perf(vfx): port retail particle visibility degradation
Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance. Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range. Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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29 changed files with 1810 additions and 125 deletions
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@ -633,8 +633,15 @@ include dungeons.
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ports `CPhysicsPart::Always2D`: mode-1/no-degrade particles now keep every
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authored mesh polygon through the modern global buffer, while other degrade
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modes retain the billboard path. This restores the four-piece apex of
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Armor/protection shield effects. The final two-client visual gate is still
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pending.
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Armor/protection shield effects. MP2's 2026-07-17 corrective performance
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slice now ports the complete retail particle distance/cell-view gate and
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degraded update branches: DAT-authored ranges (Aerlinthe's dominant swarm is
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64 world units), exact infinite-emitter freeze/finite-emitter conditional
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stop bookkeeping, and emitter-first render rejection. The landscape renderer
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publishes outdoor landcells independently of surviving object meshes.
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Terrain/entity streaming distance is
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unchanged; an explicit Extended setting doubles only particle range. The
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final two-client visual gate is still pending.
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- **L.1c local attack receive path (implemented and live-gated 2026-07-15)** —
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local non-autonomous mt-0 UpdateMotion now uses retail's wholesale interpreted
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funnel and action-stamp gate, so ACE's server-selected melee/missile action
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