docs(performance): close modern runtime slice H
This commit is contained in:
parent
41c1a59392
commit
f1a8d36682
7 changed files with 179 additions and 27 deletions
20
CLAUDE.md
20
CLAUDE.md
|
|
@ -131,7 +131,7 @@ scarab/prismatic formula, DAT component icons, and authored 310 x 400 extent.
|
|||
|
||||
**Current active engineering work:** complete Slices D–L of
|
||||
`docs/plans/2026-07-24-modern-runtime-architecture.md` under the recorded
|
||||
approval interlocks. Slices A–E completed 2026-07-24.
|
||||
approval interlocks. Slices A–F and Slice H completed by 2026-07-25.
|
||||
Production world-mesh streaming now consumes the validated machine-local
|
||||
`acdream.pak` through `IPreparedAssetSource`; live DAT extraction remains
|
||||
explicit bake/equivalence/UI-Studio tooling. Capped, uncapped, dense-Arwic,
|
||||
|
|
@ -149,12 +149,16 @@ deterministic/resource suites, Release build, complete tests, capped/uncapped
|
|||
nine-stop routes, and pinned dense Arwic pass on exact binary `91e82c3c`.
|
||||
Every checkpoint converged without pending publication, retirement, upload,
|
||||
warmup, or class backlog. The user explicitly approved Slices F–L, including
|
||||
the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F is active
|
||||
from pre-runtime rollback anchor `e7d9d6fa`. The implementation-ready F/G
|
||||
ownership, shadow-scene, cutover, and acceptance contract is
|
||||
`docs/plans/2026-07-24-modern-runtime-slices-f-g-render-scene.md`. Evidence:
|
||||
`docs/research/2026-07-24-slice-c-prepared-asset-cutover-report.md` and
|
||||
`docs/research/2026-07-24-slice-e-cost-budgeted-streaming-report.md`.
|
||||
the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. G0–G4 are
|
||||
implemented and G4's 46,599-comparison automated gate has zero mismatches; its
|
||||
physical-display visual acceptance and G5 old-path deletion remain pending.
|
||||
Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
|
||||
work is complete; 8,292 Release tests / 5 skips and the seven-checkpoint
|
||||
connected lifecycle/reconnect gate pass. Slice I is active from
|
||||
`docs/plans/2026-07-25-modern-runtime-slice-i.md`. The exact G4 visual rollback
|
||||
is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
|
||||
the portal-warmup corrections. Evidence:
|
||||
`docs/research/2026-07-25-slice-h-closeout.md`.
|
||||
|
||||
**Structural prerequisite before new M4 subsystem work:** all eight
|
||||
behavior-preserving `GameWindow` decomposition slices and the automated
|
||||
|
|
@ -175,7 +179,7 @@ uncapped Release presentation is smooth, while physics, collision, and wire
|
|||
truth remain correct.
|
||||
See `docs/plans/2026-07-22-gamewindow-slice-8-composition-lifecycle.md` and
|
||||
`docs/architecture/code-structure.md`. **Carried:** #153, #116, remaining
|
||||
R6 ownership cleanup, TS-50/TS-51/TS-53, Modern Runtime Slice F+, and #225's
|
||||
R6 ownership cleanup, TS-50/TS-51/TS-53, Modern Runtime Slice I+, and #225's
|
||||
lifestone/particle alpha visual gate.
|
||||
|
||||
Start structural work at `memory/project_gamewindow_decomposition.md` and
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue