fix #234: port retail appraisal floaty and inscriptions
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23 changed files with 1310 additions and 106 deletions
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@ -1788,6 +1788,20 @@ public sealed class WorldSession : IDisposable
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SendGameAction(AppraiseRequest.Build(seq, targetGuid));
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}
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/// <summary>
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/// Send retail SetInscription (0x00BF). The retail client updates the
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/// examination field optimistically because the server sends no success
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/// response.
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/// </summary>
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public void SendSetInscription(uint itemGuid, string inscription)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(InventoryActions.BuildSetInscription(
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seq,
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itemGuid,
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inscription));
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}
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/// <summary>Send PutItemInContainer (0x0019) - move an item into a container at a slot. placement
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/// = the target slot (server packs/shifts); the drag-drop drop handler computes it. Retail:
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/// CM_Inventory::Event_PutItemInContainer -> ACE Player.HandleActionPutItemInContainer.</summary>
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