spatial presentation latch. A cell-less owner submits no particles.
|
||||
/// </summary>
|
||||
public bool PresentationVisible { get; set; } = true;
|
||||
|
|
@ -195,6 +232,13 @@ public sealed class ParticleEmitter
|
|||
/// particles, logical identity, and elapsed-time position until re-entry.
|
||||
/// </summary>
|
||||
public bool SimulationEnabled { get; set; } = true;
|
||||
/// <summary>
|
||||
/// Result of retail <c>CPhysicsObj::ShouldDrawParticles</c>: authored
|
||||
/// distance plus the previous completed PView's visibility state.
|
||||
/// </summary>
|
||||
public bool ViewEligible { get; set; } = true;
|
||||
/// <summary>Retail <c>ParticleEmitter::degraded_out</c> latch.</summary>
|
||||
public bool DegradedOut { get; set; }
|
||||
public int AttachedPartIndex { get; set; } = -1;
|
||||
public Particle[] Particles { get; init; } = null!;
|
||||
public ParticleRenderPass RenderPass { get; init; }
|
||||
|
|
@ -202,6 +246,11 @@ public sealed class ParticleEmitter
|
|||
public float EmittedAccumulator;
|
||||
public float StartedAt;
|
||||
public float LastEmitTime;
|
||||
/// <summary>
|
||||
/// Total time this infinite emitter spent degraded. Particles subtract
|
||||
/// the delta since their own birth rather than being rewritten one by one.
|
||||
/// </summary>
|
||||
public float FrozenTime;
|
||||
public Vector3 LastEmitOffset;
|
||||
public int TotalEmitted;
|
||||
public bool Finished;
|
||||
|
|
@ -219,7 +268,8 @@ public interface IParticleSystem
|
|||
Quaternion? rot = null,
|
||||
uint attachedObjectId = 0,
|
||||
int attachedPartIndex = -1,
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene);
|
||||
ParticleRenderPass renderPass = ParticleRenderPass.Scene,
|
||||
ParticleVisibilityPolicy visibilityPolicy = ParticleVisibilityPolicy.World);
|
||||
|
||||
/// <summary>Fire a full PhysicsScript at a target.</summary>
|
||||
void PlayScript(uint scriptId, uint targetObjectId, float modifier = 1f);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.Core.World;
|
||||
|
||||
|
|
@ -74,6 +75,7 @@ public static class LandblockLoader
|
|||
Position = stab.Frame.Origin,
|
||||
Rotation = stab.Frame.Orientation,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
EffectCellId = OutdoorCellId(landblockId, stab.Frame.Origin),
|
||||
};
|
||||
stabEntity.RefreshAabb(); // A.5 T18: populate cached AABB at construction
|
||||
result.Add(stabEntity);
|
||||
|
|
@ -90,6 +92,7 @@ public static class LandblockLoader
|
|||
Position = building.Frame.Origin,
|
||||
Rotation = building.Frame.Orientation,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
EffectCellId = OutdoorCellId(landblockId, building.Frame.Origin),
|
||||
IsBuildingShell = true, // Phase A8: tag at source array boundary
|
||||
BuildingShellAnchorCellId = FirstBuildingAnchorCellId(building, landblockId),
|
||||
};
|
||||
|
|
@ -106,6 +109,17 @@ public static class LandblockLoader
|
|||
return type == GfxObjMask || type == SetupMask;
|
||||
}
|
||||
|
||||
private static uint? OutdoorCellId(uint landblockId, System.Numerics.Vector3 localPosition)
|
||||
{
|
||||
if (landblockId == 0)
|
||||
return null;
|
||||
|
||||
return TerrainSurface.ComputeOutdoorCellId(
|
||||
landblockId,
|
||||
localPosition.X,
|
||||
localPosition.Y);
|
||||
}
|
||||
|
||||
private static uint? FirstBuildingAnchorCellId(BuildingInfo building, uint landblockId)
|
||||
{
|
||||
if (landblockId == 0)
|
||||
|
|
|
|||
|
|
@ -92,6 +92,15 @@ public sealed class WorldEntity
|
|||
/// </summary>
|
||||
public uint? ParentCellId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Owning AC cell used by entity-attached effects. This is separate from
|
||||
/// <see cref="ParentCellId"/> because outdoor dat stabs deliberately keep
|
||||
/// a null render parent while retail still gives their physics object an
|
||||
/// outdoor landcell for <c>CObjCell::IsInView</c> particle gating.
|
||||
/// Live/interior entities normally use <see cref="ParentCellId"/> instead.
|
||||
/// </summary>
|
||||
public uint? EffectCellId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// True when this entity originates from <c>LandBlockInfo.Buildings[]</c>
|
||||
/// (the dat array that carries building shells: cottage walls, smithy walls,
|
||||
|
|
|
|||
|
|
@ -3,6 +3,17 @@ using AcDream.UI.Abstractions.Settings;
|
|||
|
||||
namespace AcDream.UI.Abstractions.Panels.Settings;
|
||||
|
||||
/// <summary>
|
||||
/// Particle visibility distance policy. Retail uses the GfxObj-authored
|
||||
/// distance exactly; Extended is an explicit acdream adaptation for players
|
||||
/// who prefer longer-lived distant effects with the corresponding CPU cost.
|
||||
/// </summary>
|
||||
public enum ParticleRange
|
||||
{
|
||||
Retail = 0,
|
||||
Extended = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display-related preferences persisted to <c>settings.json</c>.
|
||||
/// Modern addition (no retail equivalent for FOV / vsync etc) — replaces
|
||||
|
|
@ -22,7 +33,8 @@ public sealed record DisplaySettings(
|
|||
float FieldOfView,
|
||||
float Gamma,
|
||||
bool ShowFps,
|
||||
QualityPreset Quality)
|
||||
QualityPreset Quality,
|
||||
ParticleRange ParticleRange)
|
||||
{
|
||||
/// <summary>Values used on first launch / when settings.json is absent.
|
||||
/// Geometry/render defaults preserve the pre-L.0 runtime state — Resolution
|
||||
|
|
@ -36,7 +48,8 @@ public sealed record DisplaySettings(
|
|||
FieldOfView: 60f,
|
||||
Gamma: 1.0f,
|
||||
ShowFps: false,
|
||||
Quality: QualityPreset.High);
|
||||
Quality: QualityPreset.High,
|
||||
ParticleRange: ParticleRange.Retail);
|
||||
|
||||
/// <summary>16:9 resolution presets offered in the dropdown.</summary>
|
||||
public static IReadOnlyList<string> AvailableResolutions { get; } = new[]
|
||||
|
|
|
|||
|
|
@ -236,12 +236,20 @@ public sealed class SettingsPanel : IPanel
|
|||
if (renderer.Combo("Quality", ref qIdx, presets))
|
||||
_vm.SetDisplay(d with { Quality = (QualityPreset)qIdx });
|
||||
|
||||
int particleRangeIndex = (int)d.ParticleRange;
|
||||
if (particleRangeIndex < 0 || particleRangeIndex >= s_particleRangeNames.Length)
|
||||
particleRangeIndex = (int)ParticleRange.Retail;
|
||||
if (renderer.Combo("Particle Range", ref particleRangeIndex, s_particleRangeNames))
|
||||
_vm.SetDisplay(d with { ParticleRange = (ParticleRange)particleRangeIndex });
|
||||
|
||||
renderer.Spacing();
|
||||
renderer.TextWrapped(
|
||||
"Resolution / Fullscreen / V-Sync apply on Save. FOV + Gamma "
|
||||
+ "preview live as you drag; Cancel reverts to the saved value. "
|
||||
+ "Quality preset applies streaming radius, anisotropic, and A2C "
|
||||
+ "immediately on Save; MSAA sample count requires a restart.");
|
||||
+ "immediately on Save; MSAA sample count requires a restart. "
|
||||
+ "Particle Range defaults to retail-authored distances; Extended "
|
||||
+ "doubles effect range and costs additional CPU time.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -474,6 +482,9 @@ public sealed class SettingsPanel : IPanel
|
|||
private static readonly string[] s_qualityPresetNames =
|
||||
{ "Low", "Medium", "High", "Ultra" };
|
||||
|
||||
private static readonly string[] s_particleRangeNames =
|
||||
{ "Retail", "Extended" };
|
||||
|
||||
private void RenderSection(IPanelRenderer renderer, string label, InputAction[] actions)
|
||||
{
|
||||
// Movement defaults open; other sections collapsed for first-run UX.
|
||||
|
|
|
|||
|
|
@ -73,7 +73,9 @@ public sealed class SettingsStore
|
|||
FieldOfView: ReadFloat (disp, "fieldOfView", d.FieldOfView),
|
||||
Gamma: ReadFloat (disp, "gamma", d.Gamma),
|
||||
ShowFps: ReadBool (disp, "showFps", d.ShowFps),
|
||||
Quality: ReadQuality (disp, "quality", d.Quality));
|
||||
Quality: ReadQuality (disp, "quality", d.Quality),
|
||||
ParticleRange: ReadParticleRange(
|
||||
disp, "particleRange", d.ParticleRange));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
@ -569,6 +571,7 @@ public sealed class SettingsStore
|
|||
["fieldOfView"] = d.FieldOfView,
|
||||
["fullscreen"] = d.Fullscreen,
|
||||
["gamma"] = d.Gamma,
|
||||
["particleRange"] = d.ParticleRange.ToString(),
|
||||
["quality"] = d.Quality.ToString(),
|
||||
["resolution"] = d.Resolution,
|
||||
["showFps"] = d.ShowFps,
|
||||
|
|
@ -656,4 +659,18 @@ public sealed class SettingsStore
|
|||
var s = el.GetString();
|
||||
return Enum.TryParse<QualityPreset>(s, ignoreCase: true, out var v) ? v : fallback;
|
||||
}
|
||||
|
||||
private static ParticleRange ReadParticleRange(
|
||||
JsonElement obj,
|
||||
string name,
|
||||
ParticleRange fallback)
|
||||
{
|
||||
if (!obj.TryGetProperty(name, out var el) || el.ValueKind != JsonValueKind.String)
|
||||
return fallback;
|
||||
var value = el.GetString();
|
||||
return Enum.TryParse(value, ignoreCase: true, out ParticleRange parsed)
|
||||
&& Enum.IsDefined(parsed)
|
||||
? parsed
|
||||
: fallback;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue