docs(performance): close modern runtime slice H

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Erik 2026-07-25 06:15:13 +02:00
parent 41c1a59392
commit f1a8d36682
7 changed files with 179 additions and 27 deletions

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@ -107,10 +107,15 @@ on exact binary `91e82c3c`; all checkpoints converge with no stranded
publication, retirement, upload, warmup, or resource backlog. Capped/uncapped
CPU p99 is 34.7%/30.4% below Slice A and maximum frame allocation is
84.7%/82.2% lower. The user explicitly approved Slices FL, including both
the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F is active
from rollback anchor `e7d9d6fa`, using the implementation-ready post-E
ownership, shadow-comparison, cutover, and acceptance contract in
[`2026-07-24-modern-runtime-slices-f-g-render-scene.md`](2026-07-24-modern-runtime-slices-f-g-render-scene.md).
the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F and
G0G4 are implemented; G4's automated gate has zero mismatches while its
physical-display visual gate and G5 deletion remain pending. Slice H is
complete: retained UI/frame work, exact bounded light selection, and
pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the
seven-checkpoint connected lifecycle/reconnect gate. Slice I is active under
[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
The exact G4 visual rollback remains
`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
Slice 1's 18-cell favorite-spell overflow bar is user-accepted. Slice 2's
status hand selected-object availability and existing