fix #234: port retail appraisal floaty and inscriptions
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23 changed files with 1310 additions and 106 deletions
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CLAUDE.md
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CLAUDE.md
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@ -113,16 +113,18 @@ and the final two-client portal-out/materialization observer flow are
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user-gated. Deterministic world-lifecycle automation protects fresh login,
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outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
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disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
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Release builds; the current interaction-completion baseline passes 3,488 App
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tests / 3 skips and 7,885 complete-solution tests / 5 skips.
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Release builds; the appraisal corrective implementation passes 3,496 App
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tests / 3 skips and 7,913 complete-solution tests / 5 skips.
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**Current work order:** the six-slice pre-M4 world-interaction completion
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program in `docs/plans/2026-07-23-world-interaction-completion.md`: favorite
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spell-bar overflow, status Use/Assess, assessment information,
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equipped-child picking, vendor browsing, and authoritative vendor
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transactions. Slices 1 and 2 plus the adjacent shared-cooldown presentation are
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user-accepted. Slice 3's retail examination request/panel implementation is
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code-complete and awaits its connected visual gate.
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user-accepted. Slice 3's first connected gate exposed and corrected the
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monster-response flag mismatch, non-retail shared-panel mounting, and missing
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inscription transaction. Its independent floaty examination window awaits the
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corrective connected gate.
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**Structural prerequisite before new M4 subsystem work:** all eight
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behavior-preserving `GameWindow` decomposition slices and the automated
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